Star Wars Roleplay: Chaos

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Character Colonel Anakwor Farlorn

Confederate Dauntless Colonel
Colonel Anakwor Farlorn

"Citizens of the Confederacy, we are the 1st Caria Regiment of the Confederacy of Independent Systems. In the darkest of nights, in the bleakest of moments, upon the most hellish of battlefields, we men of Caria will fight, without complaint or compromise till our last dying breath. For with our deaths, we shall free you. For with our deaths, we shall not allow what happened to us, happen to you. We will die in darkness so you can live in the light. Pray to whatever god you follow that you never need us and on that dark day when you do, know the Confederacy has heard your pleas and we are coming. For our duty is to the people of the galaxy and to you. We will raise the flag of freedom over your world even as we die in droves.

To all enemies of the Confederacy, to the tyrants that sit upon their silver towers, to the savage warlocks that wage wars of genocide and destruction, to the terrorists that hurt the innocent, pray that you never face us. Pray you will never feel our wrath. For where the 1st Caria goes, scum such as yourselves will know fear and pain. For we shall make you beg for mercy and forgiveness. For we shall make you confront the people you have oppressed. For we are the unmovable bulwark of a trillion people, who' all sing as one, the song of freedom. For tyrants and cruel men like you shall die at our hands, and the power they took from the people will return to the people. And so as such men will perish at our hands, liberty will never die.

And no-one, not even the galaxy's greatest armies, not their most vast empires, not their most vengeful marauders, shall stem the tide of the Independent Systems!"

-Farlon
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Name: Anakwor Farlorn
Faction: Confederacy of Independent Systems, Dauntless Corp
Rank: Colonel
Species: Human
Age: 41
Sex: Male
Height: 1.8 meters
Hair: Straw blonde

Force-sensitive: No

Bio
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Born in 827 ABY, on the planet of Zolan, to a noble military family. His father served in the PDF as a captain and his uncle was his superior officer, being a Colonel. When he was only seven years old, his Uncle visited the family mansion bringing ill news. During an assault against a pirate hideout in a neighboring system, they had been ambushed by the pirates they were supposed to attack. His father had sacrificed his life in a brave last stand to hold them back as his uncle and his forces retreated. They came back and killed every single pirate, taking not a single prisoner burning their hideout to nothing. His uncle promised young Forlorn that he had wiped every single trace of the pirates away.

He chose to follow his father's footsteps with the help of his Uncle as a mentor, he joined the PDF and rapidly rose up the ranks. By the time he was only twenty, he had achieved the rank of captain, his father's rank. His uncle told him that his father would be proud of him.

But during his days in the military academies, he had found something strange. Seeking to know his father more, who had rarely really seen since he was always away, went into the archives to find out about him. His father was a legend in the PDF command cadre. A rapidly rising star through the ranks, who unfortunately was snuffed out before he coulda achieve more. But he hit a roadblock in his father's life. Strangely enough, while Forlorn knew that his father died defending the rearguard, all information pertaining to that glorious last stand had been marked classified. It had been marked by someone with the rank of Colonel, on the day his father died.

When he was twenty-three, 850 ABY, he was given his first command and entrusted to investigate a series of cargo ships that had gone missing in the outer reaches of the system. He eventually discovered the ships, all gutted and stolen of their cargo. All the crew had their throats slit, Forlorn remembered that this was the MO of the pirates that had killed his father and quickly reacted. He found the pirate ships as they were attempting to leave the system and force them to flee to one of the moons. They out-numbered his forces five to one and his Uncle, at the head of the reinforcements speeding towards the moon, insisted that Forlorn wait for them to wipe the surface of the moon clean with orbital bombardment. He was confused, the pirates had taken hostage the colony on the surface. He questioned these orders and only received a non-explanation from his Uncle, who was still so driven on by utterly wiping the pirates from the face of the galaxy, even if it meant civilian losses. Farlorn made an on the spot decision and orded a ground attack. The pirates crumbled quickly under his aggressive and unwavering assault. Civilians did die, but far less than there would have been if his Uncle had orded the bombardment.

