Nathan Bloodscrawl
House Bloodscrawl Patriarch
OUT OF CHARACTER INFORMATION
Standard Weapons
BTX-42 Heavy Flame Projector OR Heavy Republic Flame Thrower OR Smart Pistol (Heat Version) OR Plasma Projector
OR
Heavy Weapons
RPS-6 Rocket Launcher OR PLX-1 Portable Missile Launcher OR PMG OR Assault Cannon
Thrown:
Ordinance (Light)
Plasma Grenades (4) OR 7-PrG Proton Grenades (4)
OR
Ordinance (Heavy)
Pyro-Denton Explosives OR Baradium Bombs OR Detonation Pack
Model 7 Therm-Ax
Explosive Knives (4)
Mk II Hotspot Armor
Support: Flame Battle Droids (2 Per Squad)
Dangerous units whose training left them with severe, possibly incurable Pyromania, Clone Pyros are in a complicated position in Bacta-Works, as it's mandated they need treatment for their mental instability, and engaging in combat actively exacerbates their condition. Because of this, they are paid twice as much due to the high risk position as other clones, and receive constant therapy to manage their desire to burn it all down, and after their contract expires, they are placed on ships to be treated, far away from flammable materials, though they all receive the best of care, and get regular visits from their Clone Squad mates.
- Intent: To create a Heavy trooper unit
- Image Credit: https://starwars.fandom.com/wiki/Clone_flametrooper
- Role: To serve as feared Clone Shock Units that burn or blow up whoever or whatever they are pointed at
- Permissions: N/A
- Links: N/A
- Unit Name: Clone Pyro
- Affiliation: Bacta-Works of Epica (Currently), Bloodscrawl Medical Corporation (Formerly)
- Classification: Heavy Weapons Trooper/ Pyromaniac
- Description: Deadly, Unstable Warriors who supplement the offensive and defensive strategies of other Clone Units. Their Motto is "Can beauty come out of ashes?"
- Unit Size: Large
- Unit Availability: Common
- Unit Experience: Trained
- Equipment: Range Finder. Med Kit. Burn kit.
Standard Weapons
BTX-42 Heavy Flame Projector OR Heavy Republic Flame Thrower OR Smart Pistol (Heat Version) OR Plasma Projector
OR
Heavy Weapons
RPS-6 Rocket Launcher OR PLX-1 Portable Missile Launcher OR PMG OR Assault Cannon
Thrown:
Ordinance (Light)
Plasma Grenades (4) OR 7-PrG Proton Grenades (4)
OR
Ordinance (Heavy)
Pyro-Denton Explosives OR Baradium Bombs OR Detonation Pack
Model 7 Therm-Ax
Explosive Knives (4)
Mk II Hotspot Armor
Support: Flame Battle Droids (2 Per Squad)
-
- Combat Function: These Units look to kill as many as possible by turning wide stretches of area uninhabitable via burning everything with fire or firing grenades and rockets to do what flames can't
- Force Abilities (Force User Units Only): None
- BUUUUURRRRNNNNN IN HO-LY FI-RE: If there is something nearby that can be set on fire, these clones have a way to do it. Highly trained in the use of Incendiary weapons, they are equally suited at area denial or covering lone enemies or squads in flames, and can render entire areas of land as seas of nearly unpassable flames.
- Psycho: Crazier than Nicholas Cage after swapping faces with John Travolta, They are prone to a bit of unpredictability in their strategy, which can very between a very orderly and thought out offense and defense and wild levels of nearly indiscriminate, brutal destruction (or even some chaotic combination of both), each Clone Pyro approaches a situation differently depending on orders...or whims. They are very difficult for an enemy to predict, and their highly aggressive mentally unstable nature makes them somewhat difficult to affect with mind tricks or telepathy
- Panic Inducing: The two strengths previously listed lead to this one. Their crazed fervor in trying to burn their enemies alive or blast them apart while somehow setting them on fire still means they can potentially induce panic in ordinary conscripts and even more elite Units. Even Force Users should be extremely wary of confronting even a lone one, at least up close. After all, it only takes one mistake to turn you into Anakin after he took a trip to a Mustafar Beach
- Up Close: They Excell at close range conflicts, being highly skilled at using Therm-Ax's to cut and burn at the same time
- Perfected Clone: Due to Brilliant Tweaking of their genetics by The Bloodscrawl Medical Corporation, they stop rapidly aging once they reach fighting age and suffer no risk of Clone Degeneration
- Jolly: Perfectly affable and jolly to their fellow Clones, you would never think they were completely insane until you see the change in their eyes when they spot an open flame. They are excellent at keeping morale up in hopeless situations, supplementing the strategies of other rank and file units
- Bioweapons: As a result of the genetic tweaking, they are slightly more vulnerable to bio weapons than normal
- It Burns! It Burns!: These are high risk high reward soldiers. Their incendiary weapons can cause a lot of chaos if they explode while close to friendlies. In addition, the panic they induce can work against them, as they are high priority targets, so other Clone units deploy them very carefully and in low numbers so that losing a few to malfunctioning or exploding weapons is not too costly to them
- Pyromania: These Clones are so unstable that when not in the field they must constantly be monitored and kept in straight jackets, as they will try to start fires if they get bored. They are still allowed to remain among their fellow Clones but always in restraints, even in field base camps. If a base camp is attacked, the Clone Pyro will usually not have free hands to act. The other Clones may like them but the risk of them remaining free while off duty is too great.
- Organic Soldiers Organic Problems: They still need to eat drink, sleep and dispose of waste
Dangerous units whose training left them with severe, possibly incurable Pyromania, Clone Pyros are in a complicated position in Bacta-Works, as it's mandated they need treatment for their mental instability, and engaging in combat actively exacerbates their condition. Because of this, they are paid twice as much due to the high risk position as other clones, and receive constant therapy to manage their desire to burn it all down, and after their contract expires, they are placed on ships to be treated, far away from flammable materials, though they all receive the best of care, and get regular visits from their Clone Squad mates.
Last edited by a moderator: