Star Wars Roleplay: Chaos

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CURRENT EVENT: Dominion of Ord Vaug

EmKay

Well-Known Member
[member="Micah Talith"]
Just the traction I needed! I've got to head to work soon, so I'll see what I can draw up tonight.
 
[member="Tachon Zur-Ksi"]

Hey Tachon,
Love the ideas! Feel free to get some objectives going for planning purposes, and hype them here if you'd like.

We have a queue of Doms that are going up next, so just make sure you check in with FA before you launch it. We'll help you figure out a good time for it to go up.
 

EmKay

Well-Known Member
[member="Micah Talith"]
[member="Chevu Visz"]
[member="Kira Vaal"]

Alright, so I'm thinking, the Galactic Alliance is probably in need of resources, information, anything to get that leg up on the well-funded, well-populated, well-established Sith. With that in mind, it would justify a scouting expedition to Ord Vaug to both stake claim on the planet and salvage anything that governments past may have left behind. The expeditionary aspect can be balanced out with either looters/pirates, or that delightful Imperial faction we have running around in the background.

So right now I have two objectives:

OBJECTIVE A: Salvaging the Past
>>> Find anything useful in the abandoned, ancient Republic Ordinance and/or Imperial Penitentiary. [Tomb Raider/Indiana Jones Objective]

OBJECTIVE B: Clean House
>>> Remove the [outlaw/First Order] presence from the world to make way for an Alliance outpost. [Military/Combat objective]

Suggestions are welcome, there may be something I haven't thought of yet.
 
Perhaps Objective C could be something like a rescue mission for a civilian craft that crash-landed. Brings up possible question like: why did they crash? Could a sith have sabotaged it? Why would this happen? etc etc :)

[member="Tachon Zur-Ksi"]
 

EmKay

Well-Known Member
DOMINION OF ORD VAUG
OBJECTIVES
  1. RECOVERING THE PAST
    There has been word that preliminary scans of the world have revealed a potentially valuable Old Imperial cache deep in the ruins of one of the world's prisons. It is overgrown and likely host to many native life forms, or worse. Use caution and bring back anything valuable to the Alliance.
    [OOC: It's an adventure. Think Indiana Jones or Tomb Raider in theme. You're treasure hunting, and resource scavenging. Have fun with it, and keep it interesting!]
  2. DISPENSING JUSTICE
    Pirates have, as they've done with most worlds in the Outer Rim, set up a base on the world. Intercepted communications reveal that these pirates have been attempting to coordinate with the First Order to eliminate the Alliance presence. Their existence is not to be tolerated.
    [OOC: More-or-less a rather forced combat objective. Kill pirates. Yo-ho. If you want to make things a little more off-the-beaten-path, try finding any correspondence between these pirates and our Imperial buddies. Plot.]
  3. BRING YOUR OWN
    There is plenty of opportunity on Ord Vaug for an open Dominion. The two biggest plotlines are above, but this is an Ordinance World. There is surely plenty to be found here, anywhere on its surface or in its ruins. If you have tech that needs development, or are on the hunt for some kind of artifacts, this would be a good place for that kind of operation.
 

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