Forlorn captured the pirate leader. He learned that this pirate leader had been the only survivor of his uncle's purge and had escaped with a data tape archiving the communications of the group. Through some... morally ambiguous interrogation techniques, the pirate gave up his hiding spot for the tapes. It apparently revealed some sort of traitor within the PDF forces, and the pirate leader had been keeping it as blackmail. Forlorn took a watch at the tapes and he would never forget what he heard for the rest of the life.

When his Uncle landed on the moon, Forlorn was a changed man. The cheerful young boy was replaced by a cold rock-hard demeanor. Without emotion or doubt, he lifted his finger and accused his Uncle of treason. His Uncle had debts, bad debts to bad people. In his desperation, he sold information to pirates about where and when unprotected shipments would arrive. But even once he had paid off his debts, the profit was too alluring and he kept doing it, even arranging for certain picket and guard forces to be conveniently out of the way. His father had discovered his treachery during that fateful mission but Forlorn's uncle killed him and covered up his death, having it seemed like he had died in that rearguard action.

Forlorn condemned his Uncle for cowardice, murder, and treason and tried to have him arrested. But his Uncle panicked and he and his honor guard fought back, attempting to escape the moon. With uncontrollable fury and a sense of duty, he and his forces pursued the Uncle he had once played with as a child, named stars with, and the one that had taken him under his wing when he had no-one left. He caught up with his Uncle and paralyzed him with a blaster bolt to the spine. Some respect for his Uncle still remained in Forlorn's heart, and he gave his blaster pistol with only a single shot left to his Uncle, the last chance to preserve his honor and have the good grace of making his own peace. His Uncle tried to shot him but Forlorn was faster and executed his Uncle, once-damned high traitor, by separating his head from his body with his vibrosword.

In 851 ABY, Zolan joined the Confederacy of Independent Systems, Forlorn was a big believer in the Independent Systems. I was a nation of freedom, equality, that freed the people of the Galaxy from the tyrants and despoilers that had plagued it for hundreds of year. They struck down slavers and broke the chains of the enslaved. They saw no difference in alien and human, all were united and equal under one single banner. Yet, why despite being a state of righteous values, were they beset on all sides by foes that knew only hate? He decided it was their message. Those that had swum too deep in the pool of darkness and cruelty, and would only be burned by the light that they brought. They did not want the subjects who they abused to see the light. And so they fought back. Forlorn felt sorry for them. But at that moment, as far as he was concerned, due to the incident with his uncle, that all the excitement in his life was gone. Time to settle down and live a good life.

Then the Great War broke out, the largest conflict the Galaxy had ever seen, and Zolan did not stand idle, contributing to the Confederacy with auxiliary organic soldiers. An elite fragment of the PDF was accepted by the Dauntless Corps. Forlorn was never the most popular figure among the noble caste who saw him as an upstart and so they made him an officer among the Dauntless Corps. For four years he fought alongside the 1st Zolan Brigade as a Commando Officer, winning many victories and enduring the bitter taste of defeat. His true moment, at last, came at the Battle of Tatooine, that savage titanic engagement where the two greatest powers in the Galaxy threw men into the meatgrinder. In a daring attack, he and the 1st Zolan assaulted a mountaintop fortress blocking a pass into the heart of the enemy armies on the sand dunes below. The battle was savage, for nearly a weak, the Zolans fought non-stop as they crushed strongpoint after strongpoint, vanquished counter-attack after counter-attack, and purged tunnel after tunnel, uncaring for the losses they bore in exchange. Forlorn is the principle reason why in Tatooine, one can notice that one of the jagged teeth-like mountains, is missing. With great losses, they had won that utterly brutal battle, providing one of many holes in the heart of the foe.

Farlorn was badly wounded in the last moment of the battle and by the time he had made a full recovery, the war was over in a Confederate victory. Thousands of systems and trillions of souls had their chains broken. He would serve for another year, in a brave unit that he had been with from its founding on the windy hills of Zolan to the ferocious victory of Tatooine. But so many had fallen, and more bodies would fill familiar uniforms with unfamiliar faces. It was time to move on, for him and he was reassigned away from his unit. There were many tears at his goodbye ceremony, but they belonged to too few faces. To be honest, he felt glad to say goodbye.

