Star Wars Roleplay: Chaos

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Approved Armor Chain of Yuth-bar

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Manufacturer: Old Sith Empire
Market Status: Closed Market
Production: Unique
Weight: Heavy
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"To wear the Chain is to remember the agony of victory."
Google Document for More Information

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Old Sith Empire (originally forged in pre-Republic times, later reforged by Iron Howl Iron-Artificers)
  • Affiliation: Iron Howl
  • Market Status: Closed-Market
  • Model: N/A
  • Modularity: No
  • Production: Unique
  • Material:
    • Alchemized phrik chains
    • Sarrassian Iron plating
    • Cortosis core
    • Sith ritualistic bindings
    • Integrated Emberline Node
    • Organic blood-forged sinew mesh

SPECIAL FEATURES
  • Pain-Reactive Shielding: The chain amplifies its physical and Force-based defenses when the wearer is injured or experiencing emotional torment.
  • Emberline Ritual Channeling Node: Allows the wearer to tap into Ember Tokens, Beacons, and the Ashline Console from afar—projecting agony, memory, or battle-awareness.
  • Force Echo Trap: Absorbs lingering psychic energies from fallen foes and allies—can be weaponized in battle cries or visions.
  • Weight of Memory: The chain is etched with names of dead Alphas; each name binds a ghostly echo to the wearer for communion or intimidation.
  • Aura of Dread: Projected through ritual bindings—the chain causes creeping fear and nausea in weak-willed Force sensitives within close range.
  • Voice of Yuth-bar: An automated ritual voice filter that causes all spoken words to echo like a crowd of whispers, invoking the mythic voices of the dead Chapter-Masters.

STRENGTHS
  • Force Resonant Defense: Ideal against Force-based attacks or mind-affecting powers.
  • Pain-to-Power Conversion: Becomes more dangerous as the wearer suffers, physically or emotionally.
  • Fear Projection: Disorients enemy Force sensitives and bolsters nearby Emberline followers.
  • Emberline Command Interface: Can coordinate or amplify local psychic nodes without a console.

WEAKNESSES
  • Heavy and Agonizing: The chain cannot be worn without constant pain—only masochistic, strong-willed, or conditioned users can endure it.
  • Corruption Risk: Long-term exposure can fray the wearer's sense of self—memory blending, hallucination, or permanent emotional damage.
  • Signature Artifact: Impossible to conceal in Force or sight—broadcasts its wearer like a beacon to both allies and enemies.
  • Bound to Legacy: Only those ritually accepted by the chain may wear it without dying. Unauthorized users will be crushed, burned, or psychically flayed.
  • Force Null: When in force nullification zones or abilities, the chain loses its ritual powers and becomes another inert armor piece with coms.

DESCRIPTION

The Chain of Yuth-bar is not merely an amulet—it is a punishment, a throne, and a tomb. Said to have been first worn by the first Alpha of the Iron Howl, Yuth-bar, during the burning of the Old Sith Empire, it was reforged in Sith alchemy and ritual agony after his martyrdom. The metal that binds it now sing with pain-etched runes of those sacrificed to sustain the Emberline's memory web.

When worn, it fuses to the user's nervous system. It breathes. It weeps molten blood. It tightens with each failure, and screams with each victory.

In battle, the Chain makes its bearer into a walking wound—a seer of trauma, a node of fear. Nearby allies may feel empowered by their predecessors whispering in their ears. Enemies collapse into trembling visions of their own worst regrets. The Chain does not protect in a conventional way—it devours, it inflicts, and it remembers.

To wear it is to become history. To lose it is death.
 


Out Of Character Info


Intent: To submit a unique, myth-enshrouded amulet.
Permissions: N/A

Technical Information


Affiliation: Iron Howl
Model: N/A
Modular: No
Material: Phrik-Sarrassian Iron-Cortosis
Classification: Other
Defense Rating: Very High
Energy Resist: Very High
Kinetic Resist: Very High
Sonic Resist: Average
Thermal Resist: Very High
Radiation Resist: High
Other Resistance(s):

Sonic: High
Lightsabers: Very High
EMP: Average

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