Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Crossroads Republic Special Operations Command

Status
Not open for further replies.

BIG Z1776

Baboon with a MAAWS
YTB7F5I.png

OUT OF CHARACTER INFORMATION
  • Intent: To act as the Special Forces personnel of the Crossroads Republic
  • Image Credit: Made it myself on MS Powerpoint and uploaded it here
  • Role:
    • Tier-1: Take on sensitive and hard-to-accomplish missions that serve a strategic and/or political purpose.
    • Tier-2: A selection pool for Tier-1 Candidates, and to take on hard-to-accomplish missions that serve a strategic and/or political purpose.
    • Tier-3: A selection pool for Tier-2 Candidates, and to take on hard-to-accomplish tactical missions and to act as elite shock infantry.
  • Permissions: N/A
  • Links: Crossroads Republic Armed Forces
GENERAL INFORMATION
  • Unit Name: Crossroads Republic Special Operations Command
  • Affiliation: Crossroads Republic
  • Classification: Special Forces
  • Description: The elite soldiers and officers of the Crossroads Republic.
COMBAT INFORMATION:
  • Unit Size: Medium
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Equipment:
  • Combat Function: Takes on the hard-to-accomplish missions of the Crossroads military. The Tier-3 elements are battalion-sized units suited to shock tactics for shoring up critical locations of the frontline or to make assaults on dangerous objectives. Their primary role is that of first-wave shock troops, often used for securing a landing zone as part of a larger invasion. The Tier-2 and Tier-1 units are functionally the same, with the only real difference being the Tier-1 units' numbers and elite status, even within Crossroads Republic Special Operations Command.
Strengths:
  • Elite soldiers and officers.
  • Heavily-compartmentalized into different skill tiers so that there is a unit for each potential situation.
Weaknesses:
  • Expensive to outfit and train these troops.
  • Takes a long time to train replacements.
HISTORICAL INFORMATION
CR-SOCOM started as a guerilla unit fighting to take on Hosnian Prime forces early on in the Crossroads Revolution. In the latter stages of the war they became a true special forces unit, specializing in sensitive and difficult missions, drawing their personnel from line units whose members had displayed exceptional skill and courage. This trend continued as CR-SOCOM became the go-to anti-pirate and anti-terrorist unit for the military after the Revolution. They successfully made a name for themselves doing this for many decades, growing into three separate branches within their own command. They are constantly training, never being idle, often pitted against each other during wargames on top of their usual training and selection duties in Green Force exercises. Eight hundred years of this type of high-intensity training has created a special operations outfit unlike any in the galaxy.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom