THE UNDEFEATED
OUT OF CHARACTER INFORMATION
The Shatter variant is made using the Draemidus Crystals, a highly explosive grenade that explodes on impact and causes a total of sixteen small shards to explode in a 360 radius, causing a chance for multiple supercombines.
- Destabilise Grenade:
The Destabilisation variant is a proximity grenade that has an initial explosive radius of two metres, releasing a small explosion as the grenade's energy expands into a man-sized orb of energy, firing out powerful tendrils of stunning plasma [similar design as Electromagnetic grenades], able to impair the movement of enemies for up to six seconds.
- Fragmentation Grenade:
The standard ammunition for this weapon is a type of fragmentation grenade that is primed upon launch, allowing it to be able to ricochet temporarily but will explode shortly after its initial impact.
- 16x Destabilising Grenades
- 32x Fragmentation Grenades
This weapon was designed as part of Tathra's upgraded arsenal. A new design implemented using the resources at hand - making the best out of fewer resources.
The weapon is of the same simplistic concept as his other weaponry, especially the Mace; being applicable to a single or multiple enemies through purely overwhelming force.
- Intent: To create a personal weapon for Tathra to use.
- Image Source: X
- Canon Link: N/A
- Primary Source: N/A
- Manufacturer: The Bryn'adûl
- Affiliation: The Bryn'adûl
- Modularity: Ammunition can be swapped out for other variants
Production: Unique
- Material: Malabast, Draemidus Crystals, Plasma Munition, Belt-Fed Operating System, Exotic Fragmentation Rounds
- Classification: Grenade Launcher
- Size: Extreme [196cm]
- Weight: Extreme
- Ammunition Type: Belt Fed Explosives -
The Shatter variant is made using the Draemidus Crystals, a highly explosive grenade that explodes on impact and causes a total of sixteen small shards to explode in a 360 radius, causing a chance for multiple supercombines.
- Destabilise Grenade:
The Destabilisation variant is a proximity grenade that has an initial explosive radius of two metres, releasing a small explosion as the grenade's energy expands into a man-sized orb of energy, firing out powerful tendrils of stunning plasma [similar design as Electromagnetic grenades], able to impair the movement of enemies for up to six seconds.
- Fragmentation Grenade:
The standard ammunition for this weapon is a type of fragmentation grenade that is primed upon launch, allowing it to be able to ricochet temporarily but will explode shortly after its initial impact.
- Ammunition Capacity: Belt Fed: Four Shot Magazine
- 16x Destabilising Grenades
- 32x Fragmentation Grenades
Reload Speed: Slow
- Effective Range: Average
- Rate of Fire: High
- Stopping Power: Extreme
- Recoil: Average
- Explosive Armoury: The weapon carries a varied and explosive arsenal of different ammo types that.
- Vibro-Edged: This weapon has a maul style melee weapon attached and a bayonet, using an enhanced variation of vibro technology, allowing the weapon to deal damage with a similar effect as a high velocity chainsaw.
- Versatile: This weapon's ammunition provides a high level of versatility in regards to its applicability in a variety of tactical scenarios.
- Explosive Power: This weapons grenades are highly powerful, able to mop up infantry in waves easily.
- Maul: This weapon carries an attached maul and bayonet, allowing it to be utilised even without ammunition to easily take care of enemies.
- Heavy Recoil: This weapon cannot be utilised unless held in a low grip [similar to a Minigun] and with two hands.
- Reload: This weapon is belt fed, and thusly has a slower reload speed when used in combat.
This weapon was designed as part of Tathra's upgraded arsenal. A new design implemented using the resources at hand - making the best out of fewer resources.
The weapon is of the same simplistic concept as his other weaponry, especially the Mace; being applicable to a single or multiple enemies through purely overwhelming force.