Star Wars Roleplay: Chaos

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Approved Tech Chronicles of Taladu

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Klesta

The King of Ergonomic Assessments
Image Source: N/A
Intent: To provide a game within a game in Chaos
Development Thread: N/A
Manufacturer: Sith Inquisitor
Model: Chronicles of Taladu tactical role-playing game
Affiliation: Open Market
Modularity: No
Production: Mass-Produced
Material: Computer software

Strengths:
  • Provides challenges accessible to a wide variety of players
Weaknesses:
  • Can mislead players into thinking that Force-powers and lighsabers are used like ammunition
  • Microtransactions are avenues for scams

Description: Set on the world of Taladu in another galaxy, Chronicles of Taladu is a game that was described by the staff as evolutive dejarik, where the characters are used much one would use pieces in dejarik, with its own strengths and weaknesses, and also due to the use of different elevations in maps. Characters come in several classes and, with them, with different growth rates, that is, probability that a given stat will rise when the character levels up. Each character class comes with three tiers As the game progresses, the number of characters available to the player in a given engagement increases, but also with it the number of foes to take down. Physical attacks roughly follow a rock-paper-scissors relationship but a skilled user of a given weapon that is disadvantaged in the rock-paper-scissors relationship can overcome any disadvantage if the difference between the attacker and the defender is significant enough. Lightsabers beat blasters, blasters beat slugthrowers, slugthrowers beat lightsabers. All characters, allied or enemy, have the following stats attached to them:
  • HP (if a character's HP goes to 0, the character dies and there is no way to revive a character without using a cheat code)
  • Strength (affects the power of lightsaber attacks)
  • Skill (affects the accuracy of all physical attacks as well as the power of ranged attacks)
  • Intelligence (affects the power of space magic)
  • Luck
  • Speed (affects whether a character can attack twice or be attacked twice)
  • Defense (affects the character's ability to withstand physical attacks)
  • Resistance (affects the character's ability to withstand magical attacks)
The game's plot features around forty levels, documenting how the main character pacifies the war-torn world of Taladu, with its band of heroes assembled along the way in an attempt to restore peace to the planet, which ends up being about the conquest of the entire world. Microtransactions allow players to purchase downloadable content for multiplayer or for unlocking secret characters.
  • Air-superiority mage (excels at raining down spells from above and at hunting down other flying units, fast but vulnerable to physical attacks) - evolves in air-superiority spellweavers and air-superiority elders
  • Bounty hunter (available in two varieties: excels at raining down physical attacks from above, fast but vulnerable to magical attacks; can also pick locks) - evolves in assassin and shadow
  • Soldier (comes in two varieties: blaster and slugthrower; wears heavy armor and hence slow but have great physical defense and a large HP pool) - evolves into officer and general
  • Cleric (slow but provides support to the party - on the offensive, makes use of spells and is vulnerable to physical attacks) - evolves into deacon and bishop
  • Space wizard (uses magic but also wields lightsabers in physical combat; have better physical defenses and HP than air-superiority mages but cannot fly; usually magic-heavy space wizards are slower than lightsaber-heavy space wizards) - evolves into space warlock and space master
Characters at the first two tiers can promote when they reach level 20, and each weapon (including spellbooks) have a finite lifespan, that is, they can only last so many hits before they give out. Players thus have to purchase new weapons for their characters after their original weapons have run their courses. Often the game is characterized by having hard levels with comparatively easy bosses.

Primary Source:
Star Wars canon: Dejarik

Real-world: Fire Emblem (a series of conceptually similar video games)
 
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