Star Wars Roleplay: Chaos

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Approved NPC Defector Veterans

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OUT OF CHARACTER INFORMATION
  • Intent: To create a Heavy trooper unit


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GENERAL INFORMATION
COMBAT INFORMATION:
  • Unit Size: Large
  • Unit Availability: Rare
  • Unit Experience: Veteran
  • Equipment: Range Finder. Med Kit. Burn kit.
Ranged:

Rifles

Blaster Carbines:
Elemental Assault Carbine Type 1OR Hydro-Electric Blaster Carbine Type 1 OR Percival-Series Radiation Carbine OR House Io C.D.M.D.C.

Assault Rifles:
Civil Defense Incendiary Rifle OR House Io Assault Radiation Blaster Model 1 OR Laufey-21 Cryonic Assault Disruptor

Slugthrower:
House Io Battle Scout Rifle OR GWE-001

Sniper:

Hydro-Electric Sniping Blaster

Slugthrower:

Gun-Works Sniper Rifle

Pistols

House Io Stormtrooper Blaster Pistol

Slugthrowers:

Epican Semi-Auto Pistol (Silencer-Equipped)

OR

Heavy Weapons

House Io Sniping Launcher OR Assault Concussion Rifle OR House Io Assault Radiation Repeating Blaster OR RD-4 Grenade Launcher OR Radiation Cannon OR EFR Heavy Blaster

Thrown:

Ordinance (Light)

Type-007 Thermal Detonator (2), Type-007 Swell Detonator (1)

OR

Ordinance (Heavy)
Gulag Era Incendiary Grenade (1)
Radiation Grenade (2)

Melee

Citizen Energy Sword

Support

Droids:

Nuetralizer Model 1 (Generally 1 Per Squad)
Model 1 Equipment:
SFOR Carbine OR Nuetralizer Disruptor Model 1 OR DC-15N OR House Io C.D.M.D.C.
Citizen Energy Sword


Medical Nuetralizer Model 1 (Generally 1 Per Squad)
Medical Nuetralizer Equipment:
Regenerative Enzyme Treatment A (Ten Vials)
Healing Blaster Type A OR Io-Series Laser Carbine
Bacta-Works Capture Pistol


Crisis Nuetralizer Model 1 (Typically 1 Per Squad)
Crisis Nuetralizer Equipment
Type 4 Energy Sword
Elemental Assault Carbine, Type 1


Diplomatic Nuetralizer Model 1 (Often 1 Per Squad)
Diplomatic Nuetralizer Equipment
Type 5 Energy Sword
Mobius Pistol
Banshee Sonic Carbine


Support Nuetralizer Model 1 (Often 1 per Squad)
Support Neutralizer Equipment:
Automatic Civil Defense Laser Disruptor
Type 2 Energy Sword
Witchtaker Pistol


Chaplain Nuetralizer Model 1 (Typically 1 per squad)
Chaplain Nuetralizer Equipment:
Type 2 Energy Sword OR Type 3 Energy Sword
Enclave's Herald


General Purpose Nuetralizer Model 1 (2 per Squad generally)
General Purpose Nuetralizer Equipment:
Type 2 Energy Sword
Ultralight Ion SAW Type 1

Fortress Nuetralizer Model 1 (Special Missions Only)

Worm Nuetralizer Model 1 (Special Missions Only)



Vehicles:

House Io Military Transport
Aerial Neutralizer Model 1
Lancelot-Series LBT

Starships:
House Io Corvette OR House Io Star Destroyer OR Moonlighter Hauler


Armor:

Rebecca-Series Light Battle Suit OR Green Knight Armor

Equipment

Sith Energy Shield
Concealed Escape Kit
2A Enviro Tent
Universal Recharger
Portable Heater
Saltwater Converter

Med Kit Contents:

Soldier Survival Solution (Two Injections)
Military Aid Kit

Cybernetics

Comprehensive Cybernetic Enhancement Level 1
Sword-Herald Nerve Enhancement System
Sword Herald Reflex Implant
Synth-Limb Weapons Platform (Left Arm)
Bio Organic Sonic Organ (Throat)
Hi-Sense Enhanced Eyes (Both Eyes)
Drug Processing Implant

Synth Limb Weapons:

Nuetralizer Claws
Bio-Organic ARC Caster
Bio Organic Repulsor Cell

Genetic Enhancements:

