Star Wars Roleplay: Chaos

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Approved Starship Chasseur-Class Pack Corvette

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OUT OF CHARACTER INFORMATION
  • Intent: To create a new series of corvettes for the First Order.
  • Image Source: Sci-Fi Meshes (x)
  • Canon Link: None.
  • Restricted Missions: None
  • Primary Source: None.
PRODUCTION INFORMATION
  • Manufacturer: The First Order
  • Model: Chasseur-Class
  • Affiliation: The First Order

  • Production: Minor
  • Material: Quadanium Steel | Titanium | Glasteel | Durasteel
TECHNICAL SPECIFICATIONS
  • Classification: Attack Corvette
  • Length: 126m
  • Width: 35m
  • Height: 38m
  • Armament: High
    1x Mega-Class Turbolaser
  • 8x Proton Torpedo Launchers
  • 12x Concussion Missile Launchers
  • 4x Ion Cannon Batteries
  • 3x Mine Layers
  • 8x Point Defence Guns

[*]Defenses: Low
  • Corvette-Grade Deflector Shield

[*]Hangar: None
[*]Maneuverability Rating: Average
[*]Speed Rating: High
[*]Hyperdrive Class: Average


ADVANCED SYSTEMS
Mega-Class Turbolaser (x): The Mega-Class turbolaser is a weapon, equivalent to fifty ordinary weapons of its type. The Chasseur is equipped with one of these great weapons.



Strengths:
  • +Definition is Packin': The Chasseur is a moderately well armed corvette. It carries a a bit of a kick to it, and is ready to devastate any enemies she comes across with distinct and sadistic, pleasure.
  • +Mon Petite Fleur: The Chasseur is but a small girl, and uses her daintiness to avoid oncoming fire, and provide less of a target for enemy vessels.
  • +Sprinter: Great speed, and manoeuvrability, make the Chasseur an agile combatant.
Weaknesses:
  • -Anti-Capital Countermeasures: The Chasseur struggles to have any form of meaningful anti-capital vessel countermeasures. It relies heavily on its speed, and manoeuvrability to avoid enemies. Without them? She is a lost cause.
  • -Pack Hunter: The Chasseur cannot hunt alone, and struggles to be effective without its brothers and sisters assisting it.
  • -Ammunition Magazine: With all the ordinance the Chasseur is bringing with it, a direct devastating hit, or a sustained bombardment could destroy the magazine, and annihilate the vessel.
  • -Engine Stress: Given the nature of the Chasseur, and its reliance on speed, the engines are a critical point for the vessel. Due to their size, in regards to the vessel, and the amount of energy they consume, there is only minimal shielding, and no armour applied to it. Targeting the engines, or sustaining them to constant fire, will overheat, and cripple the vessel. This may see the Chasseur made lame, and stop it in its path, or even outright destroy it. Shields can't be used to reinforce this part of the ship.
  • -Vulnerable Armaments: Although equipped with engines designed to outrun most vessels, and out manovere enemy fire, the Chasseurs primary weapons systems stick out like a sore thumb. Against a vessel dedicated enough, with fast tracked weapons, or fighters, the vessel can be disarmed quite easily. This is without talking about the deficit of shielding available to the weapons systems. This means no shields.
Description: The doctrines of the Galactic Alliance, the Silver Jedi Order and other rivals, and outright enemies of the First Order oft rely on the use of larger capital vessels, primed with overwhelming firepower to duke it out with the First Orders vessels. Although throughout the war, this has developed, it has become something of a mainstay, in regards to the doctrines employed by Central Command. The Chasseur, is a newer development in that regard, and is a something of a departure from those traditions.

Commodore Erskine Banning, a veteran corvette captain, and leader of the First Order Sixth Fleets, "Alpha" picket line, was the one who developed the vessel. Banning tailored specifically to the needs of captains and commanders, who wished to engage the enemy at close range with some effect, while also being able to successfully retreat if necessary. The Chasseur became the natural development of that, designed to suddenly be able to race around the battlecruisers, and other heavier vessels, and dispatch them or their heavier weapons emplacements, using the heavy firepower given to it. The concept, of course being that if the Chasseur could get as close as it could to negate point defence networks, and strike at the very heart of the enemy.

However, this did of course have some drawbacks, ergo the vessel has not yet been mass-produced. This is because, the vessel requires a specific breed of officer, designed for skirmishing, as well as technical issues. The Chasseur, besides from its weapons, agility, and speed, lacks any real defensive ability. In an engagement against a capital ship, robbed of its advantage, it would easily be crushed. Destroyed by its superior weapons. It also is not effective by itself, relying heavily on accompanying vessels of a similar type to perform with any discernible effect.
 
