Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship DAS "Spore" Starfighter - Defense Platform Configuration

Status
Not open for further replies.
expanse.png
Defense Platform configuration DAS "Spore" Starfighter after launching it's built in Ion Point-Defense Cannon...
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Defense Platform
  • Length: 8m
  • Width: 8m
  • Height: 8m
  • Armament: Extreme (One f-9 Heavy Ion Cannon, Four Seeker Mine Launchers [2 Seeker Mines Each]
  • Defenses: Extreme (Quadranium Steel Hull, Quadranium Steel Armor Plating, Sensor Decoy, and Sensor Scrambler)
  • Squadron Count: Low: 7 (Larger Mass/Volume)
  • Maneuverability Rating: Very Low (May rotate for efficient firing positions, or to change orbit to dock more efficiently)
  • Speed Rating: None (Set to orbit Girth of Gluttony, docks via tractor beam)
  • Hyperdrive Class: N/a
STANDARD FEATURES
  • Quadranium Hull
  • Droid brain
  • Navigation system
  • Targeting systems
  • Seeker Mine friendly transponder code
ADVANCED SYSTEMS
  • Heavy Ion Cannon - The Defense Platform makes use of an incredibly heavy heavy ion cannon for a ship of its class, and it backs it up with rather disabling firepower. It took some measure of engineering ensuring the cannon fit and was reasonably powered by this vessel, but once this was accomplished however, the small heavily defended platforms would act almost in substitution for armament on the Girth of Gluttony.
  • Sensor Decoy/Scrambler - In order to mitigate the issue of immobility, the Defense Platform employs the use of Sensor Scramblers to make it more difficult to target, and in the case of missiles and torpedoes, uses launch-able sensor decoy's in order to distract any incoming guided projectiles.
Strengths:
  • Powerful Defense Platform - With a Heavy Ion Cannon well worth its salt taking up most of the available space on the vessel, this defense platform is a buoy of death ill-advised to cross with a starfighter in its sights. This coupled with Seeker Mine launchers, creates a defensive aura ill-advised to cross.
  • Highly Modular - Each ship is essentially the same as the Interceptor, except with extra ship components attached to it in increasing layers, by the Girth of Gluttony, equipped to modify the DAS Starfighter mid-battle. It can serve a variety of roles in a relatively short period of time, starting as an starfighter with its modest armament, serve most of the battle as a Defense Platform, and finish the battle as a bomber. The process of exchanging chassis mid-battle mostly depends on how its docking, and how far down "the chain" of upgrades it is going. For example, it will take a while (approx. 5-7 minutes) for a Defense Platform to dock via tractor beam as opposed to an interceptor (between 1-4 minutes depending on position). It will also take longer to turn an Interceptor into a Defense Platform, with an average of 5 minutes per layer that needs to be added (15-20 minutes), although it is slightly shorter at 3 minutes per layer that would need to be removed from a Defense Platform, into an interceptor (9-12 minutes). Any sort of battlefield damage will extend the process further, meaning it could potentially take as long as half an hour to change a damaged Defense Platform into another configuration.
  • Seeker Mine Transponder Codes - Transmitting these codes, this vessel will not be targeted by friendly Seeker Mines, allowing it to traverse the defensive aura of Defense Platforms, giving the other configurations of the DAS Starfighter cover to pass through unharmed that prevents enemy pursuit.
Weaknesses:
  • Immobile Defense Platform - Set in orbit around the Girth of Gluttony it is intended to protect, it follows a set trajectory with little variation, making it much easier to target from a distance, even with its sensor scramblers, and countermeasures.
  • No Hyperdrive - If the Girth of Gluttony ever needs to retreat, all ships deployed will immediately be left for dead, as there is no way for any of the ships to jump to Hyperspace. Additionally, it is a strictly space-borne craft, and is unable to enter atmosphere.
  • Seeker Mine Bypass - The mines deployed by the Defense Platform configuration are a special variety that target and move towards ships that enter within a targeting radius. However, since so many friendly ships would be operating around these mines, the DAS Starfighters were outfitted with "Friendly" Transponder Codes to exclude them from the mine's targeting parameters. However, since these codes are not overly secure, it would be conceivable for a starfighter pilot to receive this codes, and transmit them the same DAS Starfighters, thus rendering the Seeker Mines inert and useless against them.
Description: The Girth of Gluttony was at its core, more of an experiment than it was a true warship. It was the dream of a paranoid Emperor who wanted a sanctuary that could last on its own forever, and overwhelm any threat to him with a surprisingly volatile and unpredictable force to gain the upper hand. If you didn't know what your enemy could field, it became more difficult to counter it, and that was the strategy in the design of the Droid Adaptive Swarm Starfighter.

