Star Wars Roleplay: Chaos

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DHK 'Jedi Slayer' Rifle

2ffd88fda31b390eb2b516a0f5a18ead.jpg
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Intent: To create the signature weapon of the DHK Jedi Slayers and Sith Assassins.

Development Thread: If Necessary

Manufacturer: Kalor Tech

Model: JS-1 Rifle

Affiliation: The DHK, Sith Assassins

Modularity:

  • Longer Barrel option
  • Larger Clip
  • Opticals can be changed
  • Burst, single, and automatic mode
Production: Limited

Material:

  • Durasteel
  • EM Chamber

Classification: Rail Gun

Size: Handheld

Length: (Via Metric System)
Weight: (Via Metric System)

Ammunition Type: Anything the size of a pellet

Ammunition Capacity: 25 round clip (standard)

Effective Range: Equivalent to a standard Battle Rifle

Rate of Fire: Single, Burst, or Automatic

Special Features:

Strengths
  • Silent Firing - The EM barrel system allows shots to be fire almost completely silent
  • Unlimited ammunition - So long as something can fit in the chamber, it can be fired.
  • Hard to be blocked - Lightsabers have a hard time deflecting shots from this rifle.
Weaknesses

  • EM coil is susceptible to EMP, and if shorted out is unusable.
  • Very expensive, thus not many are made.
  • A hard bump can cause the rifle's aim to be off. At close range this won't matter as much, but farther away it will be very noticeable.

Description:


The Jedi Slayer Rifle, or JS-1, was created by Kalor Tech with one idea in mind. To kill Jedi. With the Sith Assassins main targets being Jedi or other such force users, a gun needed to be created that wouldn't be easy for a lightsaber to deflect. As such Kalor technicians took a page from the Verpine, and created a new rifle with a similar barrel to their own weaponry.

The result was a quick firing silent weapon dubbed simply the "Jedi Slayer". The clip is a simple spring magazine made to push the pellets up as each shot is used. Without the need of a bullet casing, there is no casing ejection part, making jamming almost impossible unless the barrel itself it warped.

Naturally, such a powerful weapon costs quite a bit to make, meaning not many will be found within the Galaxy as a whole. As the barrel runs on an electronic Magnet, an EMP can not only short out the barrel and have to be reset, but possibly even render it completely useless. A hard bump on the barrel can also destroy accuracy at a long range.

References:
http://starwars.wikia.com/wiki/Verpine_shatter_gun
 

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