Star Wars Roleplay: Chaos

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Approved Starship DarkStorm Interceptors

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Image Source: Dis guy
Affiliation: The most important employees of justice shipping. Select buyers.
Manufacturer: Justice Yards
Model: DarkStorm
Modularity: Moderate--Color may be changed, decals, other aesthetics
Production: Limited
Material: Quadranium steel, ship parts

Classification: Interceptor.
Length: : 12.5 meters
Height: 2.9 meters
Width: 7.9 meters

Armament: 7
--Heavy laser
--twin blasters (Mounted to gimbal swivel each, range of fire is 30x30 forward facing)
--Ion blaster
Defense: 10
--Particle shields
--Deflector shields

Squadron Count: 9

Special Features:
--fanatic design, with its angles and aesthetics, but more than that this ship is harder to hit because of its small profile
--Faraday cage to spread ion damage out and reduce blaster damage
--Astromech droid port
--Heavy hull; Quadranium steel is pretty serious stuff.


Maneuverability Rating: 1
Speed Rating: 1
Hyperdrive Class: none

Strengths:
++Heavy Hull: This ship's hull design is quite durable, able to take a sizable amount of abuse.
++designed to either dominate dogfights or bypass anti-fighter defense, this ship is rather agile and fast
++Red leather seats. Cause they are amazing!!
++Ease of repair: This ship is incredibly easy to repair, even [member="Gray Raxis"] could fix it
Weaknesses:
--Bare bones: this ship is pretty bare lacking comms, life support, or hyperdrive.
--Low fuel: this ship's fuel cells are spares to make the ship lighter, meaning after 12 hours of flight (max) this ship requires a refuel.
--Pack light: this ship carries a very minimal amount of cargo

Description:
Crew: 1 + astromech
Consumables: 12 hours of fuel
Cargo: 500 lbs

James Justice wanted to show his thanks for the people who have made him who he is, so he secretly began construction on a project known only as DarkStorm. He wanted to create an interceptor for their limited use that would have the smallest possible profile while maintaining the optimal amount of capacity to do its job. Cutting back even further than his prior Slicer-5 and HammerHead bombers had, James not only robbed the Darkstorm of the internal life support, but also cut its flight time in half and removed all possible comm units. The result made the ship faster and more agile, though in need of frequent refuels.

The Interceptor was designed to be able to cut through anti fighter defense, pound in dogfights, and easily curl through the thick of the fight. Though, of course, the skill of the pilot is the only real thing that matters in a starfight. With the gimbal mount on the blaster repeaters, dogfights could not be easier, as the need to "line up the cross hairs" has been all but reduced. The Ion repeater is designed to aid in disabling vessels of their equal size with well-placed shots or possibly stun weapon emplacements/sensor arrays of larger vessels. The Electromagnetic plasma cannon is able to hurl superheated, atomically imbalanced plasma matter that is able to burn holes in hulls and wreck damage down to the atomic level.

(Note: this is not calling damage, it is only supplying those who use this vessel of creative possibilities that their weaponry could be used for in order to use it the optimal state)

Development Thread: if needed
Intent: to thank those who have helped Justice Shipping what it is with a toy for them to use.
Who Can Use This: Those approved for ownership by James Justice.
Primary Source: none
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="James Justice"]
NIc pic.



James Justice said:
Manufacturer: Justice Yards
ok first please link your companies approved submission page.



James Justice said:
Armament: 14
standard for an interceptor is 8 Having it more is not a no no but something will have to balance this out.



James Justice said:
--electromagnetic plasma repeater
so this is not a star wars weapon per say. More Stargate or halo but there are similar weapons in the star wars universe. Most are very big and powerful but IM sure this is possible. I would ask that it be considered a heavy laser equivalent weapon and count as 4 weapons because of this and the repeating.



James Justice said:
--twin blaster repeaters (Mounted to gimbal swivel range of fire is 30x30 forward facing)
repeating again is a double so this too would be 4 weapons.



James Justice said:
--Ion repeater
repeating would make this 2 weapons.

that's a total of 10 weapons. standard for an interceptor is 6 weapons. leaving it at 10 would make the armament rating about 14 for sure but it will need to be balanced out somehow.

Please add a defense rating.


James Justice said:
Squadron Count: 1
is this intentional? this would mean that it takes up a full squadron count on a ship.




James Justice said:
Material: Quadranium steel
Please add Heavy Hull Armor as a strength

So you are looking at something that has heavy armor and very heavy weapons. the speed and maneuvering will have to be changed to balance this out.
Hitting hard and speed have to be balanced. Normally an Interceptor is Speed 2 maneuvering 1. Not having a hyperdrive does help.

Oh does this have sheilds? you do not list that.

The weaknesses you have are nice fluff but really do not offset the pluses of the craft.

I would add some sheilding and make the speed 3 maneuvering 3 to keep the armament at 14. Defense rating is normally an 8 but with quadranium it would be a bit more if you have shielding also. If there is no shielding make defense 8 if there is shielding make defense 10

We can discuss the weapon issue if you like. The repeating part is what is bumping it up. If the weapons listed were standard rate of fire weapons that would bring it down to 5 weapons which would bring the armament down to 7 which would allow you the speed 1 maneuvering 1

Or if you like you can do some development for the boost in stats. Also I would make the squadron count standard at 12.

so options would be
fighter options
Option 1 - Change this to a fighter, make speed and maneuvering 3, keep the repeating variant weapons, keep armament 14, make defense 10 without shielding or 12 with shielding, change squadron count to 12, add "heavy armor" to strengths, keep it no hyperdrive to make up for the 2 additional weapons over a fighter standard. Remove the speed strength, Add Heavy firepower strength
Option 2 - Change this to a fighter, make speed 2 and maneuvering 2, remove the "repeating" modifier from the weapon systems, make armament rating 8, make defense 10 without shielding or 12 with shielding, change squadron count to 12, add "heavy armor" to strengths, keep it no hyperdrive
Option 3 - Change this to a fighter, make speed 2 and maneuvering 2, keep the repeating variant weapons, keep armament 14, make defense 10 without shielding or 12 with shielding, change squadron count to 12, add "heavy armor" to strengths, keep it no hyperdrive, Add Heavy firepower strength do 10 posts development
Interceptor options
Option 4 - Keep it as an interceptor, Make Maneuvering 2, keep speed 1, remove the "repeating" modifier from the weapon systems, make defense 8 without shielding or 10 with shielding, Change Squadron count to 12, Add "Heavy Armor" to strengths, Keep it no hyperdrive
Option 5 - Keep it as an interceptor, Keep maneuvering1, keep speed 1, remove the "repeating" modifier from the weapons systems, make defense 8 without shielding or 10 with shielding, change squadron count to 9, add "heavy armor" to strengths, keep it no hyperdrive
Option 6 - Keep it as an interceptor, keep speed 1 and maneuvering 1, Keep the "repeating" modifier from the weapon systems, Keep armament rating at 14, make defense 8 without shielding or 10 with shielding, Change Squadron count to 12, Add "Heavy Armor" to strengths, Keep it no hyperdrive, add heavy firepower to strengths, do 20 posts development.
 
[member="Reshmar"]

Thanks.

Ok, I edited all the things you asked, removing the weapon's repeating qualities, and changed the squadron count to 9. I had it on "1" intentionally; I was kinda hoping that would balance things out with the weapon armament. This wasn't meant to be sent in squads but moreso as a single thing. :) I added the defense, kept the quadranium steel, and a standard sheild package. Thanks!
 
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