He was given the job of overseeing the raising of several regiments from a little out-of-the-way frontier world called Caria. They were famed for their ability to find their way through the miasma of the swamps and massive mountain ranges that utterly covered the planet. It was said they knew how to find their way through everything and the children of Caria always had an internal compass. He was at that time exhausted and felt that he was going through the motions. Just an uneventful and frankly boring assignment before he flew a desk job into retirement. Maybe he could at last start the life he always wanted to. Caria was raising about 10,000 men in order to help fill in the gaps of the millions that had died during that terrible war. Forlorn was given the job to oversee the raising, mobilization, and deployment of the Carian soldiers. He was not impressed by the appearance of the men, describing them at the time as "a scrawny, scruffy mob of soft-voiced woodsmen." He didn't see them as strong or even people who he could mold into competent troops. One night, as the troops were being shipped into orbit, a splinter Imperial Fleet translated into the system. It had survived the fall of the Empire, sneaking past the picket only to re-enter here in Caira. Forlorn knew that in spite, they would utterly raze this world to the ground. They only had a few police ships in orbit. They could have fought on the planet. But they only had 10,000 men. Untried, unproven. They had no defensive position and no prepared emplacements. Half of the forces were already stowed in the troop carriers upstairs and the other half were penned in transit. They couldn’t turn them around and get them unlimbered and dug in, in under two full days. Either way, they were cannon fodder. Forlorn made the decision that would haunt him for the rest of his life. Grimly deciding that the world could not be saved, and, instead of allowing the soldiers to be raised to engage in a futile defense of their homeworld, he ordered as much of the men and equipment evacuated off-planet as possible before the enemy ships arrived. He orded forward the police ships in a delaying action which saw their total annihilation, only buying the world another half hour of life. He quickly notified Confederate High Command of the attack. The Imperial fleet launched a rapid ground strike to decapitate the leadership of the planet before they escaped, Forlorn barely survived, dragging along with him a young civilian that had saved his life.

The Imperial fleet bombarded the planet with such force that the mantle split. The swamps evaporated. The continents slid into each other and disintegrated. The great forests licking into cinders in a wall of white heat. The massive mountain ranges were ground to dust. The core, cut loose, erupted and boiled out into the vacuum. Forlorn watched as he saw the world burn to nothing but ash. He had damned nearly a billion souls to hell, only to save a few thousand.

Eventually, the Imperial fleet was destroyed by Confederate forces. Forlorn's ruthless retreat had salvaged 6,000 and most of their equipment. The cruelest, most cynical view could call it a victory of sorts. For his disastrous command, he was promoted to Colonel and given command of whatever remained. Forlorn reorganization of the survivors, reorganizing the men into the First-and-Only Caira, and promoting the non-commissioned officers and soldiers who had shown initiative and leadership during the retreat and subsequent reorganization to officer positions.

For the next two years, they were engaged in multiple battles in the name of the Confederacy and her people. Initially hated by many for allowing their world to die without a fight, he has now earned their respect. He leads from the front and by example. His unit was given the nickname of the Forlorn Fighters. They are an elite ranger unit, made mostly up of light recon troops. They are prepared for rapid deployment to rapidly-developing situations as a sort of first response. They do the dirty work of trench warfare, fortress storming, and urban warfare so that others don't have to do it. They are strongly loyal to the Confederacy's cause of freeing the people of the Galaxy from their oppressors.

All RP or Story threads:

Short Story: A Forlorn Day

A young Farlorn confronts his Uncle on his treason and the murder of his father, going through the moment that will define him.

Chapter One: In the Lives and Ruins of their city

The Frist Carian Rangers were deployed to the city of Xam'chi on Atrisia during the Blackwing Incident. The Rangers were tasked with the objective of scouting and retrieving civilians from the residential area of the capital city. First Battalion was sweeping the slum area when Brown Company was overwhelmed suddenly by infected hordes coming out of the sewers. Farlorn took Anarch Company with him and reinforced and retreated Brown Company from the area. However, during the retreat, a sudden flank assault along his retreating column cut off the Major General and Major Fennstrum, along with thirty-five troopers of 2nd Platoon, Anarch Company. Farlorn enacted a retreat through a series of apartment blocks to attempt to re-connect with Anarch Company. It was a fighting retreat that lasted for four hours under unrelenting attacks by infected hordes. 2nd Platoon retreated onto Yamasato and Yoje Street where a large number of infected charged at them through the fog, numbering around a hundred with a Wookie in their ranks. This attack was beaten back and Farlorn personally slew the Wookie, saving his Pathfinder-Master's life in the process. Eventually, Captain Killearn led Brown and Anarch Company back into the fray, re-connecting with the separated elements. The battle had cost the lives of seven of his Rangers. Farlorn retreated 1st Battalion several streets back.

