THE UNDEFEATED
The Crellderath [Part Two]
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
- Devalkier: Semi-Sentient
PHYSICAL INFORMATION
The Vashdier are one of the most violent and carnivorous of the Crell. These creatures typically take on a sort of blackened crimson skin with black goo underneath, and are often vicious and will eat Vash, Kad and Incre'sa alike in their endless hunger however still remain passive and docile to the Draelvasier touch. These Crell are typically used to repair more complicated droids and higher grade vehicles, and sometimes in large groups they can be used to repair small starships.
-Crellderath Devalkier:
The Devalkier are aptly named, Devilkin. These creatures are used to repair anything from small starships to cruisers, their greater mass and intelligence allowing them a wider range of flexibility whilst still maintaining their particular individuality. These Devalkier are typically worn with a white or bronze hide, riveted and cumbersome.
The Devalkier are where the Crellderath begin to branch into sentience, acting as a complex program similar to an AI, able to develop their own personality and sentience in later years of maturing.
+ Adaptability: These creatures are referred to as organic technology by the Bryn'adûl, used to replace and repair damage and missing parts of a weapon. However, they cannot survive without the present technology.
+ Strengths: These creatures adopt the strengths and prowess of whatever they bond with, however are limited by said weapons capabilities.
+The older they get the more familiar the Crell will become with what it has bonded with and will be able to repair and enhance the efficiency of the equipment over time.
+Resource: Dependent on their size, the Crell’s energy vampirism can be used to the advantage of its technology - acting as a natural resource of resupply for a short period of time. However, this will make their energy vampirism more severe for a short period of time.
The Vashdier -
+ Vicious: These variants of the Crell typically increase kill counts of their pilots or the droids under their use. They also are capable of controlling more competent droids, such as battle droids and heavy vehicles and small starships.
+ Unpredictable: As the Vash are semi-sentient they are somewhat conscious of their role as war-beasts. This makes them more vicious, and in some ways more compliant and others rebellious.
The Devalkier -
+ The Devalkier are one of the more commonly used variations of the Crell, typically for larger dropships and small cruisers and destroyers. They can repair and replicate the technological abilities of whatever type of ship they are attached to.
+ At this stage the Crell are growing close to complete sentience, able to learn and develop an understanding of the spoken word however not able to replicate it. They operate similarly to a dumb AI.
+ When enraged, the Devalkier can draw on the energy supplies of their bonded technology to supercharge their equipment for a short period of time.
Weaknesses:
- Symbiote: The Symbiotic Crell cannot survive without their host technology once bonded with them.
- EMP: A powerful EMP can kill these creatures as they survive off of energy/electricity and therefore can be hurt by electronic or sonic attacks easily.
- Control: As they bigger they get, the more intelligent and independent they become. Therefore, as these creatures reach the later stages of semi-sentience and eventual sentience they must adhere to one owner for their servitude to be maintained without fault.
- Cannot be Sated: As with any creature, as time passes and it grows - so does its appetite. A Crellderath never stops wishing to feed but can stave it off, these creatures endlessly wish to feed on energy and one and other.
-Supervision: Constant supervision of the Crellderath is essential to they themselves becoming a danger to the Bryn’adul. The brain waves, energy consumption and behaviours of all forms of Crellderath are constantly monitored to avoid incident.
The Vashdier -
- Pain: The Vash can feel pain, something they previously could not as they have mutated into their larger forms. So, in some ways the technology they are the later variations of the Crell take over can be considered in some ways 'alive'.
-Rowdy: When not fed or allowed combat, the Vash will become undisciplined and rowdy. Acting out and rebelling against their Bryn'adul masters.
The Devalkier -
- Unlike basic technology, these creatures are alive. They can feel the force and thusly their operations can be directly interrupted by a powerful enough force mind attack.
- The Vash further strive for independence, individualising themselves through bonding with their crew. Thusly, if the operator of their technology dies. They will mostly likely give up in a fight, and slowly rot.
CULTURE
The Vashdier and Devalkier are the two names given two the second set of the six variants currently under inspection by the Bryn'adûl research teams. They are more formally known as the Mk II variant of the Crellderath.
