Jack Sandrow
Writer, Character, Invasive Species
![djc10vV.png](https://i.imgur.com/djc10vV.png)
A standard Diadidon walker; visible is the armor plating (light brown), the interior musculature (dark green), the front nozzle (dark brown), and the Chyme reservoir in the back (bright green, inside translucent film). The Diadidon walker is approximately the same size and scale as the Ankathi walker.
![fSPDqhj.png](https://i.imgur.com/fSPDqhj.png)
A Diadidon walker fully retracted as an armored bulb. This walker has six-fold radial symmetry - that is, it can be divided into six equal segments using the center line as a dividing radius.
![bvn9Z7y.png](https://i.imgur.com/bvn9Z7y.png)
A view of the rear of the Diadidon walker.
![OLzBn3v.png](https://i.imgur.com/OLzBn3v.png)
The Chyme/Noxii reservoir on the back. The reservoir can grow much larger as necessary, sometimes as large as the rest of the walker.
![ANUcDSS.png](https://i.imgur.com/ANUcDSS.png)
The Diadidon walker deployed as a stationary reservoir; akin to a small tree, it can grow much larger and taller as necessary, evoking 'water tower' imagery.
![pLAKwk4.png](https://i.imgur.com/pLAKwk4.png)
A view of the entire walker; the green portion is where the walker is rooted into the ground and absorbs nutrients as necessary.
SPECIAL FEATURES
- Carries a massive payload of Chyme and Noxii fluids, and is able to adjust the concentration from one to the other as necessary; can use Chyme to repair and regenerate Sylva Vitae biotech, or spray Noxii as an anti-infantry/anti-vehicle area denial weapon.
- Designed with and for the Sylva Vitae biotech suite, and fully compatible for either a sentient pilot or a plant-based 'droid' pilot.
- Nutriset medium armor
- Sero sensor suite
- Chyme slurry
- Noxii combat fluid
- Plem cells
- C. viridis
- F. conexias
- Each walker is alive and is a living self-contained organism. Filled with a tensed web of interconnected fibers and a massive reservoir of Chyme fluid for repair and regeneration, each walker is loaded for bear and able to sustain itself for a significant period of time. In a natural environment (forests, unimproved roads, fields, etc), the walkers are capable of rooting themselves into the terrain to recharge and refuel. In addition, it is designed to root itself in such a manner that it can refuel and repair other SV biotech in the vicinity.
- Able to fold up for mass storage and increased refuel and repair rate, the Diadidon can be stored in a pod of 14 to be dropped as an entire squadron at once, or plucked individually for increased dispersal.
- Self-repairing and self-refueling, even in combat, allow it to maintain a battlefield presence for a significant time without having to retreat for resupply.
- A massive supply of Chyme/Noxii gives it versatility as both a repair vehicle and a weapons platform.
- Almost entirely self-automated, as one singular symbiotic organism, requiring a crew of 1 to operate.
- Fully organic biotech is almost invisible to standard detecting technology.
- As a highly articulable walker, it is slower than treaded or wheeled designs of similar proportions, but far more precisely maneuverable. Six legs over its entire surface keep it functional even if tipped over or if some legs have been severed.
- Clawed feet are capable of scaling sheer walls and cliffsides, for intrusion into even extreme environments
- Organic construction requires supplementing fuel and energy; it cannot maintain battlefield presence for a greatly extended period of time.
- Force-sensitive design requires that the vehicle never enter a Force void. The walker will lock up and become inoperative otherwise.
- Force-based propulsion and construction is slower and heavier compared to contemporary technology, and also falls under the latter mentioned weakness of inoperability in a Force void
- The construction of the walker necessitates a much slower overall movement speed than treaded or wheeled designs; this walker is useless as a 'blitzing' vehicle.
Designed after insect physiology and Sylva Vitae biotech theory, the Diadidon walker is Sylva Arma's version of a repair vehicle. In keeping with Sylva Vitae 'every vehicle is its own discrete organism', the Diadidon is itself a fully living symbiosis of plants and fungi, all working together as one unified weapon. The walker can be controlled with a plant-based 'droid' pilot fused to the system, or be commanded by a sentient pilot physically sitting within.
Each Diadidon unfurls itself from an armored pod, using plant-based musculature as an organic movement system. The armor maintains as part of the walker's physiology, and is self-repairing (to a point) based on the nutrients stored within the walker. The weapon ports extrude from the main body, forming their shapes as needed, and other segments unfurl into full length claw-tipped legs. Each walker can take time to root into the ground, absorbing local nutrients to refuel and rearm without having to leave the area of operation. It can also completely fold back up into an armored pod for increased resilience, for burying and concealment, or for redeployment as necessary. In addition, the Diadidon in particular is also designed for rooting in place as a refueling pod, for soaking up the nutrients of the local area and redistributing it as Chyme for other Sylva Vitae biotech.
Out Of Character Info
Intent:
To craft a combination combat vehicle/resupply platform for Sylva Vitae's biotech arsenal
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
N/A
Technical Information
Affiliation:
Sylva Vitae
Model:
"Diadidon" Mobile Refueling/Suppression Platform
Modular:
No
Material:
'Nutriset' Medium Armor, 'Sero' biotech interface, 'Chyme' nutrient slurry, 'Noxii' combat fluid, Plem cells, C. viridis, F. conexias
Movement:
Quadrupedal
Armaments:
Chyme/Noxii spray cannon
Vehicle Type:
Walker
Vehicle Role:
Other
Defense Rating:
High
Traction Rating:
Very High
Top Speed Rating:
Average
Braking Power Rating:
Very High
Corner Speed Rating:
Very High
Speed Rating:
Average
Acceleration Rating:
Low
Balance Rating:
Average
Maneuverability Rating::
Average
Energy Resist:
High
Kinetic Resist:
Very High
Sonic Resist:
Average
Thermal Resist:
High
Radiation Resist:
Average
Other Resistance(s):
EMP: High
Sonic: High
Minimum Crew:
1
Optimal Crew:
1
Passenger Capacity:
0
Cargo Capacity:
Large