John Locke
V U L K A N
- Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
- Image Source: Urbanwearables
- Canon Link: (Please link the canon link if applicable canon item.)
- Permissions: N/a
- Primary Source:
- Manufacturer: Locke and Key Mechanics
- Affiliation: Company Name: Locke and Key Mechanics
- Model: Direct Neural Interface
- Modularity: No
- Production: Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
- Material: Medical sensors, electronics
- A system capable of taking electrical impulses from the neural system and translating them into electronic commands.
- Able to sense and measure electrical impulses in the nervous system and translate them into electronic commands.
- Without the need to wait for the body’s muscles to respond to issue commands the Direct Neural Interface allows for a faster reaction by electronic systems.
- The system is just able to translate neural commands to action, specific actions rely on the systems it’s connected to.
- Requires training to learn the commands and to not think of them without cause which can activate systems you didn’t mean to in the middle of battle.
- Powerful magnetic fields can disrupt the sensors, rendering the system useless.
For many people controlling a basic suit of power armour was easy, you moved your limbs and the power armour would move its limbs, responding to your actions. Most modern power armours were anything but simple, they came packed with all sorts of features. From jetpacks to inbuilt weapons, sensors to remote droids, suddenly just moving your limbs wasn’t enough to control the armour and all of its functions. Companies needed to find other ways to allow people to control their power armours. Some used motion controls, certain motions, certain combinations of motions could activate abilities. Others, such as Locke and Key, fell back to using smart assistants to control the armour systems.
While a smart assistant was good, it was something that took some time to learn the preferences of the user, anything else was a best guess, and while this could be effective Locke and Key were sure they could do better.
The Direct Neural Interface was their answer to that challenge. A system utilising modern medical technology to push the bounds of the user interface. The EEG had been a mainstay of medical diagnosis for a while now, allowing medical personnel to monitor brain activity. The same monitoring though could have alternate uses, allowing a computer to effectively read your thoughts.
The Direct Neural Interface can track neural impulses and monitor them, in effect a more specialised version of the twitch controls used by other armour makers. A user only had to think a certain phrase or command and the electronic system would read it and activate the corresponding functions.
This system was not just confined to armours, but could be used on ships, or just in your office or home. Mental control of electronics was now possible for anyone who wanted it. Or just as a means of controlling your prosthetics, simpler and easier to master, the Direct Neural Interface was set to usher in a new era of technology from Locke and Key Mechanics.