Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Breshig War Forge Consolidated 'Verd' Enhancement Package

Status
Not open for further replies.

Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated

y43pnZR.jpg

latest
OUT OF CHARACTER INFORMATION
  • Intent: To create a cybernetic enhancement package designed for the use of Strill Securities' other combat personnel, Mandalorians, and select others.
  • Image Source: Here.
  • Canon Link: N/A.
  • Permissions: N/A.
  • Primary Source: 'Rammikad' Enhancement Package.
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Internal.
  • Size: Average.
  • Weight: Average.
  • Resistances (Optional): N/A.
SPECIAL FEATURES
STRENGTHS
  • Greatly Enhanced Reflexes: The various cybernetics in the package enhance the user's natural dexterity, agility, reaction speed and ability to react to information to the point that they're nigh on par with a Jedi/Sith padawan/apprentice.
  • Greatly Enhanced Strength: The user's strength is greatly enhanced several times over that of what an unenhanced humanoid would be capable of.
  • Enhanced Senses: The user's senses are enhanced, allowing them heightened awareness and analysis of their surroundings, as well as spatial perception. The mind's natural ability to process visual data is augmented, enhancing the user's ability to perceive targets under difficult conditions.
  • Greatly Enhanced Constitution and Natural Healing: The user's stamina and ability to take pain are increased to preternatural levels. With the presence of a bacta processing implant and a health package, the user's natural healing as well as the rate their body repairs with the aid from bacta is increased several times over.
WEAKNESSES
  • Electricity/EMP/Ion: Exposure to high powered Electric/EMP/Ion weapons past the point that the system is rated to handle can cause the system to go into a low-power standby mode to protect the user, only restarting when it detects that it is safe to do so. Typical symptoms include dizziness, nausea, temporary loss of or impaired motor control and an inability to focus.
  • The Force: The implant package has no inbuilt defense against the force and all the complications that it brings.
  • Natural Limits: Despite the implant package being able to push a user to near superhuman limits, it still cannot push a body past a point. Muscles have natural expansion and contraction limits, blood can only be carried through the body at a certain rate, and while the package pushes those limits it doesn't alleviate them entirely.
DESCRIPTION
"Any idea on why they're making this mandatory for all troops now? I've got a vod in the Mishir-Jurkad Rammikade whos say the implants don't exactly work on everyone."
"Ah, who cares? If I can punch some shabuire's head in and keep up with some jetii'ika, I'll take my chances."
-Two Strill Securities Jurkad Verde standing in line for implantation.
Originally a volunteer program, but later made mandatory prior to the second Mandalorian civil war, the 'Verd' enhancement package was a slightly cut down version of the 'Rammikade' enhancement package designed for use by Strill Securities more elite forces. Strill Securities felt that due to the Sith allies of Mand'alor the Infernal, it would be prudent to ensure that all of their troops could keep up with what would be arrayed before them. This was a somewhat unpopular decision, given the notable failure rate with the 'Rammikade' enhancement package, but once it became known that it was in actuality very safe, and what it made users capable of, it was almost unilaterally accepted.
Unlike the 'Rammikade' enhancement package, the 'Verd' doesn't allow a user to stay toe to toe with a Jedi Knight or a Sith Warrior, but it would allow a user to keep up with a Jedi Padawan or a Sith accolyte, give or take a few exceptions. The user's strength is also enhanced to several times over that of what an unenhanced humanoid would be capable of. The user's senses are also enhanced, allowing them heightened awareness and analysis of their surroundings, as well as spatial perception. The mind's natural ability to process visual data is augmented, enhancing the user's ability to perceive targets under difficult conditions. Finally, he user's stamina and ability to take pain are increased to preternatural levels. With the presence of a bacta processing implant and a health package, the user's natural healing as well as the rate their body repairs with the aid from bacta is increased several times over.
Naturally, there are a few flaws with the system, however. For one, exposure to high powered Electric/EMP/Ion weapons past the point that the system is rated to handle can cause the system to go into a low-power standby mode to protect the user, only restarting when it detects that it is safe to do so. Typical symptoms include dizziness, nausea, temporary loss of or impaired motor control and an inability to focus. Secondly, despite the implant package being able to push a user to near superhuman limits, it still cannot push a body past a point. Muscles have natural expansion and contraction limits, blood can only be carried through the body at a certain rate, and while the package pushes those limits it doesn't alleviate them entirely. Finally, the implant package has no inbuilt defense against the force and all the complications that it brings.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom