S O V E R E I G N
OUT OF CHARACTER INFORMATION
PHYSICAL SPECIFICATIONS
[*]
Color: Metallic Greys. Very slight silver sheen when buffed.
SPECIAL FEATURES
The ability to create metals that have long been protective against blasters, lasers, and lightsabers, has been an ever growing field of research. However, it seems there is not much in the way of Kinetic or slug projectiles. Specifically the inspiration for such metal to be created, was for the inverse of Ultrachrome. Instead of protecting very well against blaster and lasers, it protects very well against Kinetic damage.
Alloys are created mostly but melting down all properties that are wished to be put into the metallic compound, and creating a slurry of it. Letting the compounds mix into one another. This allows for some properties of metals to work in tandem, or to reduce brittleness of some metals, and even forge stronger alloys. However, as alloys have many substances put into them, it causes it to have a Melting range, instead of a melting point. This causes the metal to retain a state between a liquid and a solid. Some call it a "super plastic stage" where the metal is just melted enough to be bendable and shaped easily by hand.
This metal is in much the same form. While it's melting range is much lower compared to other alloys and metals, such as durasteel, what it does have is a reactive crystalline structure. One could name this aspect as "kinetic Linking" where it uses all of the surface area, and volume of the metal to absorb kinetic forces, and redirect it back into the object that caused the impact. While it does not store this potential kinetic energy, it reflects it back to make weaponry such as slugs, melee, and the like to bounce off of the surface.
In theory, the more volume, and surface area you have, the more stronger the kinetic impact the metal could handle, and redirect. However in practice, its rather difficult to do this. Having enough metal to defend oneself from melee weapons, and slugs is fairly easy. While anti-personnel weaponry that uses kinetic impacts could also be possible, the required metal needed to do that would be absolutely heavy.
- Intent: Create a Metal that is highly Kinetic/Piercing resistant for the Echani people as it is based around their martial arts, and melee weaponry.
- Image Source: N/A
- Primary Source: N/A
- Name: Chromuranium
- Manufacturer: Echani, Currently Yusanic Ironworks and Forge
- Affiliation: Closed Market, Echani Culture
- Homeworld (optional): Eshan
Production: Limited
- Modularity: Yes
- Material:
Traces of Kathor, Duranium, Magnetite, Duralumin, Barab Ore, and Desh. - Done through a process of Mol-welding
PHYSICAL SPECIFICATIONS
- Classification: Alloy
- Weight: Light
- Resistances
Blasters (And other plasma type weapons): Average
Kinetic: Extreme
Lightsabers: Low
Electromagnetism: Very Low
Ion/EMP/Electricity: Very Low
Sonic: None/Very Low
[*]
Color: Metallic Greys. Very slight silver sheen when buffed.
SPECIAL FEATURES
- Alloy that has superior Kinetic Resistances
- Magnetic to a small degree
- Touch Me Not: As an alloy, this metal is very resistant to all forms of kinetic damage. This is done with various metals and ores that have been compounded. With the use of Mol-welding, a forging process that allows the metal to bond at a molecular level, This allows the metal to absorb larger portions of kinetic damage, and redirect it back into the the source of the metal. This is not true redirection, or reflection as not all 100% of the damage received is directed back. This causes most weaponry to seemingly "bounce" off of the surface despite its lighter density. The stronger the impact of a kinetic force, the more energy that is absorbed and reflected.
- Magnetic: due to the composition of the metal, and the molecular bonding through the forging process, the metal has retained a magnetic charge. This causes it to stick to one another. However, unlike other magnetic metals, the metal will connect to itself, or parts of itself more often than other pieces. This magnetic property is much less severe when attempting to work with other metals, or alloys.
- Kinetic Linking Overload: As the metal uses all of its surface area as a linking between the crystalline lattice to absorb and redirect kinetic energy, Should too much energy all at once impact the alloy, the more likely it will be destroyed. If so the metal acts like that of glass and shatters and breaks apart into small pieces. Examples of this would be a Mass Driver canon, Shatter pistol, Rail Guns, Massive and constant kinetic pressure such as being under immense weights, and the like. While this can be reduced by having more surface area, and volume within armor, or uses of this metal, it can only do so much.
- Conductive: As the metal is electromagnetically charged, it is quite the conductor. It could feasibly be used as a lightning rod or other such, however, it would not be as effective as Copper, gold, electrum, or other metals that are specifically used for transferring electrical signals, and the like. Should this be used in armor, it can attract electrical based damage, as well as be conductive for Ion and EMP weaponry, causing those forms of energy to do more damage to any electronics on a person.
- Average at best: Comparable to other energy weapon types, the metal cannot sustain contact with a lightsaber. Even if it were as thick as a blast door, the metal would still be easily cut through with a lightsaber with ease, and blaster weaponry is sustainable against, but only for a limited time. At best, this armor is comparable to durasteel for blaster weaponry.
The ability to create metals that have long been protective against blasters, lasers, and lightsabers, has been an ever growing field of research. However, it seems there is not much in the way of Kinetic or slug projectiles. Specifically the inspiration for such metal to be created, was for the inverse of Ultrachrome. Instead of protecting very well against blaster and lasers, it protects very well against Kinetic damage.
Alloys are created mostly but melting down all properties that are wished to be put into the metallic compound, and creating a slurry of it. Letting the compounds mix into one another. This allows for some properties of metals to work in tandem, or to reduce brittleness of some metals, and even forge stronger alloys. However, as alloys have many substances put into them, it causes it to have a Melting range, instead of a melting point. This causes the metal to retain a state between a liquid and a solid. Some call it a "super plastic stage" where the metal is just melted enough to be bendable and shaped easily by hand.
This metal is in much the same form. While it's melting range is much lower compared to other alloys and metals, such as durasteel, what it does have is a reactive crystalline structure. One could name this aspect as "kinetic Linking" where it uses all of the surface area, and volume of the metal to absorb kinetic forces, and redirect it back into the object that caused the impact. While it does not store this potential kinetic energy, it reflects it back to make weaponry such as slugs, melee, and the like to bounce off of the surface.
In theory, the more volume, and surface area you have, the more stronger the kinetic impact the metal could handle, and redirect. However in practice, its rather difficult to do this. Having enough metal to defend oneself from melee weapons, and slugs is fairly easy. While anti-personnel weaponry that uses kinetic impacts could also be possible, the required metal needed to do that would be absolutely heavy.