When the Vashdier and Devalkier when first observed, portrayed a deep influence depending on their surroundings; developing characteristics or personalities typically reminiscent of the equipment they have inhabited or the people they had been around.
They have a vicious and cannibalistic life cycle that feeds into more devious and hostile personalities, making these two variants of the Crell more suited for close to ground combat and are beginning to be allowed more autonomy as they more easily became accustomed to the proactive use of the complex designs given to them, even beginning to comprehend strategy and adhere to orders.
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OUT OF CHARACTER INFORMATION
- Intent: To make the SW universe more interesting, and to expand the ways in which technology. This is a form of organic technology. Not these creatures provide specific variable abilities, but also weaknesses unique to this type of organic technology. But to be clear, the use of this organic technology is not meant to replace technology but only act as a supplement. This submission details the extent of abilities the semi-sentient variants possess.
- Image Credit: N/A
- Canon: N/A
- Links:
GENERAL INFORMATION
- Name: Crellderath
- Designation:
- Devalkier: Semi-Sentient
- Origins: Bryn'adûl Science Division Labs
- Average Lifespan: Three-Hundred Years
- Estimated Population: Planetary
- Description:
PHYSICAL INFORMATION
- Breathes: N/A
- Average Height of Adults: 5m - 50m - 500m
- Average Length of Adults: 5m - 50m - 500m
- Skin colour: Black, White, Purple, Red
- Hair colour: N/A
- Distinctions: These creatures are a massively adaptive species that were genetically engineered by the Bryn'adûl as a way of honouring the power of the organic, as a way of supplementing the damage of their limited technological resources with a naturally produced organic technology.
These creatures intelligence and capabilities are predetermined by their size, as their mass allows them to think more, and do more. Therefore, the larger the Crell the greater it is. This is almost unlimited due to their ability to consume one and other, growing in size.
The Crellderath are unique in their ability to change their molecular composition to suit whatever technology is required of them. They are servants of their masters in this aspect. The Vashdier and Devalkier in particular pertain to bio-organic control of droids and ships, typically seen in large quantities.
- Races:
The Vashdier are one of the most violent and carnivorous of the Crell. These creatures typically take on a sort of blackened crimson skin with black goo underneath, and are often vicious and will eat Vash, Kad and Incre'sa alike in their endless hunger however still remain passive and docile to the Draelvasier touch. These Crell are typically used to repair more complicated droids and higher grade vehicles, and sometimes in large groups they can be used to repair small starships.
-Crellderath Devalkier:
The Devalkier are aptly named, Devilkin. These creatures are used to repair anything from small starships to cruisers, their greater mass and intelligence allowing them a wider range of flexibility whilst still maintaining their particular individuality. These Devalkier are typically worn with a white or bronze hide, riveted and cumbersome.
The Devalkier are where the Crellderath begin to branch into sentience, acting as a complex program similar to an AI, able to develop their own personality and sentience in later years of maturing.
- Force Sensitivity: Rare
+ Adaptability: These creatures are referred to as organic technology by the Bryn'adûl, used to replace and repair damage and missing parts of a weapon. However, they cannot survive without the present technology.
+ Strengths: These creatures adopt the strengths and prowess of whatever they bond with, however are limited by said weapons capabilities.
+The older they get the more familiar the Crell will become with what it has bonded with and will be able to repair and enhance the efficiency of the equipment over time.
+Resource: Dependent on their size, the Crell’s energy vampirism can be used to the advantage of its technology - acting as a natural resource of resupply for a short period of time. However, this will make their energy vampirism more severe for a short period of time.
The Vashdier -
+ Vicious: These variants of the Crell typically increase kill counts of their pilots or the droids under their use. They also are capable of controlling more competent droids, such as battle droids and heavy vehicles and small starships.
+ Unpredictable: As the Vash are semi-sentient they are somewhat conscious of their role as war-beasts. This makes them more vicious, and in some ways more compliant and others rebellious.
The Devalkier -
+ The Devalkier are one of the more commonly used variations of the Crell, typically for larger dropships and small cruisers and destroyers. They can repair and replicate the technological abilities of whatever type of ship they are attached to.
