Star Wars Roleplay: Chaos

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Work In Progress Captain's Choice R&D Department

Make the right choice, make it Captain's Choice!
Weapon Materials
https://starwars.fandom.com/wiki/Mullinine_edge
https://starwars.fandom.com/wiki/Ultrasonic_vibration_generator
https://starwars.fandom.com/wiki/Dallorian_alloy/Legends
https://starwars.fandom.com/wiki/Manganese
https://starwars.fandom.com/wiki/Brylark_tree
https://starwars.fandom.com/wiki/Prismatic_crystal
https://starwars.fandom.com/wiki/Diatium/Legends

Ship Materials

Clothing Materials
 
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Make the right choice, make it Captain's Choice!
STANDARD FEATURES



https://starwars.fandom.com/wiki/IFF_Confuser
https://starwars.fandom.com/wiki/Flex_Tube_proton_torpedo_launcher/Legends
 
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Make the right choice, make it Captain's Choice!
Freighters

Freighter with Railgun Conversion

Fighters

Transports/Shuttles

Yachts

Light Military Ships

Corvettes/Cruisers

Speeders
https://www.artstation.com/artwork/qdeye
https://www.artstation.com/artwork/1PVnX
https://starwars.fandom.com/wiki/X-34_landspeeder?file=MarkIIMediumBlaster-SWL36.jpg
https://www.deviantart.com/boskov01/art/Landspeeder-Technicals-810994386
https://www.artstation.com/artwork/aoXG48

Gadgets
https://www.artstation.com/artwork/lx1Dxe
https://www.artstation.com/artwork/NK2bg
https://www.artstation.com/artwork/A9z45W
https://www.artstation.com/artwork/o822J
https://www.artstation.com/artwork/Xnywzl
https://www.artstation.com/artwork/dOK56w
https://www.artstation.com/artwork/RyBRle
https://www.artstation.com/artwork/kWzYx
https://www.artstation.com/artwork/nJxV6
https://www.artstation.com/artwork/0nOlJy
https://www.artstation.com/artwork/obd5Q4
https://www.artstation.com/artwork/QWo3r
https://www.artstation.com/artwork/0XarBG
https://www.artstation.com/artwork/QzGgad
 
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Make the right choice, make it Captain's Choice!
pengzhen-zhang-0122222.jpg

art by Pengzhen Zhang
CC-F2400 Caravan-Class Bulk Freighter

TECHNICAL SPECIFICATIONS
  • Classification: Bulk Transport
  • Length: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 94 meters, CR92a Assassin-Class Corvette: 139.25 Meters, Marauder Class Corvette: 195 meters)
  • Width: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 34.7 meters, CR92a Assassin-Class Corvette: 58.95 Meters, Marauder Class Corvette: 131 meters)
  • Height: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 29 meters, CR92a Assassin-Class Corvette: 16.97 Meters, Marauder Class Corvette: 22 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
50m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 0 | Extreme: 0 ]
100m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 1 | Extreme: 2 ]
200m [Base: 0 | Very Low: 0 | Low: 0 | Average: 1 | High: 2 | Very High: 3 | Extreme: 4 ]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Single Craft Hangar: (Does this ship have a hanger for a single fighter craft to be docked? Please choose either Yes or No. This field does not need to be taken into account when balancing but should be included in the strengths and weaknesses.)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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Make the right choice, make it Captain's Choice!
Manufacturer: Captain's Choice
Type:
Market Status: Open Market
Production: Mass-Produced
Weight:
Size:

futaba-render.jpg

art by Futaba
CC-SE9 Mimic-Decoy Pod
SPECIAL FEATURES
STRENGTHS
  • Complete Fakeout: The SE9 not only baffles most forms of scanning, including energy readings, transponder, and even life signs, but it comes with a holographic image projector designed to fool visual systems.
  • Follow The Rabbit: The SE9 can be launched from a special tube included with every purchase, and from there can be either remotely controlled from the host ship or via simplified pilot droid brain to perform basic maneuvers.
WEAKNESSES
  • Insubstantial: The SE9 doesn't project a solid mass and can't fake damage, so anything that hits the holographic shell will phase right through it and reveal the pod underneath.
  • Brief Distraction: The SE9 has no armor, shields, or weapons, and only enough power to run a short flight before its thrusters and holographic imager give out.
DESCRIPTION
The Captain's Choice CC-SE9 Mimic-Decoy pod is an updated version of the SE8 Decoy Buoy designed to provide a more comprehensive decoy against enemy attacks. The SE9 comes with the same range of false emitters as the SE8, including codes, energy signatures, mass readings, life signs, and even pre-programmed repeated broadcasts. The real advantages of the SE9 are its holographic mimic program (which can project false images around the pod) and its remote flight function (meaning once the pod has been launched it can be controlled either via remote or droid brain).