After the cure was found, The Forlorn would assist in clearing the city and extracted civilians for some weeks. Seventeen Carians died in Xam'Chi.

Short Story: Rest, Respite, and New Assignments

The Carian First was withdrawn to Scarif Base for R&R until their next front. During this period, Captain Farlorn convened with Dauntless higher-ups to discuss the training of troops of further missions for his Rangers. There the ranks of Dauntless were formalized to be adapted to larger combat formations. Farlorn was promoted to the rank of Colonel, solidifying the control of his Regiment.

Chapter Two: Coat of Silver

Farlorn and his Rangers are deployed to the world of Thracoir where they are given charge to taking the slave capital of a disgusting Empire. During this operation, there are claims of several war-crimes committed by the Rangers. Ditches have been found full to the brim of slaver bodies and rumors from the populace for mass hangings of city officials. Such reports are claimed to be false, and even if it wasn't, who would care? Farlorn allows himself to delve into the darker, more vengeful aspects of him.

Chapter Three: Chaos Pact

On the Parade Grounds, of Ryloth, A Company's First Platoon of First Battalion under the command of Farlorn is caught in the middle of the AOC attack on Dome City, supported by Twi'leks who had been corrupted by their disgusting ideology of anarchy. Rushing to the haphazard defense, they defended a tunnel entrance from overwhelming odds and numbers, for every Carian there was ten terrorists. Despite, this they held almost to the last man, making their name known on the bodies of hundreds of their enemies. Only eleven survivors, including the battered and wounded Farlorn are rescued by Sergei and his Dire Wolves. Here, the Colonel learned how willing his men were to die in his name and gained a new respect for them, swearing to never ever waste their lives again.

Chapter Four: The Lost and the Forgotten

In a moment of respite to recover from the last three costly battles, the Carian First reflects upon their many comrades which have fallen in their service. Farlorn allows himself to comprehend the sacrifice of his men and breaks down into tears, reaffirming his oath to make their deaths mean something.

Chapter Five: Fury of Silence

A squad of Pathfinders is given a special mission by Nightmother Vytal and the Knight's Obsidian to track down a missing Viceroy. All the while, something supernatural is at play...

Chapter Six: Back to Basics

Farlorn and his Regiment are given the difficult task of rescuing Grand Marshall Luna from a force of enemy droids in a daring operation.

Chapter Seven: Rat Holes

A brutal banishment campaign on the chaotic world of Dorvalla brings the Colonel and his second-in-command Fennstrum to dangerous odds in a moral dispute that could shatter the entire regiment.

Chapter Seven to Thirty-Two: CLASSIFIED

Chapter Thirty-Three:
A Memory from the Past


The Confederacy is gone. The state the Carian First and Only have bled and killed for has been burned to ashes at the hands of the Unmaker. On the way to their last stand at Naboo, the Farlorn's transport ship is ambushed and the Rangers are forced to flee into hyperspace with a damaged hyperdrive. Arriving over the world of Wroona they find that while for them only thirty-three minutes, thirty-three years have passed in the Galaxy...

Strengths and Weaknesses

+Swordmanship: It was a tradition of Zolan's military noble caste that one be skilled with the blade just as well as they were with a blaster. Forlorn is extremely skilled with the blade and with one-one combat. He's also decently well in physical fights. He is also fairly decent with a blaster pistol.

+Stratigist: A veteran commander who had spent nearly his entire childhood years in the military academy and been through dozens of theaters of brutal, unrelenting war, he is unquestionably a strategist.

+Leadership: He is always in the thick of the fight, leading forward by example and inspiration as all officers shoulds. This does put him in danger but it often inspires his men and he can often react with precision to fast-moving events. This pushes his men forward to do things no others could or would. They would all die for him. Many do see this as unusual and even reckless to a degree.

