Saxon Rallymaster
A Cursed Wind
Mandalorian Assault Mission
The Enclave
Mandalorian Assault Mission
The Enclave
Mission parameters
Nominated Command: Alor'ad Celt Saxon
Location: Outpost PK-79 - Ra'Katha
Mission start time: 0945 local time
Primary Objective: Conduct assault on Garrison command and evaluate chemical warfare techniques
Secondary Objective: Neutralize or recover and orbital warheads
Hostile disposition: Medium armoured skirmisher infantry, open topped vehicles, small number of armoured vehicles these are npc enemies that you can write in and destroy at your leisure, I won't be providing detailed descriptions and actions but will provide overall base vibe
The map used shows a grid reference. Please put the grid reference that your character is in towards the top of your post.
The map will be used to mark the spread of gas, pay attention to the wind direction marker, that is the likely direction of spread next time Celt posts, and the direction will change, as determined by the roll of a dice.
The nerve agent is dangerous, if it gets in your lungs, eyes or on your skin you are going to have a bad day… be careful.
The map will be used to mark the spread of gas, pay attention to the wind direction marker, that is the likely direction of spread next time Celt posts, and the direction will change, as determined by the roll of a dice.
The nerve agent is dangerous, if it gets in your lungs, eyes or on your skin you are going to have a bad day… be careful.
The target was an enemy anti-orbital station that sat on the coaxium rich world of Ra'Katha. Who established it and why was not relevant today, only the fact that they had refused refuelling and docking privileges to the Enclave and were threatening to fire upon any vessels that attempted to use their facilties, and this turned them into a problem.
Alor'ad Celt Saxon sat in the assault dropship moving rapidly towards the airspace above the target zone. She looked closely at doppler measurements for the wind speed and direction prior to deployment. The specific time had been picked as forecasts indicate low windspeed to reduce dispersal the gases that would soon be delivered by a missle battery several miles away in the dune sea. The gas being used was a product in the late stages of development and this theatre test would hopefully be the last stage before full production was approved. The gas would probe quickly deadly if inhaled, and would leave serious burns on exposed skin and mucus membranes, but would relatively quickly degrade to become non-toxic to subsequent occupiers.
The plan today was to deploy the gas on the greatest concentration of enemy personnel then have assault forces, led by Celt's unit of chemical commandos, enter the gas zone and eliminate any survivors that might have found a way to avoid the effects of the gas.
At the same time, taking advantage of the disarray, another team would strike the hardened silo on the base, and either capture or neutralise the hypervelocity transorbital warheads that threaten to make further military incursions here difficult. This facility is hardened against long range bombardment so must be visited in person.
Objective 1: Gas and Assault
Grid: B5 to D8
Grid: B5 to D8
This encounter is a seek and destroy, a large portion of the are will be shrouded in poisonous gas, do not enter the gas unless your armour is appropriately protective. Find any pockets of resistance and eliminate them. Consider surrender as an option if you see fit, but you are mandalorians, you have the strength and discipline to make that call.
Objective 2: Silo Capture
Grid: D3 and E3
Grid: D3 and E3
A more traditional mission if there was such a thing for a mandalorian. This base is centred around a large underground base, capable of launching transorbital missiles at our peacekeeping forces from under a massively armoured bunker. Orbital bombardment would prove ineffective at a target This hardened without releasing powers that would cause devastation to the surrounding and otherwise useful planet. Approach the base, fight off any defenders and either capture, or destroy the missiles. The full missiles are over ten metres long and weigh fourteen tons a piece, so you might have to be creative if you want to walk out of there with them.
Celt finished reading the mission briefing she had prepared and looked back at the doppler. The time could not be more perfect.
<<launch when ready, Darasuum Kote!>> she placed down her comm and immediately launch notifications appeared on her HUD, the back of the dropship opened. The drop was timed so the commandos would land around thirty seconds after the missiles, avoiding the explosive release and also allowing the time for the enemies to spot the drop ship and run out into the open to try to react before… well, you can imagine.
"3…2…1…go!" she called out as her and her commandos jumped out of the dropship and began their descent. There was a small amount of small arms fire and Celt saw the countermeasures of the dropship activate to throw a manpad off of its tail as it withdrew. The air whipped past us all and then warriors jinked back and forth to make it harder for the defenders to hit them, not that vertically fired small arms posed much danger to their armoured forms
A string of explosions flashed in front of them, followed by expanding clouds of bluegreen gas. "eight hits, two shot down, one slightly off target" she recorded to herself for later reference, also storing her visual feed of the ground just as she activated her repulsors to arrest her descent and disappeared into the toxic green smoke.
Current map status
Last edited: