Amelia Deathman
Scientist of Death
Deathtech Incorperated! We make the tech. You make the bodies! Thank you for choosing to take a gander at our line of death dealing equipment. Below will be Links to the available slugthrowers, blasters and ammunition. Also there will be melee weapons available in the near future. Please take your time to browse through our holonet site here and see what catches your fancy.
Disclaimer: Deathtech Incorperated will not accept any responsibility if the use of our products gets you maimed, shot, stabbed, gouged, flayed, or otherwise injured. We will however offer you a discount on our upcoming prosthetics and cybernetic enhancements.
Inventory:
ARMOR
SLUGTHROWERS
BLASTERS!!!!
MELEE/RANGED MELEE!
VEHICLES!
Disclaimer: Deathtech Incorperated will not accept any responsibility if the use of our products gets you maimed, shot, stabbed, gouged, flayed, or otherwise injured. We will however offer you a discount on our upcoming prosthetics and cybernetic enhancements.
Inventory:
ARMOR
Mk1 Medium Armor ( 1300 credits bulk orders by contract only)
The Mk1 Medium armor will protect you from danger. Period.
MK ll Heavy Armor "Akaan Gaid" (1700 Credits per unit Bulk orders by Contract only)
Akaan Gaid ( War Plate) 'Nuff said.
The Mk1 Medium armor will protect you from danger. Period.
MK ll Heavy Armor "Akaan Gaid" (1700 Credits per unit Bulk orders by Contract only)
Akaan Gaid ( War Plate) 'Nuff said.
RR-14 (2500 credits per single unit, 10000 credits per crate of 5 units)
A 7.62x36mm modular assault rifle. Standard Rifles come with a sling, three magazines, and a hardcase for storage. The magazines are sold empty.
7.62x36 ammunion(100 credits for 50 rounds of basic ammunition. 1000 rounds of basic for 1500 credits.)
7.62x36mm ammunition with all sorts of applications.
Explosive anti armor rounds with a tungsten penetrator for the use of taking down those pesky lightly armored units.( 150 credits for 50 rounds, 1550 credits for 1000 rounds.)
Tear gas for those times you want to kill your target later in the comfort of your own ship or other location of your choosing. (125 credits for 50 rounds, 1250 for 1000 rounds)
Anti-personel half jacket rounds for when you want to put that soft target down for the count or when you want to go hunting for womprats or gundarks. (110 credits for 50 rounds, 1100 for 1000 rounds)
Incendiary rounds for those times when you just wanna watch the world burn. (200 credits for 50 rounds, 1750 credits for 1000 rounds)
S.L.A.P Ammunition (Prices vary by caliber)
S.L.A.P ammunition is meant for the little man to take out the big man. Got a pesky security force problem? Use S.L.A.P. Want to stop a ground transport? S.L.A.P em. Got a armormech problem? Reach out and S.L.A.P that sucker!
M107a1 "Headhunter" Sniper system(3000 credits for a single unit, 12500 for a crate of 5 rifle systems.)
The only 50 cal you will ever need. The M107a1 anti-material sniper system is the cutting edge in long range slugthrower weaponry. If you can see it you can take it out of the game. With the muzzle brake threaded for a Deathtech manufactured sound supressor you can do so next to a sleeping huttling. Use it with the confidence of knowing that engine block you shoot will never be opperable again.
RR-90 Personal Defense Weapon (1950 credits for a single unit , 5500 credits for a crate of 5 units)
The RR-90 Personal Defense Weapon is a uniquely designed weapon for those who want protection without being overtly armed. Built in optics and standard submachine gun attachments give you to ultimate customizable PDW. Buy one today and I will throw in 2 extra magazin3s fully loaded fo4 a total of three 50 round magazines!
RR-5 Magnum Pistol ( 700 credits for one unit 2000 credits for a crate of 5 units)
The RR-5 magnum pistol is the only hand cannon you will ever need. An internally suppressed .50 caliber handgun with the ability to link with your helmet's heads up display for pinpoint accuracy. Why use any other handgun! Comes with a hardcase for easy storage and two, count em, two magazines! Pick one up today!
