Star Wars Roleplay: Chaos

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Approved Location Crown and Spears Hall

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Emberlene's Daughter, The Jedi Generalist
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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Military Base Name: The Crown and Spear Halls
  • Classification: Secured Facility
  • Location: Various
  • Affiliation: Sasori Research
  • Population: Insignificant
  • Demographics:
  • Accessibility: Open and accessible to all. With varied levels of service from visitors to longstanding tenants and premium accounts. The building itself is designed economically to provide rooms, various services and protection as needed while on their grounds.
  • Description: Created as a mixture building on various worlds across the galaxy. Usually providing services to traders and merchants who need a place to rest their head in safety or who want a good meal that can be prepared for anyone in the galaxy anywhere with standardized practices and quality control. The white stone towers over some but provides a welcoming doorway that greets visitors with the concierge who will take their name and assign them a room number. The uniformity allowing someone to go to any across the galaxy and receive the same service and care as information is shared across the galaxy. A slew of services allowing them to get repair crews for equipment, ships, clothing. New products, supplies, ship based and medical. With armed services to enforce the rules of the facility and protect those within from outside forces. Robust levels of defenses and means to get those who pay out safely.
POINTS OF INTEREST
Front Desk: The nexus and main attraction, designed to take down information and in the ledgers it carries over and can be used to hold accounts from other halls across the galaxy. With options for the day or length of time or even accounts that allow long term services to visitors.

Rooms: Designed for the needs through advanced materia allowing them to customize it to the species, temperature controlled and even able to be submerged in sections for aquatic species. With varied sizes from standard rooms to larger penthouse and diplomatic suites that are larger. A fully stocked mini bar using their advanced food duplicators to replenish itself.

Bank: A feature with accredited banking means and able to make loans, give credit and stipends or hold accounts for merchants. With discreet services such as annoymous buying for products of less repute. The accounts there can work with other merchant shops for storage and transfer space with larger buys.

Engineering Shops: Various shops for vehicles, ships, armor, weapons, clothing and improved designs that have gone into what the clients could want. Some of the finest in terms of merchants and designs that are custom to the buyer in terms of clothing and able to be ordered from rooms.

Medical Services: A full service medical team on call for any injuries that are brought to them. With discreet tunnels and transport to hospitals or ships as needed in case of problems. The advancing needs of merchants and more is important and their crew may need medical help other hospitals won't be able to handle with expediency.

Food Services: Full service, food and drink services designed for the species paying and able to be changed as needed as there is a boast about being able to make anything that can be thought about.

Merchant Board: Cargo, sales and a dozen other services can be posted up from local shops and traders and what they are looking for... what they are wanting to ship. Cargo that couldn't be completed because of funding by others and might be in sale to reimburse the ship. Crew looking for ships to work on, local bounties for credits that can be collected and turned in.

Bodyguard Services: For those who want protection while on planet, a full service escort and guide to the local area. Who can protect and guide. All fully checked out and serviced for daily rates, weekly or longer... security teams for portside security and escorting cargo.

Legal Services: Designed to offer the full service such as contract negotiations and representation. With various lawyers in house who will handle from property to crew contracts, ship registration and repair services. As well as for cargos that cannot be completed, are recovered by salvagers... if the owners can not be found it can be sold legally with no danger generally of repercussions.

SECURITY
Maximum

HISTORICAL INFORMATION
Designed by Sasori as a combination area based on a book series sent to the owner by John Locke John Locke and the captains halls within the story were... ideal. So why not try and emulate them as well as provide a few other services... from protection, to medical, to food... a hotel but it would be so much more and for the traders, merchants and others who wish to move around the galaxy and have something familiar that they can find. From travelers to executives visiting planets and they might need some aid. A massive board for merchant vessels bringing in cargo and a system for them to be able to if their buyers couldn't pay to sell the cargo legally as in house law offices would be able to handle and help with the legal matters. A full service need as well as contract negotiations if they are picking up cargo or crew. With biots within the hall able to function in all of the various needs including repair, sales, banking, legal, protection and food. Rooms designed from the latest in self sustaining and comfort technologies so they can be customized as needed for the one sleeping within. More work has gone into making sure those who come want to use the services and return as the facilities are on hundreds of worlds along trade routes and others in systems that are generally considered heavily visited. Then there is the protection of the facility as they offer safe haven and while will not fight law enforcement of legitimate governments they will enforce against violence between guests and business unprofessional being preformed on their grounds. For being a new setup and facility it has proven popular and expanding the networks for others like Jorus who has traveled and the Merrills to go around or other merchant fleets a place to store and manage their needs.
 
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