Laira Darkhold
Well-Known Member
CLAN VEREEN WAR KINDRED
Intent: To replace Clan Vereen’s Military with a more traditional Mandalorian Style
UNIT INFORMATION
Development Threads:
Availability: Uncommon
Quality: B
Strength: 45-200
The War Kindred is very loosely organized. While consisting primarily of very experienced warriors, raised their entire lives with armor, weapons, hunting, and combat, the rank structure is very disorganized. Normally groups or individuals fight on instinct and experience and are simple directed towards a certain goal or enemy with very little oversight and command. Clan Vereen makes their money from raids and spoils of war, meaning they are normally very fast moving, very hard hitting skirmishers using loose formations and use guerrilla tactics to overwhelm enemies. Often they will make use of shield walls and jump packs to quickly close with the enemy in order to engage them in hand to hand combat where their superior equipment and training gives them a significant advantage, having marksmen and heavy weapons provide support to the shield wall, using skirmishers behind the wall to eliminate enemies, and heavily armed, heavily armored, close combat warriors leap over wall to disrupt the enemy. Using a Dinu’ul and beskad in combination with a wrist and shoulder weapon make them very dangerous up close, a force to be feared. They also often make use of ships and equipment to allow them to strike suddenly without warning to highly secured areas.
The Skald acts as the overall commander of the group, being one of the oldest, most distinguished warriors in the Kindred. Technically, his only duty is to declare objectives to the rest of the Kindred and tell them which groups are going where. By the time a Skald takes over a Kindred they are middle-aged, normally in their forties, having fought in several campaigns and won numerous challenges and duels while protecting, defending, or settling disputes with their Kindred.
Under his command a few experienced warriors, called Einherjar, normally one for each group on the battlefield. These are some of the warriors who have spent enough time fighting they have saved enough spoils and been granted the opportunity to wear Beskar’gam, despite the Clan’s fairly limited supply out in the Utegetu Nebula. With them go groups of warriors, well equipped, raised in a harsh environment. Most members of Clan Vereen spend time fighting killiks and wild beasts from a young age, and by the time they are considered full-fledged members they have survived numerous raids and skirmishes already. The older warriors are dangerous veterans, likely having fought on dozens of worlds.
Young Bloods are the teenagers and young adults who accompany the Kindred in battle, gaining useful experience alongside their kinsmen, guided by their superior instincts. Young Bloods are reckless and fearless in battle, more than willing to put their lives in danger and get themselves killed to prove their worth to the Clan. Because of this, squads of them are often accompanied by three or four warriors to keep them in line.
Shamans, of which there are few with only the largest Kindreds having more than one, are Force Sensitives from the Clan. They are trained Mandalorian warriors, and are often trained in several shamanistic abilities. This includes interpreting Force Visions, and receiving visions of the Future, predicting weather and tectonic shifts, though those have little battlefield relevance. Force Sense is one ability all Shamans share. Force Lightning, Plant Surge, Animal Friendship, and Enhance Attribute are often found among shamans in varying degrees of power and ability. Some have potential with different forms of Force Healing, which they use to aid the wounded in battle similar to medics. Shamans range from Young Bloods to Einherjar in terms of rank and experience, directly proportionate to their level of skill and ability, though those that march to war with the Kindreds are not very powerful Force users, normally between Apprentice level of knowledge and ability and very inexperienced Knight.
EQUIPMENT
Intent: To replace Clan Vereen’s Military with a more traditional Mandalorian Style
UNIT INFORMATION
Development Threads:
- http://starwarsrp.net/topic/67615-a-kasurida-mandalorian-dominion-of-muunilinst/http://starwarsrp.net/topic/67615-a-kasurida-mandalorian-dominion-of-muunilinst/
- http://starwarsrp.net/topic/66460-and-i-take-your-money-tu-dominion-of-naboo/http://starwarsrp.net/topic/66460-and-i-take-your-money-tu-dominion-of-naboo/
- http://starwarsrp.net/topic/66443-back-in-control-mandalorian-dominion-of-aeten-ii/http://starwarsrp.net/topic/66443-back-in-control-mandalorian-dominion-of-aeten-ii/
- http://starwarsrp.net/topic/61116-the-baying-of-the-hound-mandalorian-domininon-of-ord-radama/http://starwarsrp.net/topic/61116-the-baying-of-the-hound-mandalorian-domininon-of-ord-radama/
- http://starwarsrp.net/topic/80609-debt-collection/http://starwarsrp.net/topic/80609-debt-collection/
Availability: Uncommon
Quality: B
- Young Bloods: C
Strength: 45-200
- Skald (1)
- Shamans (1-3)
- Einherjar (3-10)
- Warriors (25-150)
- Young Bloods (15-65)
The War Kindred is very loosely organized. While consisting primarily of very experienced warriors, raised their entire lives with armor, weapons, hunting, and combat, the rank structure is very disorganized. Normally groups or individuals fight on instinct and experience and are simple directed towards a certain goal or enemy with very little oversight and command. Clan Vereen makes their money from raids and spoils of war, meaning they are normally very fast moving, very hard hitting skirmishers using loose formations and use guerrilla tactics to overwhelm enemies. Often they will make use of shield walls and jump packs to quickly close with the enemy in order to engage them in hand to hand combat where their superior equipment and training gives them a significant advantage, having marksmen and heavy weapons provide support to the shield wall, using skirmishers behind the wall to eliminate enemies, and heavily armed, heavily armored, close combat warriors leap over wall to disrupt the enemy. Using a Dinu’ul and beskad in combination with a wrist and shoulder weapon make them very dangerous up close, a force to be feared. They also often make use of ships and equipment to allow them to strike suddenly without warning to highly secured areas.
