Valiens Nantaris
Head Admin
So looking through this, I've been considering editing the system's mechanics a bit. The way I'd do it would be to have each weapon type have a separate calculation, instead of a generic one for regular and one for long-range.
Mechanically it'd made no difference for the user, but my thoughts are like this:
My reasoning is that there needs to be some reason to have regular turbolasers, as opposed to the Wyyrlok which has 255 heavy turbolasers and no regular ones.
Thoughts?
Mechanically it'd made no difference for the user, but my thoughts are like this:
- 'Heavy' weapons such as heavy turbolasers, heavy ion and heavy warheads are more powerful, but are bad at tracking faster ships, so apply a similar modifier to them like I have for long-range.
- 'Long range' weapons retain their targeting problems.
- 'Heavy Long Range' weapons become very difficult to aim at slower ships.
My reasoning is that there needs to be some reason to have regular turbolasers, as opposed to the Wyyrlok which has 255 heavy turbolasers and no regular ones.
Thoughts?