Star Wars Roleplay: Chaos

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Credits System

Nima Tann

Master of Her Own Destiny
Hey everyone!

So, we have Marketplace and Bounty Board sections, where people specify an amount of credits for the interested to either capture a person or buy/sell items etc.

Now, the question I have in mind is, is there a specific rule for this? How do we determine the credits that the people have?
 
I remember a lot of IPB boards had money systems (Monetary). And the board could have shops and stuff put into them. If a member had enough virtual money (Credits in this case) then they could go onto there and buy it. Then it would show up in their inventory. It is actually a really nice system.


However...for a site like this it would be a nightmare. With so much stuff being made and companies and so forth. Would be impossible to manage and the staff would have to make a whole new staff team to manage transactions. Like Bankers almost.


Would be cool to see some kind of credit system in place though.
 

Nima Tann

Master of Her Own Destiny
[member="Thurion Heavenshield"] [member="Saverok Barcu"] [member="Wrrlykam"] [member="Thurion Heavenshield"]

Thanks all for clarifying. :)

[member="Lady Sovereign"]

Would be good to have a credits system in my opinion as well. Something like; every post you wrote to the RP section, and only the RP section, will bring you an amount of credits or something like that. I don't know it will be a good implementation since RPwise it can cause some problems, but, as a plus, it can encourage people to RP more.

Just some ideas :p

And like you said, it will be a very difficult system to control efficiently. So common sense it is!
 
[member="Nima Tann"]


I'm fine with using common sense. I've denied purchase requests in the past if it seemed to me like a character would not be able to realistically afford the items they wanted (from my subjective point of view).


I try to be 'realistic' when it comes to my own chars' means. Sio heads a tier five corporation, so she has lots of money, whereas Kaida's pretty average and Naamah flies around in a crappy, old freighter. Assigning 'credits' based on posting frequency would provide a skewed picture, in my opinion. IC posting frequency doesn't equal income.
 
[member="Nima Tann"]

Yeah, my own site has a setup like that. Every IC post you make 5 SG is rewarded. Every IC Thread Made you get 10.


And then we have like...a BUNCH of IC and OOC achievements. So like,

Create a Guild: 50SG
Start a family: 20SG
Start a Bloodline: 100SG
Kill a character: 50SG
Die by another Character: 20SB
Meet a new character: 10SG


So imagine like...50+ achievements for IC and OOC. Lets say someone has been threading their butts off and do like all of them. They then go to a separate thread (The Claim) and submit all the achievements and their rewards.

Staff then look over this, validate. And then add the SG to their accounts. And they can buy all kinds of goodies xD
 
[member="Nima Tann"]
Short answer: we don’t.

Long answer:

Economies are complicated, detailed things which simply do not work on a personal level in a forum situation.
Older members might remember we tried a credits system here very briefly. It didn’t work because the metrics involved was too much for anyone to handle.

The problem is that we have dozens of writers and hundreds of characters posting every day. Add to that the scale of transactions. We have say [member="Cira"] who heads a massive tier 6 or 7 company buying millions of credits worth of stuff. On the other hand we have a rogue who might only have a handful of credits.
We cannot possibly track who has what wealth and deduct it from what they spend. That’s not practical.

What we have is an honour system which works really well. If people spend 55 billion on relics there are IC consequences. That works, and there’s no compelling reason to go to the time and effort of having a full monetary system.
 
[member="Nima Tann"]

Like Sio mentioned, I believe the site kinda self regulates players on credits, just like it does with character sheets and such. There are so many ways players gain credits (that don't have companies) that it would cause for someone (staff) to add to their load to regulate such a thing as credits systems.
 

Nima Tann

Master of Her Own Destiny
Thanks everyone for the input!

After giving a second thought, that kind of system would take the freedom that Chaos offers and kind of pushes people into the RP section rather than encouraging them. It wouldn't be realistic RPwise and even if it happens someday it would put a big pressure on Staff, so that's a no :)
 

Sor-Jan Xantha

Guest
S
Thurion Heavenshield said:
As others have said, for the time being we're going with common sense. If your character owns a tier 5 company, naturally he/she would be incredibly wealthy. A Jedi, not so much. :)
Hence the rise of a new class of Jedi.

The Jedi Entrepreneur! With specialties such as Jedi Manager, Jedi Financier, and Jedi Marketing Director.

Sor-Jan would be a more niche variation on the above. Jedi Video Game Designer.
 
I was on a board for a little while that was a massive stickler for finances. Every season (it had a strict calendar too), you had to deduct living expenses for your character and add any income, recording any transactions, apply for a profession, and then have at least two quality threads working at that job to make money.

I left very quickly because it quickly turned into more work than fun, which is what I really enjoy about Chaos here.
 

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