The Parliament
- Intent: To create an advanced Bio Droid capable of dealing with hazardous materials
- Image Source: https://www.deviantart.com/sentinelarts/art/DoA-Mai-blue-dress-720976694
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Sword Herald Special Purpose Enterprises
- Affiliation: House Io
- Market Status: Closed
- Model: N/A
- Modularity: Yes (Genetic, cybernetic upgrades)
- Production: Mass Produced
- Material: Vong Biot Tissue
- Classification: Fourth Degree
- Weight: Average
- Height: Average
- Movement: Bipedal
- Armaments: Heart Doubles as Dovin Basal, Heavy Blaster Pistol. House Io Citizen Energy Sword
- Misc. Equipment:
- Resistances (Optional):
- Energy (And other Blaster type weapons): Very Low
- Kinetic: Very Low
- Lightsabers: None
- EMP/Ion: Very High
- Acid: High
- Flame: High
- Cryo: High
- Gravitic: High
- Paddle Beams: None
- Vibro: None
- Magnetics: High
- Sonic: None
- Radiation: Very High
- Biological: Very High
- Force: High
Bio Droid engineered to resist radiation and deadly biological contaminants, absorbing and breaking down radioactive particles in its body and rendering them harmless. Exposure to biological contaminants such as poison and disease allows it to synthesize universal antidotes from it's blood in a period of up to 7 days or less most of the time
Capable of healing from all but the most mortal of wounds, able to survive severe organ damage or loss, even a broken neck
Programmed to handle environmental disasters and bio outbreaks with expert grade crisis management and Quarantine--treatment procedures
Bio Organic Firearms Database
Bio Organic Melee Database
Extremely Intelligent and learns from every encounter
Heart doubles as Dovin Basal
Able to be upgraded both genetically and with cybernetics
Twice as fast, strong, and reflexive as a human
Programmed to protect and defend all House Io citizens with its life.
Powerful Bio Reactor enables it to keep operating for up to three years on its own before it needs to wirelessly recharge at a power station for up to 21 hours
Able to accept both genetic and cybernetic upgrades
STRENGTHS
Why won't you die?: The regenerative nature of this HRD makes it difficult to destroy It can survive fatal blood loss and major organ damage or removal, even a broken neck or having half it's head blasted off, and keep fighting, and will regenerate all damage suffered over the course of seven hours, depending on the severity of injury, as long as half it's brain and at least ten percent of its body remains. (This can lead to interesting situations if it's split in half length wise, as both halves will grow into an individual Nuetralizer). It's genetics being spliced with a Ysalamiri render it highly resistant to the Force.
Outbreak: Capable of producing universal antidotes, and vaccines from it's blood by being exposed to immensely deadly poisons or disease, whether airborne or through skin contact
Fallout: Capable of absorbing and breaking down large levels of deadly radiation in its body, cleansing an area of up to a 200 meter radius on its own over the course of seven hours. Savagely irradiated areas can be made safe for habitation over the course of two weeks if you deploy up to half a legion of them. It's blood is a universal donor that acts like a radiation/Bio Weapon inoculant to most species, allowing them to survive in highly irradiated or biological hazard areas for up to a week per dose. This aspect of its abilities is due to its genetics being adapted from the Medical Nuetralizers
Protector: Programmed to regard House Io on a universal basis as it's family which must never be harmed and always Protected or obeyed without question. This programming is so ingrained it cannot be reprogrammed or removed, even with the Force, and it has stringent secondary algorithms that prevent it from choosing to complete it's objectives at the cost of betraying or compromising the House, with directives to shut down and manually reboot should those two issues ever come into real conflict. It's also programmed for severe crisis management during disease outbreaks, environmental disasters, targeted terrorism, or radiological hazards, and has the authority to initiate a quarantine in House Io territory in an emergency.
Gravity: Able to resist gravity swells and gravity based weapons due to its Dovin Basal Heart
Modular: Capable of accepting both genetic and cybernetic upgrades, including ones that drastically alter it's appearance. (Stealth/Anti Stealth Modifications require a new sub)
Fitness: Twice as fast, strong, and reflexive as a normal human at factory settings
Not to be trifled with: It's is still a Nuetralizer and is an very deadly, capable combatant in one on one, capable of decimating even Veteran soldiers or the occasional cocky Jedi
The Brains Department: Extremely Intelligent and learns from every encounter, with a full range of human emotions
WEAKNESSES
Slugs: Bullets tear through its flesh easily
Blasters: Ordinary blasters tear into it's body also
Sonic: Sonic weapons disrupt it's databases, severely disorienting it for two minutes
Vibro: Vibroweapons slice into it easily
Explosions: A heavy enough explosive is the best option to take it out on the first go
Paddle Beams: Paddle Beams heavily stun it for a period of 14 seconds
Not Infantry: Not designed as a frontline combatant at factory specs, but can grow into the role with experience and the right modifications
Alchemy: Alchemized Diseases and Poisons take twice as long as other cures to synthesize
DESCRIPTION
The Crisis Nuetralizer Model 1 is an advanced HRD built to handle a severe environment crisis. Capable of absorbing vast amounts of radiation and breaking it down harmlessly in its body, it's capable of purifying entire areas, with even it's blood being useful as a universal vaccine or antidote to bio weapons such as diseases and poison, and Radiation Inoculant to most species. The development of this Nuetralizer was spurned by reports of The Maw Brotherhood using radiation grenades at Jedha.
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