+Loyalty: Forlorn is extremely dedicated to the cause of the independent systems and will never turn his back on it. He posses a drive, a sheer sense of will to fight and die for the state he loves. He is utterly relentless, never giving in, never stepping down. Through sheer force of determination and will, he has won many stubborn battles where victory was balanced on a knife tip.

+An Officer and a Gentleman: Despite being a hardened front-line officer for close on a decade, he does not allow himself to be a blind savage. He enjoys culture and the arts when he isn't on the field, with a great love for fine wine and pre-four-hundred-year darkness holo-paintings. He makes a great effect to impress upon his love for all things fine with his officers, though they do roll their eyes with their backs turned to him, turning up the music in their heads. He is very rarely rude or crude with those that he approves of, those that do earn his ire suffer his snark. He rarely drinks to the point of total inebriation save for victory celebrations. He considers himself a man of honor, upholding the traditions of his family. He will never directly target civilians on the field of battle. However, if he is given a clear choice between collateral damage and failure, he will choose the former for the mission always comes first. But that does not mean he will never feel the guilt of the actions. Every single death is another of many burdens he must carry.

+Compassion with Reason: Part of his code of honor is never to turn a blind eye to suffering and those in need. Sure, he may calculate that perhaps it may not be worth the investment of resources to help so few people, resources that could be placed to helping far, far more. But if he can help them, he will help those that cannot help themselves to the best that he absolutely can.

>Ruthless: For the hardened Ranger Colonel, he does not care for the lives of his men. Though outside of combat, he sees past their uniform and weapons. In combat, he sees them as nothing more than numbers, expendable numbers. To be illogically attached to your men during combat is to put them at greater risk and place the objective at large in danger. He is cold and calculating, deciding on the best course of making his men die in his name. His job has always been to send men to their graves and tell them the manner in which he expects them to die. However, while he is cold and calculating, not afraid to spend men, he never wastes them. In a way, he is being kind, promising to make the most of the sacrifices of his men, to make every single life matter in the grand scheme of things.

>Ambition: Farlorn is a very ambitious man. He is not a man that desires power for power's sake. He desires to rise through the ladder of Confederate structure so that he can use that power to make the change he desires. He sees that the Confederacy has been given the destiny of liberating the entire Galaxy and placing all under its righteous rule. Anywho stand in the way of such righteous goals must be utterly exterminated from the face of this universe to preserve order, peace, and freedom. He has a heavy dislike for the recent doctrine of Confederacy First as he sees that is impeding their growth but he can understand that they must consolidate their current resources before another period of expansion. There are many who would oppose such a viewpoint yet he continues his secondary agenda of growing his power base. However, he will always place his duty to the people before his ambition and will not compromise the mission to gain the power he craves.

-Merciless: Farlorn is a man slow to anger that always tries to be patient with the common grunt troopers of the Confederacy's enemies, believing instead they have been rendered ignorant by the propaganda of their foolish leaders, children that must be educated in the greatness of the Southern Systems. However, this patience is not unlimited, unlike his wrath when he is exhausted to resoning with a foe. He does not show any mercy to a hostile population that he has given multiple chances for salvation, not discerning any difference between military and civilian personnel. Such was shown during Operation Caliban on Thracoir, when he rounded up thousands of slavers and publically executed every single one, even if it included the innocent families of said slavers. If a foe is against him, the only solution to their opposition is their total and utter extermination.

-Highway: While he makes a good commander, he does not make the best soldier. He’s not a person you send to get things done the way you want to get things done. He’s a person who achieves his objective through what he can see on the field, in the process often disregarding commands but he gets results. This is both a benefit and a flaw, making him disliked by some members of the Confederacy command and respected by others.

-Contempt: He does not respect any he sees as incompetent or lacking in a sense of duty, even if they are on his side. He holds in the highest contempt any who refuse to fix their mistakes and remain failures. He is overly antagonistic to those he does not like, even if it's their fault or not. This makes him put too much reliance on first impressions many times. He often makes vocal his critique of even his own commanders if he thinks them as doing poorly. But he will put aside the grudges and complaints when there is a job that needs to be done.
 
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