Biorestoration Glands

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  • Combat Function: These soldiers specialize in fighting against large numbers of opponents, whether solo or in groups, with an emphasis on hunting and slaying enemy Special Forces Units and enemy Force Users, and can operate in nearly any hazardous environment
  • Force Abilities (Force User Units Only): None
Strengths:
  • Droid Support: Defector Veterans usually have support from extremely dangerous Nuetralizer Units, each specialized to assist them in combat, medicine Communication/Diplomacy, or Engineering and repairs, or even disposing of enemy Force Users
  • Psycho: These are veterans of House Io, once among the craziest, most unpredictable, and most vicious of The Minor Factions. Every last one of them is capable of brutally killing vastly larger numbers of even experienced soldiers in fits of blackout psychotic rage that was trained into and encouraged by Laertia's Droid Children through the use of excessively lethal weapons and honed aggression training, maximizing the application of violence to take on many kinds of very deadly opponent. An individual is often so deadly up close larger numbers will often try to keep their distance or resort to ambush tactics. They display a horrific tenacity in the most severe hazardous environments imaginable, able. There is nowhere they are not willing to fight or pursue an opponent
  • Panic Inducing: Over the decades, House Io survivors gained a reputation for cruelty and ruthlessness, that, combined with focused explosions of direct violence, have made even relatively small squads a potential source of anxiety and dread for even other veteran units, as it is well known that their faction is willing to deploy extremely dangerous, painful, lethal weapons along with notoriously inhumane tactics to kill opponents, often relying on some of their more specialized droids to assist. Lesser skilled squads may potentially simply retreat rather than pick a fight with even a lone example, and even units of similar size, experience and skill may potentially think twice before attempting to engage even a depleted squad.
  • Tight Knit: Alone, a single, fully trained Io Veteran is always a danger: With a full strength Squad, they potentially pose a threat to multiple platoons of less experienced soldiers. At Platoon Strength, they can potentially pose a deadly threat even to larger, just as experienced units. If in even larger groups, entire cities may be under threat
  • Fearless: Veterans will fight anyone and anything that picks a fight with them, no matter how powerful or how much larger the threat is. They will fight it solo or in groups, with no weapon or armed to the teeth. They are extremely difficult to affect with Force Illusions, Force Fear, Force Horror, Force Insanity, Tear Knowledge, Mind Tricks, Force Persuasion, Torture by Chagrin, Torture in general, and can even resist high strength applications of Drain Life and Death Field due to having such strong wills for a brief period, and have been known to keep fighting at a psychotic level even if fatally wounded. In short, if you get into a fight with one, only one of you is potentially leaving.
  • Mage Killer: House Io Citizen Soldiers were trained to fight and resist Force Users every day of their existence. Their leadership was dominated by those who actively encouraged them to research the subject on their own, and all of their training was led by droids specifically built to kill Force Users in particular. A Jedi Hunter curriculum was worked into the public education system from Kindergarten to College. They know things about killing Jedi and Sith that would surprise not just Mandalorians, but Veteran Sith Assassins as well as Jedi Shadows at them having such extensive academic and practical knowledge. They shine in engaging heavily combat oriented Force Users such as Jedi Weapon Masters and Sith Marauders or their lesser equivalents, and have a better than excellent chance of killing either in direct, one on one combat, either if solo or in groups. They possess an encyclopedic knowledge of Lightsaber Fighting Styles, the many variations of Lightsabers, as well as each variant's weaknesses, along with being able to cross evaluate the strengths and weaknesses of each variant paired with a comparable style, and are skilled in dismantling custom lightsaber fighting styles after a few minutes exposure. They are extremely skilled at defeating lightsaber users whether at ranged or melee combat, and often wield both energy and slugthrower weapons specifically made to defeat Force Users and lightsaber guards. Even if armed with an ordinary rifle, they are so good at shooting through lightsaber defenses that even veteran Soresu Users wielding not one, but two double bladed lightsabers may potentially be unsafe if fired on by a given Defector. That's not even getting into their droid support, each armed with deadly anti Force User weapons, with each squad having their own Chaplain Neutralizer to help engage particularly power Jedi and Sith Opponents. They are each skilled in Teras Kasi
  • Elite Killer: Not only are they excellent at killing Force Users, they are great at guessing the tactics of and slaying enemy SF Units, and in fact, hunting such units is their default behavior when no enemy Force Users are present
  • Enhanced: Each soldier received cybernetic and genetic enhancements over the years, making them partly lightsaber resistant, having hidden weapons and able to see in very low or infrared light, and having enhanced strength
  • Versatile: Makes full use of House Military Vessels to project power on the battlefield. They also have a shielded hazmat suit as their default gear, and heavy power armor for special operations, and their anti force users weapons are just as good for killing regular troops
  • Radical: A large number of their weapons have a radioactive basis, and they are skilled at focused, heavy irradiation of a single area if need be to kill large numbers of opponents, using their Crisis Nuetralizers to help clear a local area of radioactive contamination afterwards
Weaknesses:
  • Front towards enemy: These aren't the type for sensitive operations like taking control of a city unless in assistance to other units. These soldiers are there to lay waste to their target, whatever it is, and make it back alive in that order, having been primarily guerrilla fighters for most of their existence. Fighting to take a city, while possible, is usually an extraordinary circumstance
  • Feared: Their horrific reputation follows them, to the point certain allies might instantly believe them enemies without prior knowledge and fire on them.
  • Cyborg weaknesses: All their cybernetics are vulnerable to Ion damage, and may require specialized medical care not easily obtained in the field without one of their own Medical Nuetralizers. While all soldiers can conduct basic repairs to their cybernetics, their Droid Squad Mates may be needed for more complex repairs
  • Organic Soldiers Organic Problems: They still need to eat drink, sleep and dispose of waste
  • Training periods: It takes a long time to reach vet status. They are large enough to replace in an emergency but are generally deployed no greater in strength than a single platoon, with larger units being extremely rare and for special operations against city sized targets. They are almost always outnumbered otherwise.
  • Hard Targets: They have trouble getting past enemy fortresses, and heavy tank formations, lacking the weapons to penetrate such thick armor and specialize in engaging squad or platoon number opponents in open battlefields with a secondary emphasis on urban warfare
  • Wizard Weakness: They tend to do better against melee oriented Force Users than those who use telekinesis
HISTORICAL INFORMATION.

