Thrael
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
- [SIZE=9pt]Intent: [/SIZE][SIZE=9pt]To provide a sufficiently capable task force assigned as the personal guard for Rear Admiral Thrael of the Galactic Empire's Imperial Navy.[/SIZE]
- [SIZE=9pt]Image Credit: [/SIZE][SIZE=9pt]Image resized from: Here[/SIZE]
- [SIZE=9pt]Role: While they are members of the Imperial Military, they serve as Thrael's personal guard at virtually ever moment they are needed.[/SIZE]
- [SIZE=9pt]Links:[/SIZE][SIZE=9pt] Death Trooper[/SIZE]
[SIZE=9pt]GENERAL INFORMATION[/SIZE]
- [SIZE=9pt]Unit Name: [/SIZE][SIZE=9pt]Death Trooper - Cerberus Squadron[/SIZE]
- [SIZE=9pt]Affiliation: [/SIZE][SIZE=9pt]Rear Admiral Thrael and the Galactic Empire's Imperial Military[/SIZE]
- [SIZE=9pt]Classification: [/SIZE][SIZE=9pt]Commando, Elite Infantry, Special Operations, Bodyguard[/SIZE]
- Equipment: SE-14r Light Repeating Blaster, E-11D Blaster Rifle, DLT-19D Heavy Blaster Rifle, Sonic Detonator, Death Trooper Armor
[SIZE=9pt]COMBAT INFORMATION[/SIZE]
- [SIZE=9pt]Availability: [/SIZE][SIZE=9pt]Unique.[/SIZE]
- Deployment: Limited.
- [SIZE=9pt]Strengths & Weaknesses:[/SIZE]
- [SIZE=9pt]Taking into consideration the capabilities and parameters of the Death Trooper's standard armor, Cerberus Squadron is trained specially for one thing: Assisting and defending Rear Admiral Thrael in all aspects of his military field. Outside of basic training for a Death Trooper, they have been trained in extensive martial arts combat and strategic supremacy by the Rear Admiral himself.[/SIZE]
- While they are not nearly as capable as him, they are capable of holding their own in combat against foes the Rear Admiral might find himself facing off against. They excel especially against lightly armored units and troops designed for light operations but are capable of taking on medium and heavy grade units as well though they are more likely to take damage from those types of units.
- Following suit with their weakness to Ionic combat weapons, the Cerberus Squadron is trained to expect and identify such weapons. While this does not negate this weakness it does, however, provide the squad with the ability to avoid direct conflict with units bearing such weapons.
- Due to their close proximity with the Rear Admiral at most all times, long range communication is rarely necessary. However, Cerberus Squadron are still susceptible to the same failure to achieve long range communication. If they are required to do so, risking exposing themselves, they must turn on their long range communication modules and disrupt their cloaking technology.
- Given their position as the Rear Admiral's personal guard Cerberus Squadron rarely requires use of their armors on board stealth technology. While this does not present an immediate concern, the tight quarters in which they are generally expected to perform in can bring their armor's specific weaknesses to bear. Among these are exposed joints and the toxic coolant used in their armor.
- Among many downsides to individuals incapable of using or observing the Force, Cerberus Squadron is not excluded from that number. While they are plentifully capable of combating other non-Force combatants they struggle to combat practitioners of the Force - One such reason they carry sonic detonators; though they do not close the gap.
Even within their training regimen only a select few were, or even would be, chosen for the Cerberus Squadron. And often times they were individuals specifically selected from those capable of most aspects of military and naval tactic. It was through Thrael's specific selection process, however, that each unit was chosen. Disregarding perfection the Chiss was careful to expect and initiate only the best of the best into his private, and by extension the Grand Moff and Emperor's, service. In short the Chiss impressed his own extensive training and expertise upon the troops he would have protecting him beyond his own ability to protect himself.
In it's refined and active state Cerberus Squadron consists of eight Death Troopers assigned monikers of Hades 1 through 8. While this number is marginally high, it allows for the Rear Admiral to station them in a variety of positions within an operating area.
Key: * Noted Strength; * Potential Issue; * Complication; * Vulnerability;