Star Wars Roleplay: Chaos

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Deregulation of Development Threads

As of now, Development Threads have been reduced to a platter of finite objectives. It has become clear that, as a community, we will never truly be free of development threads so I suggest that we remove as much regulation as possible. To that end, this is my blanket suggestion for all restricted materials, missions or otherwise.

Restricted Mission:

Write a story, five post minium, that explains how your character obtained the restricted material in question. If the material belongs to another faction's influence cloud, the thread must be Public and set on the Canon planet of origin.

What will this do? Open the possibility for stories that aren't busy work. I'd rather write a tale explaining how I got my Stygium secondhand by outplaying Zef Halo in strip poker than standing around watching rocks get moved. And I'd rather be able to solo my development threads than rely on the rest of the class.

Frankly, if we're going to be stuck with them, might as make them as free as possible. Thoughts?
 

Jak Sandrow

"Nobody cares for the woods anymore."
I think group dev threads should be encouraged (this is a community, after all), but solo dev threads should be a possibility. So you can outplay Zef Halo for 10 posts, OR create a 25 post solo story.

On that note, it'd be nice to have a 'solo' tag in the private role-playing section - that way we can find solo stories of others to read!
 

Vyperion

Guest
V
Jak Sandrow said:
I think group dev threads should be encouraged (this is a community, after all), but solo dev threads should be a possibility. So you can outplay Zef Halo for 10 posts, OR create a 25 post solo story.

On that note, it'd be nice to have a 'solo' tag in the private role-playing section - that way we can find solo stories of others to read!
Agreed
 
Why five posts? There's like, nothing to be gained with five posts. That seems like such a waste of time. You could phone it in or pour out your heart and get the same results.

We gonna keep sliding the slider like this, just get rid of dev system entirely and call it a day. Do it merit based. "This guy's not a douche, so let's let him have his beskar-clad NPCs." It's more prone to favoritism but honestly I think the FJs do a good job of not imparting favoritism.

#MakeChaosNotDoMeaninglessStoryThreadsAgain

#ToughenUpChaosGetUsedToBeingDeniedForDumbSubmissionsAgain
 

Jsc

Disney's Princess
Darth Metus said:
so I suggest that we remove as much regulation as possible.
Yes.

Unfortunately I'm not sure this suggestion really qualifies as harsh enough for my expectations of slashing away regulations. Sounds kinda like trading apples for oranges to me. I think I'll come back when the Factory Judges want to see a good debate about why we need Restricted Materials all together. Lulz. :p
 

Klesta

The King of Ergonomic Assessments
I understand that there is a stigma attached to dev threads for whatever reason.

Honestly, the stigma attached to dev threads is enough of a restriction to limit the potential for abuse, so that relaxing dev threads somewhat is better than nothing, even though it may lower the stigma somewhat without taking it out entirely. Yet I prefer dev threads over merit-based systems, since I feel dev threads leave much less room to favoritism. That's why I was asking about how much of an increase in subs with RMs you would expect with that deregulation.

As it stands, my support is conditional to the increase in subs with RMs not be too great. We have seen it with alchemy and Force-nexi what happens when the requirements are too lax.
 

Jak Sandrow

"Nobody cares for the woods anymore."
The purpose of dev threads is to show that you want to use a tech submission for an RP setting, not because you want to stockpile a nuke. I believe the rationale for dev threads is to show that if one can RP a story that realistically develops a piece of tech, then that person will realistically and responsibly RP with that tech in general threads.
 
[member="Klesta"] Hi Cathul, good to see ya. I don't foresee a large increase in restricted submissions. Like all lifts of restrictions (ala Master rank of this past week) there is an initial "surge" followed by an immediate settling down. The site regulates itself. Case in point, if you look at the character creation forum, there aren't 20 new Master biographies right now.

[member="Jak Sandrow"] - I prefer a five post minimum. Requiring anything more than that is unnecessary for the purpose of restricted missions. Development threads exist as a deterrent to submitting a certain materials due to its inherent strength, not as a measure of willingness to write a story for it. If you feel like going the extra mile, do so in your own submissions, but don't make others waste their time.

[member="Jay Scott Clark"][member="Ra Vizsla"]

You both know I would literally pay for development threads, in all forms, to be cut from the site. Entirely. Forever. But that hasn't happened, even after the beautiful Crusade by Tef to get rid of development threads. When the board owner himself can't kill them entirely, then I'll take what I can get in this suggestion.
 

Jak Sandrow

"Nobody cares for the woods anymore."
Darth Metus said:
Jak Sandrow - I prefer a five post minimum. Requiring anything more than that is unnecessary for the purpose of restricted missions. Development threads exist as a deterrent to submitting a certain materials due to its inherent strength, not as a measure of willingness to write a story for it. If you feel like going the extra mile, do so in your own submissions, but don't make others waste their time.
Again, I have to disagree. Development threads are a way to let people access 'premium content' on a role-playing, story-telling website. To do away with them would be to do away with the 'premium content' altogether. But then you have people putting a 'Mandalorian' tag on their character just long enough to get their beskar armor submission through the Factory, then they put whatever tag they want to on their character again.

Alternatively we could have a Dark Ages for the site, and have the Factory and Codex removed altogether (which is fine for me cause plants aren't tech but w/e).
 
Jak Sandrow said:
Again, I have to disagree. Development threads are ...
No, you don’t have to.

Before we hop back on our unicycles and continue dancing to the tune of “what is the definition of insanity”, can we read the title of the forum please.

In this forum, the number of posts-per-thread one makes should equate the number of bumholes one has. Lets make that a rule and then come back to dev threads.
 

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