With multiple form-factors with vastly different roles, and a ship that could change them relatively quickly on the fly, one became unlikely to see the same fleet composition twice, and what worked once to counter it may not counter it a second time. With multiple chassis that could be added on top of old ones, or easily removed, the DAS Starfighter is the ultimate proprietary starship, allowing a fleet full of them to change and adapt on the fly as the needs of a battle changes.

If the enemy is fielding formidable capital ships with little starfighter compliment, there will be many more bombers than is typical with fewer escorts. If the enemy fields a great deal of starfighters or powerful starfighter squadrons, more starfighters, interceptors, and defense platforms will be present. Perhaps the enemy started out with a healthy compliment of starfighters, which dwindled as time went on, allowing the bulk of the DAS Starfighter forces to take the opportunity to risk more bombers to take out the bigger fish. Or perhaps the Girth of Gluttony is looking to retreat from a battle but is not yet ready to withdraw, it could "hunker down" with a great number of Defense Platforms and hopefully mitigate any daring pilots from approaching for risk of overwhelming destruction.

The changes of course, despite their easier modularity, still take some amount of time, which may take longer if a starfighter docks with considerable damage. Such damage may penetrate through multiple chassis types, and would be forced scrap nearly all of them before applying a new desired chassis type. Since this is subject to time, not all starfighters can be deployed at once all of the time, and their numbers may be reduced due to a need for repairs or chassis changes, or by casualties that could not make it back to a hangar. The loss of casualties is slightly mitigate by the Girth of Gluttony's large host of Tractor Beams dragging debris into its cargo holds for molecular processing, but on any other vessel without similar support it may struggle to field a full compliment for long.

The DAS Starfighters are more known more colloquially as "Spores", considering their appearance flooding out of the Girth of Gluttony's spherical hull and spreading out around it like a web of stellar mycellium.


Author's Notes:
  • This is not "exactly" a new ship. This submission is intended to be an update to the original submission found here: starwarsrp.net/topic/18616-spore-class-droid-starfighter/. I've kept to the spirit of the submission, but I have taken some major liberty to make changes to this that I did not like about the original, and added some unique changes that make the design more useful.
  • I've added some pretty unique and likely unprecedented features to this modular starfighter, so I understand completely if work needs to be done to acquire them, though I do think this is fairly balanced on its own with the drawbacks I've created.
 
[member="Darth Voracitos"], I realize that the underlying chassis/design of this ship is standard for all versions of the vessel, and that ships can be modified or changed into the different variants. However, these variants are so different from each other in most attributes and ratings that I think each variant should be a separate submission.



Darth Voracitos said:
Affiliation: The Girth of Gluttony, The Sith Empire
For these submissions, if you'll change the affiliation strictly to "The Girth of Gluttony", as limited production is explicitly supposed to be more narrow than major factions now.
 
[member="Gir Quee"] Understood, and I'll see what I can do to separate these out, and tag you once this one is ready. Question though, can I make all submissions here but divide them out using spoiler tags? I know the factory is different, but I seem to remember you were allowed to do that in the NPC forum (at least used to be able) when making multiple related individual NPC's, and don't know if that applied to everything or not.

Thank you again for your time :)
 
[member="Gir Quee"] Ah damn, and I just finished putting all their individual technical specs into spoilers lol

Alright, I'll get working on that then. This submission will be intended for the Defensive Platform then, as that is the most ambitious of the configurations I would think.

Do I have permission to create more than the maximum of three submissions per factory forum in this case? (Unless that's an old rule I wasn't aware of changing...)
 