Defector Veterans are House Io members who split off from the faction and went to Nathans as the horrific consequences of the Cult of the Brain Demon influencing Laertia came to a head. Possibly among the most skilled and experienced Force Hunters of any faction in the modern era, Citizen-Soldiers gradually earned the fearsome reputation they gained through repeated skirmishes and full on bloodbaths with an often uncanny skill at fighting or surviving opponents who could and often did kill their fellows. Defectors adhere to the original beliefs of the faction before it's own founder corrupted those beliefs as time went on. Defectors cling to the hope that someday they might be able to somehow redeem those original beliefs, without the toxicity of the one who originally set them down for her house to follow poisoning what they thought House Io was originally supposed to be. Both Nathan and Arianna find this assertion tragic, as it reveals Laertia's own followers were more idealistic than she herself ultimately turned out to be. The Defectors answer directly to Arianna Belasko Arianna Belasko , who maintains them as a mercenary unit to supplement her husband's forces

Squad Layout

Rifle Squads:

Standard:
Riflemen (4)
SAW Support (2)
Nuetralizer Model 1 (1)
Medical Nuetralizer Model 1 (1)
Crisis Nuetralizer Model 1 (1)
General Purpose Nuetralizer Model 1 (2)
Diplomatic Nuetralizer Model 1 (1)
Chaplain Neutralizer Model 1 (1)
Support Nuetralizer Model 1 (1)

Anti-Force User:

Riflemen (3)
SAW Support (3)
Chaplain Nuetralizer (2)
Nuetralizer Model 1 (2)
Medical Nuetralizer (1)
Support Nuetralizer (1)

Counter Special-Forces

Rifleman (5)
Support Nuetralizer (2)
General Purpose Nuetralizer (1)
SAW Support (1)
Nuetralizer Model 1 (2)
Medical Nuetralizer Model 1 (1)

Grenadier Squad (Light)

Riflemen (2)
Grenadiers (3)
Medical Nuetralizer Model 1 (1)
Support Nuetralizer Model 1 (1)
General Purpose Nuetralizer Model 1 (1)
Designated Marksmen (1)

Grenadier Squad (Heavy)

Riflemen (1)
Grenadiers (4)
SAW Support (1)
Designated Marksmen (1)
General Purpose Nuetralizer Model 1 (2)
Support Nuetralizer Model 1 (1)
Medical Nuetralizer Model 1 (1)

SAW Squad

Riflemen (1)
SAW Support (4)
Designated Marksmen (1)
Medical Nuetralizer Model 1 (1)
Support Nuetralizer Model 1 (1)

Vehicle Support (Light)

Vehicle Crew (2)
Riflemen (5)
Nuetralizer Model 1 (1)
Support Nuetralizer Model 1 (1)
Medical Nuetralizer Model 1 (1)

Vehicle Support (Heavy)

Vehicle Crew (4-8)
Riflemen (7)
Nuetralizer Model 1 (2)
SAW Support (2)
Designated Marksmen (1)
Support Nuetralizer Model 1 (2)
Medical Nuetralizer Model 1 (2)

Marksmen Squad (Light)

Designated Marksmen (3)
Riflemen (2)
Support Nuetralizer Model 1 (1)
Medical Nuetralizer Model 1 (1)
General Purpose Neutralizer Model 1 (1)

Marksmen Squad (Heavy)

Designated Marksmen (5)
Riflemen (1)
SAW Support (1)
Support Nuetralizer Model 1 (2)
Medical Nuetralizer Model 1 (1)
Nuetralizer Model 1 (1)

Sniper Unit:

Sniper (1)
Nuetralizer Model 1 (1, Functions as Spotter)
Medical Neutralizer Model 1 (1)
Support Nuetralizer Model 1 (1)

Spec Ops

Riflemen (2)
Designated Marksmen (3)
Grenadier (3)
SAW Support (1)
Vehicle Crew (4-8)
Nuetralizer Model 1 (4)
Chaplain Nuetralizer (2)
Support Nuetralizer (2)
Medical Nuetralizer (1)
Diplomatic Nuetralizer (1)

Diplomatic Squad

Diplomatic Nuetralizer Model 1 (2)
Riflemen (4)
Medical Nuetralizer Model 1 (1)
Support Nuetralizer Model 1 (1)
Chaplain Nuetralizer Model 1 (1)
Nuetralizer Model 1 (1)
 
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