Percival Io
Missionary Man
complete
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No. I am treating this like Force Sensitivity in groups for the matter at large. This must be Semi-Unique to pass through. I am treating it like Force Enchantments. That is not including also it acts more or less like an HRU or Human Replica Droid which generally is less found.
- Production: Limited
- Force Dead: Like most Neutralizers, the Entertainer is Force Dead, with all the benefits and drawbacks that entails.
Multiple Biot submissions including a recent one is having this same discussion. No, you cannot regenerate wounds in mere minutes to dismemberment in hours like Wolverine from X-Men. Heck, even the weakness itself should be good but the brain can just come back anyway. This is not in the spirit of Star Wars, fix it up further please.
- Durable: The Entertainer Neutralizer is a very durable machine capable of surviving injuries that would kill an ordinary human. Its body will even fully regenerate lost limbs over time. The rate of regeneration is dependent on the severity of the injuries, with minor wounds such as cuts or bruises taking mere minutes and more extreme injuries such as dismemberment requiring hours or days to heal.
- Lost Your Head: The Entertainer cannot survive decapitation or extreme head trauma. Brain damage also cannot be fully regenerated - that is to say, the brain will become fully functional, but memory loss and cognitive decline may occur.
As I said beforehand also, please do not bunch up four weaknesses like this that are already visible in Resistances. They can be of one or two weakness, that is fine but four is to much out there to specify each problem.
- Conventional Weaponry: In a combat situation, the Entertainer is reliant on its speed and reflexes to avoid damage. Blasters and slugs tear through it easily, and vibroweapons and lightsabers can cut through them just as they would a human.
- Magnets: Magnetic fields of sufficient strength will disrupt and even disable the Entertainer's systems. They also provide an easy means of restraint, as the Entertainer's body can be adhered to a magnetic surface, unable to move.
- In Their Element: Elemental weapons such as flame or cryo can be used to slow the Entertainer down and deal extensive damage in a short amount of time.
- A Corrosive Personality: Acids and other corrosive substances can severely damage the Entertainer, including impairing their ability to regenerate.
You cannot sense it in the Force when it is Force Dead. Reword this please.Uncanny Valley: The camera can hide many things, but in person is another story. Looking just a little too perfect, it is obvious that the Entertainer is an android even when viewing it from a distance, to say nothing of a medical scan or Force sense.
This is not a weakness, that is a strength. Remove it from the Weaknesses.
- The Svengali Directive: The Entertainer is programmed to never betray House Io. This directive is so ingrained into its mental architecture that it cannot be removed or reprogrammed without causing failure of the entire unit.
That last note removes any form of reason, why this should be a weakness if it can be merely upgraded with the Modular option. No, this is also not a weakness.
- Midway Point: Laertia Io's mental decline has caused her to become forgetful. As a result, her newest Neutralizers are inferior in design, being more prone to glitches and technical issues than earlier models. The Entertainer is one such model affected by her inability to remember what made her first creations great. (Note: It is possible for these kinks to be ironed out through upgrades.)