Even with these features, the SE9 is just a simple decoy pod, with no defenses or countermeasures to stop it from being blown to smithereens. The hologram shell in particular can't mimic damage or impacts, meaning any disruption to the exterior image will expose the pod. These advanced features also run on a very limited internal power source which can only run for a short time before the pod loses all movement and holographic capacity. And again, this all does nothing to make the host ship harder to trace, it simply creates something else for pursuers to follow. Still, if you're looking for something that will truly throw someone off your trail, the CC-SE9 Mimic-Decoy Pod is the best choice available, courtesy of Captain's Choice!

Out Of Character Info
Intent: To create the meaner big brother of my previous decoy buoy.
Canon Link: https://starwars.fandom.com/wiki/Mimic_Sensor_Decoy
Permissions: N/A
Primary Source(s): N/A

Technical Information
Affiliation: Captain's Choice and its customers
Model: CC-SE9
Modular: Yes
Material: Duraplast, Carbo-Plas, Polyplast, Ultrachrome, Fiber-Optics, Electronics.
 
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Make the right choice, make it Captain's Choice!
neil-blevins-the-thunderbolt-b-rough.jpg
art by Neil Blevins
CC-SF1200 Outrider-Class Heavy Fighter
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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Make the right choice, make it Captain's Choice!
fabricio-miriuk-02.jpg
CC-PC1600 Patrol and Enforcement Craft
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: Open-Market
  • Model: CC-PC1600
  • Production: Mass-Produced
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: Patrol Craft
  • Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
  • Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
  • Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: None (1)
  • Maneuverability Rating: Low, Average, High,
  • Speed Rating: Low, Average, High,
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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Make the right choice, make it Captain's Choice!
rong-art-electric-gun-color.jpg

art by Rong Art
CC-I10 Ionic Electrolaser
SPECIAL FEATURES
STRENGTHS
  • Anti-Craft Cannon: The I10 excels at taking out smaller vehicles like speeders or starfighters since its sustained fire can be used to sweep entire squadrons at once.
WEAKNESSES
  • That Tickles: The I10's low-power yield means its effectiveness drops off rapidly against larger ships, to the point that capital-level ships are immune to the weapon.
DESCRIPTION
The CC-I10 is one of the more unique weapon options offered by Captain's Choice. The I10 is an ion weapon, but rather than firing large, slow moving bolts of plasma, instead the I10 relies on a powerful ionic electrolaser. The I10 works by creating a laser-induced channel of ionized plasma that allows the cannon to create a steady, fast-moving stream of energy designed to short out electrical systems similarly to an ion cannon. Because the I10 fires almost instantly and continuously, it works well as a point-defense weapon to take out large numbers of small targets like starfighters. At the same time the I10 is severely underpowered compared to standard cannons and will need sustained fire to bring down larger targets, while anything in the capital ship range will be totally unaffected.


https://starwars.fandom.com/wiki/NNJ-40_"Thunderbolt"_long-range_ion_cannon
https://en.wikipedia.org/wiki/Electrolaser


Ship Guns

Droid Brain
 
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Make the right choice, make it Captain's Choice!
oleg-cheprakov-8.jpg

art by Oleg Cheprakov
CC-B12 Blaster Carbine
SPECIAL FEATURES
STRENGTHS
  • Superb Shooting: The B73 packs a strong punch at a long range and with less recoil than you might expect, making it excellent for reliably taking out heavy targets from a safe distance.
  • Built Tough: The B73 is built to the same rugged standards as most Captain's Choice equipment and can easily survive all manner of rough conditions and damage without breaking down.
WEAKNESSES
  • Limited Firing Capacity: The B73 holds a limited number of shots for a rifle, and since the cartridge cylinder needs to manually rotate between shots, putting those limited rounds down range can take time.
  • Massive Door-Stopper: The B73 is a big, heavy beast of a blaster rifle, not well suited to close engagements, tight spaces, or those with weak upper-bodies.
DESCRIPTION
The CC-B73 is a heavy-duty blaster rifle that runs on the iconic Captain's Choice SC6 blaster cartridge system. The B73 packs considerable punch into each shot and can hit targets at ranges beyond what a weapon of its length should be able to, making it ideal for long-distance engagements. The B73 is also a remarkably sturdy weapon, able to stand up to both harsh conditions and harsh handling with no problems. At the same time the B73 is slow to fire and reload while having considerable kick and a heavy frame that can be hard to handle, especially in tight quarters. But, out on the Rim, a Captain's Choice B73 will serve you well, just like all of the company's fine products!




Long Rifles
https://www.artstation.com/artwork/J46ZA
https://www.artstation.com/artwork/1831yK
https://marioprivi.artstation.com/projects/BKOe9
https://www.artstation.com/artwork/Ga3XRz
https://www.artstation.com/artwork/YanQaw
https://www.artstation.com/artwork/nQQ5A6
https://www.artstation.com/artwork/xDOKxY
https://www.deviantart.com/nano-core/art/Futuristic-Lever-Action-Rifle-Auction-closed-1010291236
https://www.artstation.com/artwork/Xnddrn
 
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Make the right choice, make it Captain's Choice!

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