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Approved Tech C-TER (Crossroads-Trooper Exoskeleton Rig)

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Baktoid Armor Workshop
  • Affiliation: Crossroads Republic Armed Forces
  • Model: C-TER (Crossroads-Trooper Exoskeleton Rig)
  • Modularity: No
  • Production: Mass-Produced
  • Material: Durasteel, Laminasteel, Chromium, Droid Components
TECHNICAL SPECIFICATIONS
  • Classification: Light Exoskeleton
  • Size: Average
  • Weight: Heavy
  • Resistances (Optional):
    • Energy Average
    • Kinetic: Average
    • Lightsabers: None
    • Other:
      • EMP: Very High
      • Blunt Force: Very High
      • Chemical: None
      • Strength Amplification: High
      • Fall Damage: Very High
SPECIAL FEATURES
  • A powered exoskeleton which takes the biological strength of its user and amplifies it to the point of almost matching an average Wookiee or Trandoshan.
  • Small inertial dampeners and the powered servos and rigid exoskeleton itself in combination with small pulse jets in the lower legs and waist allow the user to drop from substantial heights and hit the ground without much discomfort. The inertial dampeners can activate to soften ~50% of a terminal velocity drop while the jets can provide upward thrust for no more than three seconds which can slow down a terminal velocity drop by ~20%. The exoskeleton itself is able to withstand the remaining ~30% of impact force.
  • The pulse jets and exoskeleton itself can be used to assist in long jumps across open spans or high jumps up to a ten-foot vertical leap or a twenty-foot horizontal leap.
  • Controlled subconsciously by nerve firings being detected through a neural interface which is part of the package allowing each rig to be highly attuned to the individual user. This also prevents stolen rigs from being used, as without this neural interface the rig will lock up and only a Wookiee or similar species can outmuscle it.
  • Possesses a knuckle pad, palm pad, and finger pads around the hands to allow users to have the ability to pull at objects like doors or hatches that would otherwise be painful to grip and it allows the strength of the exoskeleton to be applied to hand-to-hand fighting through blunt force application.
  • Come in several sizes for different humanoids.
  • Has mounts for heavy backpacks or other wearables.
  • Able to send status updates to a HUD.
STRENGTHS
  • Very powerful strength amplification allows for normal humanoid wearers to fight larger and stronger adversaries on a more even playing field.
  • Impact absorption measures allow for drops from high places without worry.
  • Allows high jumps or long leaps.
  • Allows users to pry or smash open many doors and hatches, as well as smashing through and dismantling many walls.
  • Can be worn over most kinds of clothes or uniforms.
  • Decreases the weight that its wearer feels from carrying large weights, allowing soldiers to avoid long-term injuries to ankles, knees, and backs.
  • Requires very powerful EMP's to disable the rig's systems.
  • Batteries is in an armored cubby of durasteel on the back can go for a week without being replaced.
  • Requires a neural implant to use them. (Depends on your POV and situation if it's a strength or weakness)
WEAKNESSES
  • It is not armor, it is not meant to be treated like armor by its wearers.
  • Requires a great deal of training to effect major repairs.
  • Affords no protection against lightsabers whatsoever.
  • Somewhat bulky rigs, with an armored battery packs over the user's upper and lower back.
  • It is not very easily modified, its batteries do not have the strength to handle jury-rigging a personal shield to it.
  • Rather expensive.
  • Requires a neural implant to use them. (Depends on your POV and situation if it's a strength or weakness)
DESCRIPTION
Designed as a counter to the constant complaints of troops who have found themselves limited in their mobility and constantly suffering from systemic injuries stemming from over-exertion on their joints and backs. This decision to adopt a standard issue model also came from the after-action reports from the use of other powered exoskeletons and jetpacks by mercenaries and pirates that were used effectively against Crossroads forces and easily outmaneuvered their forces. Like it had with many of its historical opponents, the CRAF adopted their own version of this. While CRAF has not adopted jetpacks as a standard-issue piece of equipment, the pulse jets on their forces' rigs allow them to keep up with jetpack-equipped opponents for long enough to engage them and destroy them.


This piece of equipment could be prone to be abused due to its inherent strength, and while its components can shrug off glancing shots they present a minority of the total target profile, and the excuse that "the shot hit the rig" is a weak one to avoid harm to an RPed character. This suit is also not used by rear-area personnel like those who are in headquarters areas, garrisoned personnel, crewmen, and others who are not explicitly combat troops. Those who use this rig include infantry, vehicle crewmen, artillery crews, military police, troops on guard duty, and marines. Some logistics personnel who lift heavy weights or need the extra strength in the course of their duties also have access to this rig.
 

Krass Wyms

Jedi Tech Division
Factory Judge
BIG Z1776 BIG Z1776

While this does feel like the rig in advanced warfare there is canon for such tech in the older republic battles. It is not something that can aside from materials used in construction and a few bits be altered significantly.

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