Nathan Bloodscrawl
House Bloodscrawl Patriarch
OUT OF CHARACTER INFORMATION
Old Mercenary Set Replicas OR Force Staff OR Power Lance OR Power Hammer OR Vibro-Ax OR Echani Vibrosword (Used in conjunction with physical energy shields or the Mercenary Set Vibroshield)
Zenji Needles
Armor
Cortosis Weave Armor (Custom Appearance)
Personal Combat Shield OR Gungan Energy Shield OR Multi-Shield Generator Belt
Ordinance: Smoke Grenades
Vehicles:
BARC Speeder OR Sentinel Craft
Support: (Note: Droids only accompany Knights when in Squads)
Phase 1 Dark Trooper (Upgraded) (4 Per Squad)
Special: Gungan Energy Catapult
Clone Knights are the ambitious product of the long defunct Bloodscrawl Medical Corporation, created to serve as a more specialized force to aid Jedi in combatting the forces of the Dark Side while protecting civilian populations from the Sith. Schooled in the Ashlan Religion for their values, their Zealotry can rally other clones just by their mere presence, a fact that makes Nathan, an apostate to the Ashlan faith, extremely wary of having to deal with them more than he has too, being sure to keep them busy.
Though given excellent benefits and Job Security by his company, they notice how their contracts end with the company earlier than that of their less skilled brothers (Though the Company goes out of its way to help them find work and adjust to life in society after releasing them from their contract), a fact that makes some bitter, feeling persecuted for their beliefs for reasons they don't understand but unable to prove it in court due to how discreet Nathan's antagonism towards them is.
But despite this, the Clone Knights march on, too volatile to keep around for extended periods but too useful to discard quickly and casually. Nathan suspects whoever in his family taught them the Ashlan Religion later came to regret doing so, for the Clone Force Commanders, the ones directly above them in rank, do not hold the same reverence for the Force the Knights do.
- Intent: to Create melee focused Clone Commanders
- Image Credit: https://starwars.fandom.com/wiki/SG-1984
- https://starwars.fandom.com/wiki/Senate_Commando/Legends
- Role: Melee Focused Fett Clone Soldiers serving as multipurpose troops, equally skilled at attack as they are at defense, with a focus directing the attacks of other allied Clone Units in fights against Dark Side aligned organizations, aiding Jedi and Light Side Force Users as bodyguards or in the protection and evacuation of civilian populaces, essentially being a type of Clone Commander
- Permissions: N/A
- Links: N/A
- Unit Name: Clone Knights
- Affiliation: Bacta-Works of Epica (Currently), Bloodscrawl Medical Corporation (Formerly)
- Classification: 'Inverse' Purge Trooper
- Description: Trained as Classical Knights based off the values of the Ashlan Church, they zealously assist those in need, be they civilian, Jedi, or fellow Clone, acting as the sort of Light Side equivalent of a Purge Trooper
- Unit Size: Large
- Unit Availability: Rare
- Unit Experience: Veteran
- Equipment: Range Finder, Med Kit, Antidote Kit
Old Mercenary Set Replicas OR Force Staff OR Power Lance OR Power Hammer OR Vibro-Ax OR Echani Vibrosword (Used in conjunction with physical energy shields or the Mercenary Set Vibroshield)
Zenji Needles
Armor
Cortosis Weave Armor (Custom Appearance)
Personal Combat Shield OR Gungan Energy Shield OR Multi-Shield Generator Belt
Ordinance: Smoke Grenades
Vehicles:
BARC Speeder OR Sentinel Craft
Support: (Note: Droids only accompany Knights when in Squads)
Phase 1 Dark Trooper (Upgraded) (4 Per Squad)
Special: Gungan Energy Catapult
-
- Combat Function: In pitched battles they wade into combat in massed formations with their melee weapons assisted by Sword Equipped Droids, on foot or on bikes using power lances to tear into enemy vehicles. Occasionally some may make use of ranged weapons to snipe at far away targets to assist knights fighting their enemies directly
- Force Abilities (Force User Units Only): N/A
- Knightly Virtues: These Clones are trained from the ground up as actual Knights, with a sense of honor, chivalry, and Faith in the Ashlan Religion, allowing them to inspire their fellow clones to Victory as they battle the Dark Side. They are known to be almost fearless in battle, to the point of being able to resist mind tricks and telepathic assault to a large degree, and are greatly knowledgeable of hunting Dark Force Users, making them a sort of inverted version of an Imperial Purge Trooper. Their armor and Primary weapons are also Resistant to Lightsabers
- Perfected Clone: Engineered to lack the accelerated aging and clone degeneracy after reaching fighting age, these Clones won't die early or go insane like normal clones might
- Joust: These clones are terrifying at mounted combat on bikes with power lances, ripping through masses of enemies and vehicles
- Swashbuckler: immensely well trained in Melee combat, both with melee weapons and hand to hand martial arts like Teras Kasi and Stava. They are skilled at using masses of energy shields or physical shields while approaching an enemy to fend off blaster bolts and other projectiles, while knights in the back of the shield wall prepare their spears, and can even form a "bubble" of overlapping shields with spears sticking out of the gaps for extra protection. If there are enemy personnel, they often have an answer for how to kill them with a particular melee weapon
- Distant Support: In the few instances they rely on ranged combat, they are known to be crack shots with their rifles, energy bows, and even their antiquated catapults
- Costner Mode: Excellent as Bodyguards for high ranking figures, but specialized in guarding Jedi
- Boomerang: Their primary weapons, replicas of an old spear and shield Nathan once found, possess repulsor tech that returns the weapons to the user when thrown. This allows them to use unique strategies in battle.
