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Approved Tech Chizuru energy torpedo launcher

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A triple-mounted energy torpedo launcher

OUT OF CHARACTER INFORMATION

  • Intent: To create a 5.0 version of a variable-yield energy torpedo launcher.
  • Image Source: CadNav
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Energy torpedo
PRODUCTION INFORMATION
  • Manufacturer: Ringovinda Systems
  • Model: Chizuru variable-yield energy torpedo launcher
  • Affiliation: Open-Market
  • Modularity: Yes; can be mounted in various hardpoints, such as starfighters, vehicles and capital ships, and can also mount multiple tubes on the same hardpoint
  • Production: Mass-produced
  • Material: Durasteel, energy torpedo launcher components, ostrine
TECHNICAL SPECIFICATIONS
  • Classification: Energy torpedo launcher
  • Size: Very large
  • Weight: Very heavy
  • Ammunition Type: Power generator
  • Ammunition Capacity: Effectively unlimited
  • Reload Speed: Low
  • Effective Range: Battlefield
  • Rate of Fire: Low (Low power) - Very low (middle and maximum firepower)
  • Stopping Power: Average (low power) - High (middle firepower) - Extreme (maximum firepower)
  • Recoil: Low (low power) - Average (middle firepower) - High (maximum firepower)
SPECIAL FEATURES
  • Recoil buffer (microrepulsors)
  • Targeting computer
  • Advanced cooling system
  • Long range (standard energy torpedo range)
  • Power setting regulator
  • Adjustable ammunition firing
Strengths:
  • Choice between explosive plasma or ionic charges
  • Explosive firepower
  • Long range
  • Adjustable power modes
Weaknesses :
  • Slow rate of fire
  • Heavy and bulky
  • Very easy to detect using thermal and EM sensors
  • Large amount of recoil
  • Unguided
  • Indiscriminate
DESCRIPTION When it was found that the fusion plasma contained inside standard energy torpedoes is, in fact, highly ionized, it was a natural step to take to have the user select between ion and plasma modes, for use for disabling and destruction respectively. The Chizuru was, in fact, an Umbaran-designed hardpoint-mounted energy torpedo launcher, with the advantage of having a long range and minimal lead required to fire it at a moving target, thanks to its relativistic muzzle velocity. It even has three firepower modes, each with its own stopping power and firing rates, with each firepower mode having a blast radius of 15m, 30m and 50m respectively, with the highest amounts of damage being dealt in the innermost 3m, 6m and 10m respectively. The highest firepower mode is best used against large, hardened targets, such as tanks, while smaller targets can still fall prey to the lower two firepower modes. Should a target survive a hit from a Chizuru in plasma mode, it is also liable to suffer ionic damage due to the high ionic content of the fusion plasma.

However, high stopping power and long range comes with its drawbacks: the energy torpedo launcher is heavy and bulky. Also, the intense amount of heat produced when the weapon is in use makes it easier to detect on thermal and EM sensors and also slows down its firing rate, due to the need to cool down after firing, 30, 45 and 60 seconds for each power setting respectively. Finally, as with all things with explosive effects, the Chizuru is indiscriminate and it can be a problem in small-scale operations. Nevertheless, it can be mounted in multiple tubes in a single hardpoint.

Important notes:
  • In starfighter construction, each tube costs 2 missile launchers (4 laser cannons)
  • In capital ship construction, each tube costs 2 missile launchers (4 turbolasers)
 
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