BIG Z1776
Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
TECHNICAL SPECIFICATIONS
A large and powerful shield generator, little different than any other military shield generator except for the fact that at a bare technical level it is semi-mobile. However, they are quite large, with the projector itself being three stories tall, and the reactors are two stories tall. Each projector needs a dozen of these reactors in order to function at the height of its capability. The reason for so many reactors is redundancy, to prevent the shields from collapsing if sabotage disables a couple of them. The shield can remain on, at decreasing levels of effectiveness all the way until the last reactor is destroyed.
- Intent: To create a large planetary shield generator for the Crossroads Republic
- Image Source:
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Crossroads Defense Industries
- Affiliation: Crossroads Republic
- Model: PSG-12 Planetary Shield Generator
- Modularity: No
- Production: Limited
- Material: Shielding Components, Reactor Components, Titanium, Quadanium Steel
TECHNICAL SPECIFICATIONS
- Classification: Planetary Shield
- Weight: Extreme
- Resistances:
- Energy: Very High
- Kinetic: High
- Lightsabers: High
- Ion: High
- Has its own built-in system of fortified power generators, always installed nearby.
- A single one can encompass a small moon with substantial strength.
- It is flexible enough to open up holes for ships or missiles or projectiles to pass through.
- Can link with other PSG-12's in order to strengthen the shield. More of them can be used to create a layered shield system. There is a very high limit of three layers, which requires more than two dozen of these shield generators scattered across a planet.
- Can allow ships to pass through, but these craft lose all power until they plummet from the sky and impact on the ground, the effect is permanent without a full system reboot.
- A single one can project a shield over a small moon with substantial-enough strength to ward off powerful planetary bombardment.
- Can let the defenders shoot back by opening up holes for projectiles and ships exit and enter.
- Takes a lot of reactors being destroyed to knock out power to the emitter the sheer number of power generators makes them highly-redundant. Can still operate (at proportional capacity) to the number of reactors it has available.
- Can disable ships passing through the shield and prevents invasions from occurring.
- Very sensitive equipment, needs careful management from highly-trained personnel, destruction of the command center or its personnel can eventually lead to an automatic shutdown due to overheating when exerted by bombardment, time result may vary depending on what the shield’s operating capacity is and what is hitting it to cause duress.
- A single generator cannot protect a full-sized planet, it requires numerous generators to protect a whole planet.
- While numerous, each individual reactor is rather fragile, and is prone to destruction in a number of ways: Will scram itself if its connection to the emitter is compromised, will overheat and cease to operate if its large cooling systems fail or are damaged, will be irreparably damaged if the glass housing is breached and the hermetic environment inside is compromised. Any of these can be accomplished with a lightsaber (at the risk of deadly radiation poisoning) or an explosive charge.
- Has to be opened in order to allow friendly ships in through the shield but this process opens the shield and potentially allows enemy craft through right along with friendly craft.
- The emitter itself is prone to catastrophic overheating under duress, damage to its cooling system can result in shutdown.
A large and powerful shield generator, little different than any other military shield generator except for the fact that at a bare technical level it is semi-mobile. However, they are quite large, with the projector itself being three stories tall, and the reactors are two stories tall. Each projector needs a dozen of these reactors in order to function at the height of its capability. The reason for so many reactors is redundancy, to prevent the shields from collapsing if sabotage disables a couple of them. The shield can remain on, at decreasing levels of effectiveness all the way until the last reactor is destroyed.
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