BIG Z1776
Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
Domed trade cities: Well-built domes of durasteel and transparisteel with a mix of short skyscrapers, apartment blocks, and commercial and residential districts no different to most other towns on Crossroads Prime. Has its artificial gravity set to 2.8G by law. Connected to other domes by enclosed roads and by hover train lines. These city domes are rife with casinos which are havens for the criminal underworld operating off of Crossroads-17.
Large botanical domes: Well-built domes of durasteel and transparisteel with advanced environmental controls for their crops and livestock and the artificial gravity varies according to the crops or livestock.
HISTORICAL INFORMATION
One of a chain of fairly old colonies created by Crossroads to keep others from encroaching on their local space and built using newly-established methods and techniques developed by the New Start Colonization Firm. The colony was seeded by a predominantly Coruscanti population who brought with them some of the problems inherit with Coruscant, mainly the fact that not long after establishment the colony became a gambling haven, and criminal syndicates from Crossroads-17 took control over the underground and were soon in complete control over the very profitable casinos there and used them as their own private getaways. The Crossroads Republic's law enforcement has since kept a careful eye on these casinos and due to the taxation of these casinos have made a lot of cold hard cash off of them, and also serves to draw in outsiders which Crossroads Republic intelligence agencies are willing to swarm for intelligence, and an alphabet soup of government agencies have kept watch over them in the event that foreign agents attempt to make contact with the underworld of their own colonies, and have dealt with them quite severely to send a very clear message.
- Intent: Create a colony for Crossroads Republic
- Image Credit: N/A
- Canon: N/A
- Permissions: N/A
- Links: Crossroads, Crossroads Republic, CDI "Siege Breaker" PSG-12 Planetary Shield Generator
- Astronomical Location Name: Crossroads-24
- Classification: Moon
- Location: Terminus System
- Rotational Period: 16 Hours
- Orbital Period: 174 Days
- Size: Small (0.4 Earth, 0.5G)
- Affiliation: Crossroads Republic
- Population: Moderate
- Demographics: 150,000,000
- 89% Human
- 11% Other
- Accessibility: Next to a trade hub
- Description: A small moon colony with domed cities and towns. Each of them have decent manufacturing bases, with various civilian industrial centers and some military production plants building vehicles, weapons, equipment, and supplies. There's no atmosphere, and the surface is mostly gray and pockmarked with impact craters and the towns and cities are domed with very well-endowed with greenery with lots of parks, manicured medians, and yards for them. The overall purpose of this colony, like many others, is to create a bit of a small-town feel for the inhabitants who wish to live a quiet life. There's also large botanical domes, growing some exotic fruits and vegetables and some have pastures for more exotic livestock to get extra money. There are packing plants for these products for shipment out to other trade ports. Large surface mines mostly run by droids and small biological crews. All artificial gravity where people live is kept at 2.8G by law, but the botanical gardens are kept at their crops' or livestocks' natural state. Like other Crossroads colonies they have a moon-spanning shield generator system to protect it. Like other Crossroads colonies they have a moon-spanning shield generator system to protect it. Has several batteries of CDI "Fury III" Heavy Anti-Orbital Missiles for defending the moon and its populace as well as making any fight to take the moon far too costly to be worth the possible advantage.
Domed trade cities: Well-built domes of durasteel and transparisteel with a mix of short skyscrapers, apartment blocks, and commercial and residential districts no different to most other towns on Crossroads Prime. Has its artificial gravity set to 2.8G by law. Connected to other domes by enclosed roads and by hover train lines. These city domes are rife with casinos which are havens for the criminal underworld operating off of Crossroads-17.
Large botanical domes: Well-built domes of durasteel and transparisteel with advanced environmental controls for their crops and livestock and the artificial gravity varies according to the crops or livestock.
HISTORICAL INFORMATION
One of a chain of fairly old colonies created by Crossroads to keep others from encroaching on their local space and built using newly-established methods and techniques developed by the New Start Colonization Firm. The colony was seeded by a predominantly Coruscanti population who brought with them some of the problems inherit with Coruscant, mainly the fact that not long after establishment the colony became a gambling haven, and criminal syndicates from Crossroads-17 took control over the underground and were soon in complete control over the very profitable casinos there and used them as their own private getaways. The Crossroads Republic's law enforcement has since kept a careful eye on these casinos and due to the taxation of these casinos have made a lot of cold hard cash off of them, and also serves to draw in outsiders which Crossroads Republic intelligence agencies are willing to swarm for intelligence, and an alphabet soup of government agencies have kept watch over them in the event that foreign agents attempt to make contact with the underworld of their own colonies, and have dealt with them quite severely to send a very clear message.
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