Star Wars Roleplay: Chaos

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Carmine Lucretz

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{Name} Carmine Lucretz (possible alias)
{Faction} Saaraishash. The Sith Empire. House Arma.
{Rank} Inquisitor.

{Species} K'i'ik'el Fullblood [Pronounced: Kay-eye-ick-el]
{Age}

  • Natural: 192

  • Apparel: 21
{Sex} Female

{Height} 1.6002 meters. 5 foot 3 inches. 5'3”.
{Weight} 117 lbs.

{Eyes}

  • Natural: Red W/Black sclera.

  • Altered: Natural Green.
{Hair}

  • Natural: Waist length red
{Skin}

  • Natural: Plaster white

  • Altered: Pale Caucasian W/Freckles

{Force}

  • Force Sensitive: No.


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{General Strengths}

  • She has knowledge from a very advanced world in comparison to those around her, which aids her in many things that she would not consider herself specifically skilled or talented in.

  • Due to her race, she possesses unnatural strength, speed, agility, and senses. Able to detect blood from miles away, able to "see" blood pumping through the veins of creatures, hear the heart beat, smell the blood itself.

  • The K'i'ik'el have an incredible ability to heal almost any wound in a matter of seconds.

  • She is able to telepathically communicate with anyone who she accepts as her friend or “Etail”.

  • As an agent, she has an incredible field of perception, further enhanced by her racial abilities.

  • She is skilled in hacking computer systems.
{General Weaknesses}

  • She cannot swim.

  • Water is almost always deadly to her without protection.

  • She burns easily in the presence of a yellow sun. Prolonged exposure can be fatal.

  • Silver is poisonous to the K'i'ik'el and removes their ability to heal for a time or until the poison is cleaned from their system.

  • The K'i'ik'el survive on the blood and force energy within in order to survive. If they do not feed they become weaker and weaker until they are forced into a state of Aestivation where they remain in a deathlike phase until blood is applied to their remains.

  • Garlic does not sit well with her, and may make her nauseous.

{Social Strengths}

  • Carmine is a skilled agent. She has a smooth tongue and uses it often.

  • She is skilled at deception and subterfuge.

  • She has an incredible field of perception, able to learn things about people at a glance.

  • In any given situation she is whoever she is needed to be. Her skills in acting and deception enhance this.
{Social Weaknesses}

  • Her humor is somewhat dark. On her homeworld, referencing to blood and feeding and death are much more common and acceptable. She sometimes forgets that such humor is not common in the rest of the galaxy.

  • Because of her nature, she sometimes struggles against the desire for fresh blood from a living creature. She must find some way to supplement her diet, or she could potentially lose control in a weak moment with nothing nearby that can sate her hunger but those she is trying to befriend.

  • She is unfamiliar with honesty.

{Combat Strengths}

  • She uses her tumbling and acrobatics abilities to full effect in combat.

  • She has mastered a form of combat developed by her kind called Garra u Kaal. Which applies to dagger, sword and hand-to-hand combat.

  • She is a skilled marksmen in both hand and rifle ranged weapons.

  • The blood of a living creature is a source of strength for the K'i'ik'el, enhancing the abilities of the creature. The blood of force users is especially potent and hard to resist.

  • With her skills as well as her natural abilities she has proven herself more than a match when faced against force users and their combat abilities.
{Combat Weaknesses}

  • Due to her amazing ability to heal, Carmine may become overconfident in her abilities and ignore any danger to herself when other options run out.

  • While she is skilled with facing multiple opponents, if She were starving she would be able to only focus on one target which she has marked to feed her.

  • Any attack to the heart or brain is fatal. Regeneration is impossible once these are killed.

{Appearance}
Carmine appears as a youthful girl in her early twenties with long red hair, freckles and green eyes. She is slight of frame with pure skin and fair slender features, but all this only belies the hidden strength and scheming mind carefully concealing a soul that is truly much older than she appears on the surface. she is considered young, even for her own kind having only over one hundred years. She usually dresses clean and sharp in her Saaraishash uniform when she is not undercover or on a mission and she keeps all her possessions orderly and organized wherever she goes.

{ Equipment }
  • Silenced Blaster Pistol.
  • Vibroblade.
  • Cortosis Gauntlet.
  • Encrypted Comlink.
  • Hacking spikes.
  • Personal Datapad.
  • Explosives.
    Thermal Detonators.
  • Explosive Gel.
  • Trip Mines.