The Skald acts as the overall commander of the group, being one of the oldest, most distinguished warriors in the Kindred. Technically, his only duty is to declare objectives to the rest of the Kindred and tell them which groups are going where. By the time a Skald takes over a Kindred they are middle-aged, normally in their forties, having fought in several campaigns and won numerous challenges and duels while protecting, defending, or settling disputes with their Kindred.
Under his command a few experienced warriors, called Einherjar, normally one for each group on the battlefield. These are some of the warriors who have spent enough time fighting they have saved enough spoils and been granted the opportunity to wear Beskar’gam, despite the Clan’s fairly limited supply out in the Utegetu Nebula. With them go groups of warriors, well equipped, raised in a harsh environment. Most members of Clan Vereen spend time fighting killiks and wild beasts from a young age, and by the time they are considered full-fledged members they have survived numerous raids and skirmishes already. The older warriors are dangerous veterans, likely having fought on dozens of worlds.
Young Bloods are the teenagers and young adults who accompany the Kindred in battle, gaining useful experience alongside their kinsmen, guided by their superior instincts. Young Bloods are reckless and fearless in battle, more than willing to put their lives in danger and get themselves killed to prove their worth to the Clan. Because of this, squads of them are often accompanied by three or four warriors to keep them in line.
Shamans, of which there are few with only the largest Kindreds having more than one, are Force Sensitives from the Clan. They are trained Mandalorian warriors, and are often trained in several shamanistic abilities. This includes interpreting Force Visions, and receiving visions of the Future, predicting weather and tectonic shifts, though those have little battlefield relevance. Force Sense is one ability all Shamans share. Force Lightning, Plant Surge, Animal Friendship, and Enhance Attribute are often found among shamans in varying degrees of power and ability. Some have potential with different forms of Force Healing, which they use to aid the wounded in battle similar to medics. Shamans range from Young Bloods to Einherjar in terms of rank and experience, directly proportionate to their level of skill and ability, though those that march to war with the Kindreds are not very powerful Force users, normally between Apprentice level of knowledge and ability and very inexperienced Knight.
EQUIPMENT
Armor
- Aliit’Vereen Eukgar’gamhttp://starwarsrp.net/topic/91336-aliitvereen-eukgargam/
- Aliit’Vereen Beskar’gamhttp://starwarsrp.net/topic/91406-alittvereen-beskargam/ (Skald, Einherjar, Shamans only)
- MH .32 Caliber Squad Automatic Weaponhttp://starwarsrp.net/topic/31454-hyperion-squad-automatic-weapon/
- Heavy Repeating Ripperhttp://starwarsrp.net/topic/35268-heavy-repeating-ripper/
- Vornskr Mark 8 Scattergunhttp://starwarsrp.net/topic/4949-vornskr-mark-8-scattergun/
- Verpine Shatter Rifle ‘Jaing’ Varianthttp://starwarsrp.net/topic/53912-verpine-shatter-rifle-jaing-variant/
- Vibro-Mythosaur Battle Axhttp://starwars.wikia.com/wiki/Mythosaur_axe
- Beskadhttp://starwars.wikia.com/wiki/Beskad
- Mandalorian Ripper Mk.IIhttp://starwarsrp.net/topic/10961-mandalorian-ripper-mk-ii/
- Vibro-bladehttp://starwars.wikia.com/wiki/Vibroblade/Legends
- Dinu’ulhttp://starwarsrp.net/topic/60702-dinuul/
- Viper-2 Grenade Launcherhttp://starwars.wikia.com/wiki/Viper_2_grenade_launcher
- Wrist Bolterhttp://starwarsrp.net/topic/91123-wrist-bolter/
- DX-2 Disruptor Pistolhttp://starwars.wikia.com/wiki/DX-2_disruptor_pistol/Legends
- AT-1 Wrist Slugthrowerhttp://starwarsrp.net/topic/26226-at-1-wrist-slugthrower/
- ZX Miniature Flame Projectorhttp://starwars.wikia.com/wiki/ZX_miniature_flame_projector/Legends
- MM9 Rocket Systemhttp://starwars.wikia.com/wiki/MM9_rocket_system
- ACS-207 Aerosolblasterhttp://starwarsrp.net/topic/70262-acs-207-aerosolblaster/
- ACS-207 Cryoban Gunhttp://starwarsrp.net/topic/65255-acs-207-cyro-ban-gun/
- ACS-208 Wrist Charrichttp://starwarsrp.net/topic/67449-acs-208-wrist-charric/
- Wrist Bolterhttp://starwarsrp.net/topic/91123-wrist-bolter/ (Count as 2)
- Class-A Thermal Detonatorshttp://starwars.wikia.com/wiki/Class-A_thermal_detonator/Legends
- Concussion Grenadeshttp://starwars.wikia.com/wiki/Concussion_grenade
- EMP Grenadeshttp://starwars.wikia.com/wiki/Electro_magnetic_pulse_grenade
- Fragmentation Grenadeshttp://starwars.wikia.com/wiki/Fragmentation_grenade
- Flash-bang Grenadeshttp://starwars.wikia.com/wiki/Flash-bang_grenade
- Stun Grenadeshttp://starwars.wikia.com/wiki/Stun_grenade
- Cryoban Grenadehttp://starwars.wikia.com/wiki/CryoBan_grenade
- Door-breaking Chargehttp://starwars.wikia.com/wiki/Door-breaking_charge