This is currently two ratings too high right now.


Robogeber said:
Hyperdrive Class: Low
Since we don't count hyperdrives for balancing purposes on capital ships (unless it goes faster than x1), you could raise this up a bit, if you wanted to.



Robogeber said:
Defenses: Low Corvette-Grade Deflector Shield 8x Flak Weapons

The Flak Cannons should be moved to the armament section, as they are actually weapons.
 
[member="Robogeber"], this is still two ratings too high. As always, you can balance this by lowering ratings, raising production, or adding significant weaknesses.



Robogeber said:
Defenses: Low Corvette-Grade Deflector Shield 8x Flak Weapons
If you'll please move the flak cannons to the armament section. The reason we do this is because some ships (especially smaller frigates) may elect to put all of their armament into anti-starfighter weapons to act as screening vessels. If we were to put them in defenses, we'd end up with some people abusing this loophole, making ships that have high defenses and a high number of anti-starfighter weapons without balance elsewhere to compensate for this.
 
Gir Quee said:
Robogeber, this is still two ratings too high. As always, you can balance this by lowering ratings, raising production, or adding significant weaknesses.
I added a new weakness, rather than the other two options. Would that be significant enough? Or do you need something more?
 
Robogeber said:
I added a new weakness, rather than the other two options. Would that be significant enough? Or do you need something more?


Robogeber said:
-Engine Stress: Given the nature of the Chasseur, and its reliance on speed, the engines are a critical point for the vessel. Due to their size, in regards to the vessel, and the lack of shielding, and rear based defences, they are particularly vulnerable.
To clarify, the engine nacelles themselves(not just the exhaust) cannot be shielded and are not armored?



Robogeber said:
Defenses: Low Corvette-Grade Deflector Shield 8x Point Defence Guns
The "Point Defence Guns" should be listed in the armament section.
 
[member="Robogeber"], we have two options going forward for the engines:

1) Not shielded or armored at all (no change in ratings)
2) As currently written (Lightly shielded), and (add one other weakness or reduce one rating)

As discussed in the Resurgent thread, caveats to these weaknesses reduces their impact for balancing purposes because they give wiggle room. While I think that having light shielding in that area is worth something, it's not worth two entire ratings. If you do opt to go with option two, I would like it explicitly written that these light shielding in the rear cannot be reinforced by shields elsewhere (either on this ship or from a different ship), as this would essentially negate this weakness.
 
Gir Quee said:
As discussed in the Resurgent thread, caveats to these weaknesses reduces their impact for balancing purposes because they give wiggle room. While I think that having light shielding in that area is worth something, it's not worth two entire ratings. If you do opt to go with option two, I would like it explicitly written that these light shielding in the rear cannot be reinforced by shields elsewhere (either on this ship or from a different ship), as this would essentially negate this weakness.
Would this new weakness be satisfactory?
 
[member="Robogeber"]
Robogeber said:
-Vulnerable Armaments: Although equipped with engines designed to outrun most vessels, and out manovere enemy fire, the Chasseurs primary weapons systems stick out like a sore thumb. Against a vessel dedicated enough, with fast tracked weapons, or fighters, the vessel can be disarmed quite easily.

This reads a little too situational (requiring fast tracked weapons or fighters) to count for a rating.

What we could do though that would be similar on concept is have the large, external weapons be explicitly unshielded.
 
Robogeber said:
Engine Stress: Given the nature of the Chasseur, and its reliance on speed, the engines are a critical point for the vessel. Due to their size, in regards to the vessel, and the amount of energy they consume, there is only minimal shielding, and no armour applied to it. Targeting the engines, or sustaining them to constant fire, will overheat, and cripple the vessel. This may see the Chasseur made lame, and stop it in its path, or even outright destroy it.
If you'll add somewhere in here that shielding can't be moved to reinforce the engine's shielding please.



Robogeber said:
-Vulnerable Armaments: Although equipped with engines designed to outrun most vessels, and out manovere enemy fire, the Chasseurs primary weapons systems stick out like a sore thumb. Against a vessel dedicated enough, with fast tracked weapons, or fighters, the vessel can be disarmed quite easily. This is without talking about the deficit of shielding available to the weapons systems.
The way this currently reads, it looks like the weapons could still have shielding (albeit less than normal). This needs to be unequivocally clear that the weapons do not have any shielding for this to count for balancing purposes.
 
Gir Quee said:
The way this currently reads, it looks like the weapons could still have shielding (albeit less than normal). This needs to be unequivocally clear that the weapons do not have any shielding for this to count for balancing purposes.
Done.
 
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