[*]​Blowgun.
  • ​Paralysis.
  • Poison.
  • Sleep


{Biography}
Exile... the words rang out in the court room and sent a shock through her consciousness. She was dazed as she felt her life crumbling before her as the guards escorted her out of the presence of the counsel. How could Lord Arma allow this to happen? Everyone knew she was innocent, that she was not at fault for the death of the House Strahd noble. But the progenitor of her house, Lord Arma, knew this and did nothing, he didn't say a single word the whole counsel session. She was dazed and confused and sad and angry. Her life was over.

The guards brought her to the hanger where a ship was already prepared for her. It already had it's navigational computers wiped and was programmed to take her out of the system and away from the K'i'ik'el oligarchy and to explode if it ever entered K'i'ik'el space again.

The guards brought her on board the shuttle and removed the cuffs and chains from her wrists and feet. They then backed out of the ship and sealed the door, locking her inside. The lock is programmed to disengage as soon as she enters the atmosphere of the first planet she finds.

As she stood motionless in the middle of the shuttle hold she could feel the ship activating it's last remaining exile protocol, checking down to launch. The ship slowly rose from the hanger floor and swiftly took her off of the space station orbiting Lu'um u K'i'ik'el. The hyperdrive was activated without specific coordinates, a feature that was meant to be dangerous to the exile as they may end up crashing into a planet or coming out in the middle of a sun.

The stars outside the view ports began to stretch as the ship entered hyperspeed. She slowly let herself sink to her knees. She felt absolutely crushed, betrayed by her friends, her family, and her Lord. As she sat on the floor she heard the ship signal a priority message waiting.

She looked up, confused because communication wasn't possible in hyperspace, unless this message was planted before hand...
She rushed to the control panel her heart filling with hope and she activated the message. The holo image of Lord Arma appeared before her and spoke,

“I am deeply sorry it had to happen this way and I apologize for the deception, but the exile was necessary in order for me to be able to give you this mission of upmost importance...”

Her breath caught as she heard his words, almost unbelieving at first. But hearing the words come from the mouth of the progenitor himself drove away all doubt from her mind. He continued,

“We have learned of a plot by House Armon to make contact with the core worlds and to reveal our location to them. We do not have proof of this that we can bring before the counsel, but we know it to be true. According to our information, House Armon has already sent an agent to the core worlds... your mission is simple. You are to embed yourself within the galactic society of the core worlds and use them to track down this agent and eliminate him before he can return to House Armon with the completion of his mission. Via the process of elimination, we have determined that the agent is Eddren Venthalis, and he has already been gone on his mission for over forty years. The destination of your ship has not been randomized, it will take you safely to the core worlds where you can begin your mission. You must find him and eliminate him. Once you enter a sample of his blood into the medical bay of your ship, you will be allowed to return home... Good luck, Agent Lucretz.”

The message ended with attachments of additional information in her computer. She couldn't believe her ears, but she couldn't doubt his words. A few days later brought her out of hyperspace into the galactic setting. She found herself following space traffic till it eventually brought her to a densely populated planet that seemed to be one giant city where she was able finally leave her ship. She wandered a bit after that, learning what she could about the society around her and what the major state of the galaxy was currently.

She was spending some hard earned credits at a cantina. Some rough characters started some trouble with her and she dealt with them with precision and skill. This caught the attention of an imperial agent who then proceeded to report her as a potential recruit, and eventually she ended up as an agent for the imperial intelligence agency called Saaraishash. She worked her way up quickly in the service of the empire, beginning the year as only a junior agent under the mentor-ship of an inquisitor only to end the year as a member of the inquisitors herself.

During her time in service to the empire she showed her loyalty and intense skill and prowess several times over, gaining the admiration and respect of many of her superiors and fellow teammates and was hailed as one of the best agents in Saaraishash. Her most recent crowning moment was when she saved her infiltration team by going head-on with a Jedi knight using only a stun baton and a blaster, buying her team time to reach extraction and critically wounding the Jedi before making her own escape reporting a successful mission in spite of the encounter.

The mission is just freshly over and she was ordered to take an R&R planet side on Bastion to await her next mission.

{Ship}
K'i'ik'el Exile shuttle. Hidden in an unknown location.

{Kills}
N/A

{Bounties Collected}
N/A

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{Role-Plays}
N/A
 

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