[member="Darth Voracitos"], unfortunately, we'll have to stick to three at a time. Considering that you posted all of these at the same time though, I will pick up the next two immediately as you post them.
 
Darth Voracitos said:
Light Ion Point-Defense Cannon - The Defense Platform almost looks hilarious silly, as an almost literal floating cannon. It was no small matter of design engineering to reduce the size of the cannon and to likewise mount it to a mobile power-source strong enough for a single cannon. Once this was accomplished however, the small heavily defended platforms would act almost in substitution for armament on the Girth of Gluttony, the vessel it was primarily designed for.

Point defense weapons are typically starfighter grade, meaning that a point-defense ion cannon as on the canon Vindicator-class cruiser isn't any different than the ion cannon found on a Y-wing.

If you're looking for an ion cannon that is sort of midway between a starfighter-grade and capital ship grade weapon, my suggestion would be the F-9 Heavy Ion Cannon. At 2 metric tons, it's a pretty hefty weapon for a ship this size, but it's also just small enough that some fighters and light freighters can mount it. While it's definitely more powerful than standard starfighter ion cannons, it probably isn't as powerful as the average capital ship ion cannon either.



Darth Voracitos said:
Highly Modular - Each ship is essentially the same as the Interceptor, except with extra ship attached to it by the Girth of Gluttony, equipped to modify the DAS Starfighter mid-battle. It can serve a variety of roles in a relatively short period of time, starting as an starfighter with its modest armament, serve most of the battle as a Defense Platform, and finish the battle as a bomber.
Tell me a little bit more about this process and how long takes to transition from one type to a different type.

To clarify, the "extra ship attached to it" isn't actually another starship, but rather additional components added to the base interceptor version?



Darth Voracitos said:
Squadron Count: Low: 7 (Larger Mass/Volume
If you want, this could be "8" per the template, but if you're set on "7", I'm fine with that too.
 
This is what I added for Highly Modular on submissions:

  • Highly Modular - Each ship is essentially the same as the Interceptor, except with extra ship components attached to it in increasing layers, by the Girth of Gluttony, equipped to modify the DAS Starfighter mid-battle. It can serve a variety of roles in a relatively short period of time, starting as an starfighter with its modest armament, serve most of the battle as a Defense Platform, and finish the battle as a bomber. The process of exchanging chassis mid-battle mostly depends on how its docking, and how far down "the chain" of upgrades it is going. For example, it will take a while (approx. 5-7 minutes) for a Defense Platform to dock via tractor beam as opposed to an interceptor (between 1-4 minutes depending on position). It will also take longer to turn an Interceptor into a Defense Platform, with an average of 5 minutes per layer that needs to be added (15-20 minutes), although it is slightly shorter at 3 minutes per layer that would need to be removed from a Defense Platform, into an interceptor (9-12 minutes). Any sort of battlefield damage will extend the process further, meaning it could potentially take as long as half an hour to change a damaged Defense Platform into another configuration.

Hopefully that clears things up on that front, because yes, it is adding/removing ship components until it becomes one of the other configurations of the Starfighter.

I am content with seven :)
 
Darth Voracitos said:
Defenses: Extreme (Quadranium Steel Hull, Quadranium Steel Armor Plating, Anti-Ordinance, Sensor Scrambler, and One Modified Light Ion Point-defense Cannon)
If you'll move the "ion point-defense cannon" to the weapons section please.

Tell me a little bit more about the "anti-ordinance" and "sensor scrambler" or link to their articles or submissions please.

These same systems should also be mentioned in the "Advanced Systems" area of this submission.
 
[member="Gir Quee"] sorry, thought I already did that, must've missed it!

I've linked the Sensor scramblers, and since I couldn't seem to find any anti-ordinance flares on wookieepedia, I traded them out for Sensor Decoy's to achieve the same effect, and added both to advanced systems!
 
Darth Voracitos said:
Defenses: Extreme (One f-9 Heavy Ion Cannon, Quadranium Steel Hull, Quadranium Steel Armor Plating, Sensor Decoy, and Sensor Scrambler)
If you'll omit the F-9 heavy ion cannon from the defenses section here. I realize that this may be used defensively, but ultimately, all items designed specifically as weapons should be listed solely in the armament section.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom