Matsu Xiangu
The Haruspex
OVERVIEW
[SIZE=12pt] Taking place deep in the Underworld of Coruscant, the Knights gathered can use their wit and power to control pawns of their choosing. You must remain close enough to maintain line of sight with your pawns, but not so close as to be spotted by your opponents. The fight is confined to a mile of city, huge skyscrapers and dirty back alleys alike. The goal? Kill all your fellow Knights’s pawn(s) before all yours are gone. And be careful…Matsu is out there waiting to interject at the least opportune moment.[/SIZE]
RULES
[SIZE=12pt]1. [/SIZE][SIZE=12pt]You may employ both force-users of any level and alignment, and NFU’s of any skill level/equipment level. These people are entirely up to you to create, leading to endless possibilities and ways to fight.[/SIZE]
[SIZE=12pt]2. [/SIZE][SIZE=12pt]Please be realistic in how many people you can control at once/how easy it is to take over more. As long as you are controlling at least one pawn, you are in the game. Deaths will NOT count against you unless it’s your last Pawn – I want to see some epic ends.[/SIZE]
[SIZE=12pt]3. [/SIZE][SIZE=12pt]If all your pawns are killed, you have one ‘respawn’ at your original starting location to try again. You must start with taking over a completely new person and getting back on the field.[/SIZE]
[SIZE=12pt]4. [/SIZE][SIZE=12pt]FU’s can use any and all abilities realistic to their rank once controlled, but keep it to their alignment. (i.e. Jedi shouldn’t be using Force Rage or Deadly Sight, etc.)[/SIZE]
[SIZE=12pt]5. [/SIZE][SIZE=12pt]Any and all weapons and tech are allowed. Random melee weapons found in the environment are also encouraged.[/SIZE]
[SIZE=12pt]6. [/SIZE][SIZE=12pt]You may jump between pawns if controlling one at a time, but do not do so to powergame/avoid a death. For example, if you’re controlling a street urchin and someone else controlling a bounty hunter takes a blaster shot at you, don’t suddenly jump to a Sith that just happened to be standing there and block the shot with a lightsaber.[/SIZE]
[SIZE=12pt]7. [/SIZE][SIZE=12pt]You have 72 hours to reply once engaged. Going over the time frame does not disqualify you, but does count against you.[/SIZE]
[SIZE=12pt]8. [/SIZE][SIZE=12pt]This will go on for two weeks (ending April 26th at 7pm EST). The winner will either be the last left standing, or in the event of multiple OR none left standing, the one deemed most creative, deadliest, and most realistic/fair.[/SIZE]
[SIZE=12pt]I expect situations not governed by these rules to come up as this is a lesson all about creativity. Please direct questions to the OOC thread located in the One Sith General Discussion forum. If you want to join but haven't signed up yet, you have until the 14th. For the most part it’s a free-for-all brawl over part of the city – just be realistic and fair to your fellow player, and most of all HAVE FUN![/SIZE]
[SIZE=12pt] Taking place deep in the Underworld of Coruscant, the Knights gathered can use their wit and power to control pawns of their choosing. You must remain close enough to maintain line of sight with your pawns, but not so close as to be spotted by your opponents. The fight is confined to a mile of city, huge skyscrapers and dirty back alleys alike. The goal? Kill all your fellow Knights’s pawn(s) before all yours are gone. And be careful…Matsu is out there waiting to interject at the least opportune moment.[/SIZE]
RULES
[SIZE=12pt]1. [/SIZE][SIZE=12pt]You may employ both force-users of any level and alignment, and NFU’s of any skill level/equipment level. These people are entirely up to you to create, leading to endless possibilities and ways to fight.[/SIZE]
[SIZE=12pt]2. [/SIZE][SIZE=12pt]Please be realistic in how many people you can control at once/how easy it is to take over more. As long as you are controlling at least one pawn, you are in the game. Deaths will NOT count against you unless it’s your last Pawn – I want to see some epic ends.[/SIZE]
[SIZE=12pt]3. [/SIZE][SIZE=12pt]If all your pawns are killed, you have one ‘respawn’ at your original starting location to try again. You must start with taking over a completely new person and getting back on the field.[/SIZE]
[SIZE=12pt]4. [/SIZE][SIZE=12pt]FU’s can use any and all abilities realistic to their rank once controlled, but keep it to their alignment. (i.e. Jedi shouldn’t be using Force Rage or Deadly Sight, etc.)[/SIZE]
[SIZE=12pt]5. [/SIZE][SIZE=12pt]Any and all weapons and tech are allowed. Random melee weapons found in the environment are also encouraged.[/SIZE]
[SIZE=12pt]6. [/SIZE][SIZE=12pt]You may jump between pawns if controlling one at a time, but do not do so to powergame/avoid a death. For example, if you’re controlling a street urchin and someone else controlling a bounty hunter takes a blaster shot at you, don’t suddenly jump to a Sith that just happened to be standing there and block the shot with a lightsaber.[/SIZE]
[SIZE=12pt]7. [/SIZE][SIZE=12pt]You have 72 hours to reply once engaged. Going over the time frame does not disqualify you, but does count against you.[/SIZE]
[SIZE=12pt]8. [/SIZE][SIZE=12pt]This will go on for two weeks (ending April 26th at 7pm EST). The winner will either be the last left standing, or in the event of multiple OR none left standing, the one deemed most creative, deadliest, and most realistic/fair.[/SIZE]
[SIZE=12pt]I expect situations not governed by these rules to come up as this is a lesson all about creativity. Please direct questions to the OOC thread located in the One Sith General Discussion forum. If you want to join but haven't signed up yet, you have until the 14th. For the most part it’s a free-for-all brawl over part of the city – just be realistic and fair to your fellow player, and most of all HAVE FUN![/SIZE]
[member="Sage Bane"] | [member="Khan Ra"] | [member="Darth Valtryx"] | [member="Lord Ajihad"]
[SIZE=12pt]CHOOSE YOUR STARTING POINT.[/SIZE]
[SIZE=12pt]GO.[/SIZE]