RR-5B Bladed Magnum (1000 credits per unit 5000 per crate of five units)
Exactly the same as the RR-5 Magnum Pistol except it now has a bayonet blade.
RR-245 Squad Automatic Weapon (2600 credits per unit and 13000 credits for a crate of five)
The RR-245 SAW is exactly what you think it is a big karking gun. This gun will cut through the armor of most enemy infantry. 100 rounds of 7.62mm ammo to tear through the bad guys...or good guys we don't discriminate here at Deathtech Incorperated.
A 7.62x36mm modular assault rifle. Standard Rifles come with a sling, three magazines, and a hardcase for storage. The magazines are sold empty.
7.62x36 ammunion(100 credits for 50 rounds of basic ammunition. 1000 rounds of basic for 1500 credits.)
7.62x36mm ammunition with all sorts of applications.
Explosive anti armor rounds with a tungsten penetrator for the use of taking down those pesky lightly armored units.( 150 credits for 50 rounds, 1550 credits for 1000 rounds.)
Tear gas for those times you want to kill your target later in the comfort of your own ship or other location of your choosing. (125 credits for 50 rounds, 1250 for 1000 rounds)
Anti-personel half jacket rounds for when you want to put that soft target down for the count or when you want to go hunting for womprats or gundarks. (110 credits for 50 rounds, 1100 for 1000 rounds)
Incendiary rounds for those times when you just wanna watch the world burn. (200 credits for 50 rounds, 1750 credits for 1000 rounds)
S.L.A.P Ammunition (Prices vary by caliber)
S.L.A.P ammunition is meant for the little man to take out the big man. Got a pesky security force problem? Use S.L.A.P. Want to stop a ground transport? S.L.A.P em. Got a armormech problem? Reach out and S.L.A.P that sucker!
M107a1 "Headhunter" Sniper system(3000 credits for a single unit, 12500 for a crate of 5 rifle systems.)
The only 50 cal you will ever need. The M107a1 anti-material sniper system is the cutting edge in long range slugthrower weaponry. If you can see it you can take it out of the game. With the muzzle brake threaded for a Deathtech manufactured sound supressor you can do so next to a sleeping huttling. Use it with the confidence of knowing that engine block you shoot will never be opperable again.
RR-90 Personal Defense Weapon (1950 credits for a single unit , 5500 credits for a crate of 5 units)
The RR-90 Personal Defense Weapon is a uniquely designed weapon for those who want protection without being overtly armed. Built in optics and standard submachine gun attachments give you to ultimate customizable PDW. Buy one today and I will throw in 2 extra magazin3s fully loaded fo4 a total of three 50 round magazines!
RR-5 Magnum Pistol ( 700 credits for one unit 2000 credits for a crate of 5 units)
The RR-5 magnum pistol is the only hand cannon you will ever need. An internally suppressed .50 caliber handgun with the ability to link with your helmet's heads up display for pinpoint accuracy. Why use any other handgun! Comes with a hardcase for easy storage and two, count em, two magazines! Pick one up today!
RR-5B Bladed Magnum (1000 credits per unit 5000 per crate of five units)
Exactly the same as the RR-5 Magnum Pistol except it now has a bayonet blade.
RR-245 Squad Automatic Weapon (2600 credits per unit and 13000 credits for a crate of five)
The RR-245 SAW is exactly what you think it is a big karking gun. This gun will cut through the armor of most enemy infantry. 100 rounds of 7.62mm ammo to tear through the bad guys...or good guys we don't discriminate here at Deathtech Incorperated.
RB-23 "Cauterizer" Riot Scatter Blaster (1500 credits for a single unit, 10000 credits for a crate of 10 units)
The RB-23 "Cauterizer" Riot Scatter Blaster is the perfect handheld scatter blaster for taking down both rioters (stun setting) and groups of advancing enemy formations. Empty the 6 shot power cell into the formation and that formation will break or be riddled with holes. The stun setting will drop a wookie easy enough and other than a follow up shot you won't need anything else. Pick one up today!
