Star Wars Roleplay: Chaos

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Factory Denied Centurion Armor

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Taji Nelson

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T
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Powered Armor Suit
  • Weight: Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: Average
    • Other: Slugthrowers and Melee Blades: High
    • Ion / EMP Resistance: High
SPECIAL FEATURES
STRENGTHS
  • The armor provides twice the strength of a wookie, and double the physical speed of such.
WEAKNESSES

  • The Kill Switch: The Kill Switch could be sliced into and activated.
  • The Armor could be sliced into and taken control of rendering the person little more than a puppet.
  • The armor does not have any form of cloaking mechanism or sensor blocker, making it easy for someone to detect with any form of radar or sensor. This means it is not good for any sort of stealth mission.
DESCRIPTION

Studies of the armors worn by Clone Troopers as well as that of Stormtroopers made Taji realize their armor simply wasn't good enough to pass any tests. Due to this he decided an armor redesign needed to be done in order to make it more functional than it was. This was why the Centurion Armor was developed by him in order to level the playing field against the more advanced armors out there. This armor was designed in order to provide both more mobility, but also more durability and firepower to the person inside the suit.

The suit has a set of wrist mounted guns that use Hard Light Bullets as well as his Smart Ammunition. They also use the Shocker Ammunition he has created as well should the need arise to do so. The Armor comes equipped with the rifle he made for the Alliance as it's main weapon. It has a set of hand guns as well.

The palms of the suit can shoot stun blasts out of them as well. The armor has environmental shielding. The helmet of the suit has a rebreather as well as protection against all known toxins. It is also resistant to Slug Throwers as well due to the materials used. The suit has protection against Lightsabers. Jet boots incorporated into the feet of the suit allow the suit to fly in addition to a jetpack.

The Hard Light Technology that was outdated has also been integrated into the suit as well to make it even more dangerous. To defend against extremely close range Slug Throwers and the like, a Personal Energy Shield has been included in the design of the suit.

As a defense against someone trying to remove the helmet of the wearer without their consent, the suit has sprayers of Horror around the neck which will auto trigger if they are not the one who removes the helmet themselves. In addition, the suit has a kill switch should the wrong person be the one who gets inside the suit that will paralyze the suit for good.

Stun Blasters have been added to the palms of the suit. Duraplast was added to make the armor more protected than it would be should it utilize Phrik alone as a material. Phrik was added in order to provide a degree of protection against Lightsabers or similar weapons employed by the galaxy at large. Agrinium was added along with other metals in order to provide protection against Electromagnetic Pulses and Ion Weapons. It was also added so that radiation weapons could not be used to cook the wearer of the suit alive when they were inside the armor.
 
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Krass Wyms

Jedi Tech Division
Factory Judge
Taji Nelson

And how much of the power systems is dedicated to keeping hardlight projectors that can cover 50 feet around you in the areas you can shoot? How vulnerable are these projectors in the armor since they need to be unobscured and steady to keep the shots effective.
 

Taji Nelson

Guest
T
Hmm. The emitters are in the shoulders of the suit. I would say about 10-20% of the power is dedicated to the armor's Hard Light Capabilities.
 

Krass Wyms

Jedi Tech Division
Factory Judge
Taji Nelson

Alright so 20 percent of the suits power dedicated to hardlight projectors
Given the weight of the armor the jet pack and boots would need to use how much power so that a person could be moved?
Same given mostly for the power armor aspects enhancing the speed and strength if literally they get tired much more often? How will this factor into if their body gives out mid lift and something drops on her.
 

Taji Nelson

Guest
T
I'd say they have their own separate power supply built into them, taking about 20% of that in order to move.
30% of power is directed to the enhancements.

If they get too tired to move, they'd simply be unable to move though the suit could keep going.
 

Taji Nelson

Guest
T
They still need to operate the suit, as it were. They must operate it, but the suit would do most of the work for them if you get the drift of it.

Krass Wyms Krass Wyms
 

Krass Wyms

Jedi Tech Division
Factory Judge
Taji Nelson

You literally said the suit will still move if they are to tired to move.

If they get too tired to move, they'd simply be unable to move though the suit could keep going.

The suit doing most of the work for them and being responsive is fine but you are going into armored mobile suit territory with it able to do things without input. That would need some sort of AI or droid brain
 

Taji Nelson

Guest
T
See, unless they trained to WEAR the armor and move in it, the mere act of wearing the suit and trying to move would drain them.
They'd have to put forth a lot of exertion to use the suit if they weren't trained due to the sheer weight if that makes sense.
 

Krass Wyms

Jedi Tech Division
Factory Judge
Taji Nelson

It could but you have flight components which makes needing to use movements within unneeded. They even have dedicated power systems which are able to handle the weight so there is nothing exerting on the one wearing it.
 
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