The Dead God
OUT OF CHARACTER INFORMATION
- Intent: To expand on Blackwell's cybernetic division.
- Image Source: Here.
- Canon Link: N/A
- Primary Source: Cybernetics
- Manufacturer: Blackwell Industries & Aegis Systems
- Affiliation: Closed-Market
- Model: CM-96 "Cyberpunk" Class Cranial Implants
- Modularity:
Aesthetic Changes
[*]Production: Mass-Produced
[*]Material:
- Computer Components: Hueristic Primary Processor │ Gabonna Memory Crystal
- Organic Replacements: Rybcoarse Muscle Enhancement
- Metal Structure: Duraplast Superstructure
SPECIAL FEATURES
- Structural Reinforcement
Reinforced Duraplast Bone Replacement (Cranial) - Adjustable Duralumin Reinforcement (Neck)
- Bonemer Teeth Replacement
- Neck/Facial Muscle Rybcoarse Enhancment
[*]Cybernetic Additions
- Microcomputer w/ Hueristic Processor & Gabonna Memory Crystal
- Hi-Sense Enhanced Eyes w/ Acumen Electronic Suite
360 Degree Vision - HoloNet Uplink
- Short Range Radar
- Environmental Sensors
- Various Imaging Overlays
Thermal - Infared
- Sonar
- X-Ray
[*]Audio/Visual Recorder w/ Playback
[*]Polarized Anti-Flash Lenses, Low Light Imaging
[*]Aural Amplifier
[*]Annunciator
[*]Multi-Frequency Targeting and Acquisition System
[*]Multi-Spectral Target Assessor
[*]MacroBinoculars (x5, x10, x20)
[*]Multi-Range Encrypted Internal Comlink
[*]Rebreather / Reserved Oxygen Salt Capsule
- Lasts up to 6 hours without backup.
[*]Dedicated Hacking Package
- False Eye & False Touch
- Implanted Cyberjack & Digital Lockpick Finger Replacement
- Hubris REED
- Hatch Cracker
- Fingerprint Masque
- Voice Box
- Neck Based Neural Links
[*]Knowledge Cartridge Slot w/ Onboard Memory Uploads
[*]Motion Interface Package
[*]Internal Nueral Band
[*]Internal Advanced Aural Amplifier
[*]Mental Boost System
[*]Advanced Bio-Stabilizer Implant
[*]Misc Additions
- Optional Spy-Killer
- Various Reinforced Neuron Jacks
- Aegis SH13LD & TunnelNet VPN
- Military Grade Ionization Buffer
Strengths:
- Slicer's Wet Dream
The real purpose of the 'Cyberpunk' is to allow those integrated with it a fundamental 'swiss army knife' of hacking when required, filling every possible area with equipment meant for military grade operations. Everything from biometric scanners to computer systems the user can't even touch, they are all covered with some connections; including a secondary computer that works far faster than the mind to run subroutines and allow the user to 'Jack In' to the holonet at will, or even visualize the hacking efforts over their own vision, though this can cause some blinding complications.
[*]Always Wear A Helmet
- The second purpose of the device is to replace the bone, muscle, and nerves with something more resisilient. To reduce weight, light matierals such as Duraplast were chosen to compensate for the excessive amount of equipment put into the device itself, meaning while thinner than bone it certainly protects on par if not better. Internal compensators even cushion brain impacts to prevent the user from being prematurely knocked out, and an electrically toggled duralumin layer beneath the skin of the neck that allows it to stiffen a moments notice to prevent chokes, or in rare cases even decapitations; however none of this is a complete replacement from conventional armor, and should not be taken as such; they are simply mild reinforcements to the form. Skin damage is still completely viable, as it has been completely ignored in the augmentations.
Weaknesses:
- Prosthophobes
The amount of replacements done on this will pull away from a Force User's ability to draw on the force substantially, as every cell the user in question replaces with metal will stop them from manipulating that which connects the galaxy. This means that while a Non Force User might not be that much at a loss to use the cybernetics, any force user who wished to would find a signifigant trade off facing them for all the benefits that come with such a device.
[*]Grease Lightning
- While the device itself has some built in deionizers, the overall nature of the augmentations are extremely dependent on power. That means that anyone with a knack for ion weaponry, or even the accident discharge of a larger than normal source of electricity, all have the chances of shutting down various electrical components of the device; blinding the user, shutting down a portion of their brain, muscle control, just to name a few of the possible outcomes.
[*]Mechu Deru Vitae
- While most weaknesses are an always given, the greatest threat to any cyborg or cybernetic augmentation is someone trained in Mechu Deru, or its ultimate form. Should someone have access to these, they have the possibility to blow up the internal powerpacks of the device, or otherwise altering the mechanisms built in. Any of these can lead to devastating effects, the most dangerous of these is the death of the cyborg utilizing the device.
DESCRIPTION
Created by Blackwell Industries and Jaeger Solutions, the 'Cyberpunk' as it has been come to be known was designed around the major philosophy of bringing both the wounded veterans of our turmoiled time within the galaxy back to the forefront of combat, and to allow those with a certain affection for cybernetic augmentations to find yet another power in the form of military grade hardware. These various aspects have led to a very sought after reputation for cybernetic enthusiasts, leading to an almost excitable amount of purchases from planets such as Nar Shaddaa and Coruscant for their exceptionally large slicer populations.
Much of this can attributed to the internal microcomputer and the dedicated hacking package. Containing everything from biometric bypasses, internal subroutine options, and even voice box manipulation, the 'Cyberpunk' allows a constant 'swiss army knife' approach to almost any computer system, with anything more complicated than the upper echelons of high security usually requiring a secondary slicing measure and the skill of a very well establish slicer. These numerous systems are additional reinforced by a number of protection materials to stop everything from the casual debilitating blow to the head, to the often feared death choke many attempt on someone they just found hacking into their holonet history.
While all of this is great, the constant issue is the fact the cybernetics do rely on electronic and robotic replacements of otherwise working (sometimes) biological systems. This means force users lose a proportional skill in feeling the force, ionic weaponry is doubly effective against such a person, and while there is integrated virus support, even the careless application of ransomware could keep a loved one locked in a 'dream' for weeks. Even worse, if a Mechu Deru specialist ever faces down a user of the 'Cyberpunk' they'd find it exceptionally easy to alter, destroy, or otherwise install any amount of fear into the person without question.
Overall, while the device is certainly great for rudimentary protection and excellent slicing features, it is still the sum of its parts and suffers equally for each. It consolidates a slicer's need to carry equipment, while making much of it far easier to access on the run from security forces and more; making anyone capable of hacking simple doors, and more specialized slicers left to break into everything from AI cores to dedicated security measures.