RB-735 "Equalizer" Repeating Blaster (3000 credits per unit 15000 per crate of five units)
The RB-735 is a Medium Repeating Blaster meant to be used as an emplacement, mounted on a vehicle, or even carried by the more burly soldiers. Easily deployable by only one soldier or enforcer, this weapon can easily supress the enemy's advancement. With it's high ammo capacity and rate of fire keeping it accurate for point targets is unnecessary. Mounting can be done with a separate purchase from Deathtech Incorperated.
RB-75 "Buzzsaw" Assault Blaster Rifle ( 2010 credits per single unit, 15000 credits for a crate of 5 units)
The RB-75 is the top of the line in blaster rifle tech. Owning the "Buzzsaw" will not only garner fear on the battle field but also respect off of the battlefield. Easy to wield and light in battle means clearing those corridors will be easier than liking a Zeltron. Hold down the firing stud and watch the bodies drop like flies. Flick it over to semi for accurate target drops. Each unit comes with a sling, a power cell, and a hardcase for easy storage.
Ravage Heavy Blaster Pistol (1100 Credits per unit Bulk orders by contract.)
RB-081 Perpetrator Multi-Munitions Rifle (1300 Credits per unit Bulk orders by Contract only)
The RB-23 "Cauterizer" Riot Scatter Blaster is the perfect handheld scatter blaster for taking down both rioters (stun setting) and groups of advancing enemy formations. Empty the 6 shot power cell into the formation and that formation will break or be riddled with holes. The stun setting will drop a wookie easy enough and other than a follow up shot you won't need anything else. Pick one up today!
RB-735 "Equalizer" Repeating Blaster (3000 credits per unit 15000 per crate of five units)
The RB-735 is a Medium Repeating Blaster meant to be used as an emplacement, mounted on a vehicle, or even carried by the more burly soldiers. Easily deployable by only one soldier or enforcer, this weapon can easily supress the enemy's advancement. With it's high ammo capacity and rate of fire keeping it accurate for point targets is unnecessary. Mounting can be done with a separate purchase from Deathtech Incorperated.
RB-75 "Buzzsaw" Assault Blaster Rifle ( 2010 credits per single unit, 15000 credits for a crate of 5 units)
The RB-75 is the top of the line in blaster rifle tech. Owning the "Buzzsaw" will not only garner fear on the battle field but also respect off of the battlefield. Easy to wield and light in battle means clearing those corridors will be easier than liking a Zeltron. Hold down the firing stud and watch the bodies drop like flies. Flick it over to semi for accurate target drops. Each unit comes with a sling, a power cell, and a hardcase for easy storage.
Ravage Heavy Blaster Pistol (1100 Credits per unit Bulk orders by contract.)
RB-081 Perpetrator Multi-Munitions Rifle (1300 Credits per unit Bulk orders by Contract only)
MELEE/RANGED MELEE!
M-02 Stun Chain (1000 credits for a single unit, 4500 credits for a crate of 5 units)
M-02 Stun chain is a beast of a stun weapon. You wanna keep that target from doing pretty much anything? Wrap em up with the stun chain and turn it on. After that just sit back and watch the fireworks.
M-02 Stun chain is a beast of a stun weapon. You wanna keep that target from doing pretty much anything? Wrap em up with the stun chain and turn it on. After that just sit back and watch the fireworks.
VEHICLES!
DTI-60 Rail Battle Tank ( 40 million credits per tank. Bulk production only through agreeded upon contracts)
The DTI-60 Rail Battle Tank will mow down even the sturdiest of buildings and kill the troop transport behind said building. Got a pesky tank blowin away your troops? This will stop it from harassing you.
The DTI-60 Rail Battle Tank will mow down even the sturdiest of buildings and kill the troop transport behind said building. Got a pesky tank blowin away your troops? This will stop it from harassing you.