Cathul Thuku
Admiral, Therapy Command
A triple-mounted energy torpedo launcher
OUT OF CHARACTER INFORMATION
- Intent: To create a 5.0 version of a variable-yield energy torpedo launcher.
- Image Source: CadNav
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Energy torpedo
- Manufacturer: Ringovinda Systems
- Model: Chizuru variable-yield energy torpedo launcher
- Affiliation: Open-Market
- Modularity: Yes; can be mounted in various hardpoints, such as starfighters, vehicles and capital ships, and can also mount multiple tubes on the same hardpoint
- Production: Mass-produced
- Material: Durasteel, energy torpedo launcher components, ostrine
- Classification: Energy torpedo launcher
- Size: Very large
- Weight: Very heavy
- Ammunition Type: Power generator
- Ammunition Capacity: Effectively unlimited
- Reload Speed: Low
- Effective Range: Battlefield
- Rate of Fire: Low (Low power) - Very low (middle and maximum firepower)
- Stopping Power: Average (low power) - High (middle firepower) - Extreme (maximum firepower)
- Recoil: Low (low power) - Average (middle firepower) - High (maximum firepower)
- Recoil buffer (microrepulsors)
- Targeting computer
- Advanced cooling system
- Long range (standard energy torpedo range)
- Power setting regulator
- Adjustable ammunition firing
- Choice between explosive plasma or ionic charges
- Explosive firepower
- Long range
- Adjustable power modes
- Slow rate of fire
- Heavy and bulky
- Very easy to detect using thermal and EM sensors
- Large amount of recoil
- Unguided
- Indiscriminate
However, high stopping power and long range comes with its drawbacks: the energy torpedo launcher is heavy and bulky. Also, the intense amount of heat produced when the weapon is in use makes it easier to detect on thermal and EM sensors and also slows down its firing rate, due to the need to cool down after firing, 30, 45 and 60 seconds for each power setting respectively. Finally, as with all things with explosive effects, the Chizuru is indiscriminate and it can be a problem in small-scale operations. Nevertheless, it can be mounted in multiple tubes in a single hardpoint.
Important notes:
- In starfighter construction, each tube costs 2 missile launchers (4 laser cannons)
- In capital ship construction, each tube costs 2 missile launchers (4 turbolasers)