SCARBRAND
Note: Not supposed to be an accurate representation of the Kel-Tec KSG
OUT OF CHARACTER INFORMATION
- Intent: The First Firearm on sale for Scar's Brands
- Image Source: National Interest
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Deryn Kaaldos
- Affiliation: Closed-Market
- Model: BSD-02
- Modularity: Yes
- Sights
- Grip
- Ammunition Type
- Attachments
- Production: Limited
- Material: Dallorian Alloy,
- Classification: Slugthrower
- Size: Average
- Weight: Heavy
- Ammunition Type: Slugs (Buckshot, Twin Drums), Actual Shotgun Slugs, Flechettes
- Ammunition Capacity: Extreme
- Effective Range: Personal
- Rate of Fire: Average
- Stopping Power: Extreme
- Recoil: Very High
- The gun is a Bullpup, meaning the feed where the magazine goes is behind the trigger, allowing better maneuverability, valuable in close-range combat.
- The gun accommodates dual-drums, each feeding into one of its two tubes, increasing ammunition capacity.
- With a click of a switch, the wielder can switch between the two tubes which can contain different types of ammunition.
- Variable Ammunition:
- Incendiary Ammunition - Sets target on fire upon contact
- Explosive Ammunition - Explodes upon contact
- Blast-Net Ammunition - Spreads out but each shot is connected to one another through an electronmagnetic field, limiting how far they can move away from each other and increasing range.
- Anti-Shield Round - Uses electromagnetic pulses in each shot to rip through Personal Shields.
- Flechettes - Practically similar to Pirahna Rounds but are faster. Still not as effective as a Flechette Launcher at launching Flechettes.
- Full-Slugs - Instead of launching out a wide blast of small pellets, it instead shoots out one whole metal slug designed to penetrate through several inches of Durasteel and Duracrete. This is not recommended for its purpose, but is made just in case.
- A grip to pump the shotgun is often used, offering a more stable and even quicker way to ready the next shot.
- BIG THINGS COME IN SMALL PACKAGES: Due to do stopping power being the concentrated energy of many shots, it retains extreme levels of firepower but is still incapable of damaging the interior of ships unless the wielder actively switches to Full-Slug ammunition.
- GOOD DOG: Its Bullpup design counters maneuverability problems caused by its weight.
- I AM ALTERING THE DEAL, PRAY I DON'T ALTER IT ANY FURTHER: Can switch between two types of ammunition, allowing a more versatile experience.
- PLAYING THE LONG GAME: It's ammunition capacity is ludicrously high for a shotgun.
- NEED SOME SKIN ON YOUR BONES: Not for the faint of strength. Its heavy, and kicks like a mule.
- SUPERFICIAL LOVING: Since it is made for interior ship combat wherein it limits its ability to damage materials while still doing damage to organics, it may have trouble dealing damage to armored opponents unless it is using Full-Slug rounds.
- DUCK AND COVER: Due to its low penetration capacity, cover works very well against it.
The first of the firearms to become available for sale under Deryn's creations, Deryn created this to be his second gun in the line that favored close-combat encounters within ships, like ships that you own that you don't want to be damaged. The buckshot is great for dealing with most organics and lightly armored droids as it was made to do as much damage without causing harm to any of the systems within the interior of a ship. In the face of high-intensity battle within space with plenty of room to hide and find cover but scarce space to maneuver and dodge, it seeks to accentuates strengths that fair well within these situations.