Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Cloak of the Damned One

-font-b-steampunk-b-font-Dress-Long-Black-Vintage-Gothic-Dress-Noble-Lace-vestidos-de.jpg


Image Source: https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0CAYQjB1qFQoTCOaD8YiNjMkCFYGCPgodMPkCjw&url=http%3A%2F%2Fwww.aliexpress.com%2Fpopular%2Fsteampunk-empire.html&psig=AFQjCNHbJ72cws4SHbngBTK86wrHwAY9Dg&ust=1447459481943452&cad=rja

Intent: Create An Enchanted Robe

Development Thread: A Tale of Damnation

Manufacturer: Darth Venefica

Model: Robe Of The Damned One

Affiliation: Darth Venefica

Modularity: No

Production: Unique

Material: Dathomiri Spider Silk

Description:

The Robe of the Damned One was created by her using both Sith Alchemy and Sith Magick to construct the enchanted robe. Spending time on her homeworld of Dagobah, barely sleeping during the whole process, she chose to work there in secrecy until finally finishing her project. After several weeks, the finish product was done, and what came of it is listed below.


Strengths

* Tendrils: The tendrils are a side effect from the spell Dark Side Tendrils but do not retain the same effect as their spell casting counterpart. They can reach out to 3 meters either to choke, subdue, or kill; and because of the alchemy in it, they produce a burning sensation when they touch bare flesh. The tendrils can be called upon by her mind or they will act on their own defensively if she is threatened due to the symbiotic partnership. The total amount of tendrils ranged from one to four.

* Slightly Enhanced Tsaiwinokka Hoyakut Feature: Due to using the spell Tsaiwinokka Hoyakut in the creation of the robe, the desired effect she wanted did not work. However, what did work was how it worked in tandem with the tendrils. If any living target died under the grip of the tendrils, the spell activated it and what she got was the basic undead (zombie), that would attack anyone on her command only. Unlike the spell itself, where it can raise numerous undead, the amount of zombies depends on how many tendrils reached out and killed; and since the tendrils themselves are limited, there could be no more than six at any one time.

* Bonded To Her (Infused And Bonded To Her Flesh): The robe is a permanent fixture to her body. In the event she dies, the robe dies with her, due to her energy being poured into the alchemy ritual. Because of the robe's glowing black sheen created from the result of the ritual and where the robe touches her flesh, it gives off the appearance that robe is her flesh; which in a way it almost is.

Weaknesses:

* Constant Burning Sensation Throughout Her Body: The robe emits a burning sensation where it and her flesh have melded together. It's a constant and steady rate of pain (6 on the pain scale). Despite the side effect, there is no marks left behind. However, the burning only appears to be with her. If someone else touches the robe, all they feel is cold silk.

* Force Energy Drain: When the robe is activated, either by her or on it's own, there is a three percent drain of her Force energy for one hour. The energy is depleted for each tendril in use, so there can be up to a twelve percent decrease in her energy if all tendrils are used at once. However, once a tendril is used, the one hour countdown begins and she can use the other five free of charge; but since the tendrils can react on their own the threat of the twelve percent is always a great concern.

* Amensalism: Due to the bond between the robe (the almost life-like sentience) and herself, when ever one of the tendrils is attacked or repelled, she feels the pain as if it was her own flesh being struck; which she believes is a side effect from the infusion of the silk and her skin.

Primary Source: N/A
 

Users who are viewing this thread

Top Bottom