- Organic Soldiers, Organic Problems: They need to eat, drink, sleep, and dispose of waste like any other Organic, and if something sufficiently traumatic occurs, that overrides even their normal fearlessness, Therapy
- Close the Distance: Melee is their bread and butter, and their ranged skills are better at picking off lone, troublesome targets than at pitched battle against multiple enemies. To top it off, their energy bows fire and reload slow, leading them to prefer firing these either from static defenses or in massed formations. Only Commanders are given the DC-15A Rifle, and then only in the sniper rifle configuration. This usually means that if disaster strikes the Knights often won't have enough ranged weapons to cut it
- Hard to Replace: It takes hard work (And Flash training) to produce a proper Knight, let alone grow him
- Bioweapons: the particulars of their genetics are such that while they won't suffer early age and death or other forms of degeneration, they are still more vulnerable to bio weapons by a slight amount than regular soldiers
- Numbers: A Lone Knight is skilled enough to momentarily halt the progress of a Sith Lord in a duel for a significant amount of time (and even possibly heavily injure one), but doesn't really have any answer for most Force Powers, and it will require moderate numbers of Knights (Who have a very, very good plan in place prior) to have a decent chance of killing a very skilled Sith, or even just a moderately skilled one. Apprentices may find themselves in immense danger however.
- Friction: Nathan cannot stand the Ashlan Religion and often tries to have as little to do with the Clone Knights as possible, deeply wary of their Zealotry, and how they might interfere with his designs of revenge against the Cult, having them spied on and releasing them from their contracts earlier than other Clones working for his corporation to make sure their influence doesn't spread to the whole of the Clone Army he has awoken. The Knights, sensing his mistrust, and well aware of his efforts to stymie their influence amongst their brothers, often butt heads with him whenever forced to work with him directly, and only begrudgingly accept his authority as time goes on, deeply discomforted by his taste in allies. This also can lead to friction with Clone subordinates, as their sense of honor may prevent them occasionally from taking solutions that would win the battle quicker, if said solution is perceived by the Knight as too cruel, dishonorable, or cowardly.
Clone Knights are the ambitious product of the long defunct Bloodscrawl Medical Corporation, created to serve as a more specialized force to aid Jedi in combatting the forces of the Dark Side while protecting civilian populations from the Sith. Schooled in the Ashlan Religion for their values, their Zealotry can rally other clones just by their mere presence, a fact that makes Nathan, an apostate to the Ashlan faith, extremely wary of having to deal with them more than he has too, being sure to keep them busy.
Though given excellent benefits and Job Security by his company, they notice how their contracts end with the company earlier than that of their less skilled brothers (Though the Company goes out of its way to help them find work and adjust to life in society after releasing them from their contract), a fact that makes some bitter, feeling persecuted for their beliefs for reasons they don't understand but unable to prove it in court due to how discreet Nathan's antagonism towards them is.
But despite this, the Clone Knights march on, too volatile to keep around for extended periods but too useful to discard quickly and casually. Nathan suspects whoever in his family taught them the Ashlan Religion later came to regret doing so, for the Clone Force Commanders, the ones directly above them in rank, do not hold the same reverence for the Force the Knights do.
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