+ At this stage the Crell are growing close to complete sentience, able to learn and develop an understanding of the spoken word however not able to replicate it. They operate similarly to a dumb AI.
+ When enraged, the Devalkier can draw on the energy supplies of their bonded technology to supercharge their equipment for a short period of time.
Weaknesses:
- Symbiote: The Symbiotic Crell cannot survive without their host technology once bonded with them.
- EMP: A powerful EMP can kill these creatures as they survive off of energy/electricity and therefore can be hurt by electronic or sonic attacks easily.
- Control: As they bigger they get, the more intelligent and independent they become. Therefore, as these creatures reach the later stages of semi-sentience and eventual sentience they must adhere to one owner for their servitude to be maintained without fault.
- Cannot be Sated: As with any creature, as time passes and it grows - so does its appetite. A Crellderath never stops wishing to feed but can stave it off, these creatures endlessly wish to feed on energy and one and other.
-Supervision: Constant supervision of the Crellderath is essential to they themselves becoming a danger to the Bryn’adul. The brain waves, energy consumption and behaviours of all forms of Crellderath are constantly monitored to avoid incident.
The Vashdier -
- Pain: The Vash can feel pain, something they previously could not as they have mutated into their larger forms. So, in some ways the technology they are the later variations of the Crell take over can be considered in some ways 'alive'.
-Rowdy: When not fed or allowed combat, the Vash will become undisciplined and rowdy. Acting out and rebelling against their Bryn'adul masters.
The Devalkier -
- Unlike basic technology, these creatures are alive. They can feel the force and thusly their operations can be directly interrupted by a powerful enough force mind attack.
- The Vash further strive for independence, individualising themselves through bonding with their crew. Thusly, if the operator of their technology dies. They will mostly likely give up in a fight, and slowly rot.
CULTURE
- Diet: Cannibalism | Energy/Electricity
- Communication: The language used by the Vashdier and Devalkier are very similar, using a more complex variation of the monotone language produced by the more generic non-sentient classifications of the species. The Vashdier and Devalkier can apply more emotive variations to the sounds they produce. The Vashdier in particular, are very emotive.
However over time the Devalkier will, especially spending so much time around Draelvasier onboard ships, will learn their systems of belief - their attitudes and even some basic phraseology and commands. - Technology level: N/A
- Religion/Beliefs: N/A
- General behaviour: The semi-sentient Crell range from incredibly complex programs to in some ways AI, capable of free throat and apparent awareness of the force and morality. In their maturing years they can become more intelligent overtime however, they do have limitations.
The Vashdier that inhabit war-droids and such, typically take over most of the primary functions of the Droid. You could almost call them a ‘driver’ of sorts in regards to humanoid droids. These Vashdier, as they develop sentience are learners. With this new-found intellect they begin to learn from their experiences. The individuals they come across having a greater impact upon their personality. As the phrasing goes ‘Kowakian Monkey-Lizard see, Kowakian Monkey-Lizard do.’
The Vashdier sometimes copy the habits of those they are most often around, usually developing individualistic combat styles over extended periods in the field.
Over time, the Vashdier and Devalkier will envelop the near entirety of the inner systems and some outer equipment of their equipment. The older they get the more familiar they will become with those particular parts, and will be able to repair and enhance the efficiency of the equipment over time. The Devalkier in particular begin to develop a sensitivity to the power of those around them, particular their force signatures and listen to those of greater will easier than the weak minded.
The Vashdier and Devalkier are the two names given two the second set of the six variants currently under inspection by the Bryn'adûl research teams. They are more formally known as the Mk II variant of the Crellderath.
When the Vashdier and Devalkier when first observed, portrayed a deep influence depending on their surroundings; developing characteristics or personalities typically reminiscent of the equipment they have inhabited or the people they had been around.
They have a vicious and cannibalistic life cycle that feeds into more devious and hostile personalities, making these two variants of the Crell more suited for close to ground combat and are beginning to be allowed more autonomy as they more easily became accustomed to the proactive use of the complex designs given to them, even beginning to comprehend strategy and adhere to orders.