The Dead God
Long has the Rimward Trade League stood as a bastion against the Sith encroachment towards the Galactic Core - but long has its stability been under threat. Both internal strife combined with consistent probing tests of Rimward Defenses has culminated in a total war esque strike against numerous vital points of the League. The Emperor's own Legion, led by his capital ship the Mors Mons, breaches the League's defenses at a thousand points. All across the nation, alarms ignite in response - only for many many more to remain silent, instantly cut off from the assault.
Most prominently, the Sith have focused their designs on two locations; Susfvi, capital of the Rimward Trade League, and Dagobah, home to one of its largest collections of Jedi. While a large contigent of Sith forces moves to cull the Jedi who rest on Dagobah, the Mors Mons and the Emperor have moved to break Susfvi. Both are critical to the dissolution of the League - a decapitating stike meant to steal from it both its government, and its sword.
Political weakness, a disjointed governmental front, numerous cults and extremists have taken this time to rise up. Many planted or supported by the Sith, many others opportunistic to declare indepedence, more still fighting for their right to survive. All of these things have broken out as riots begin to consume the League - as designed or not, by the Sith in their assault. Now, all that is left is for blood to be shed in the coming days.
As Admiral Quauhatli rallies his forces to defend the Capital, an elite team of Sith Commando and Sith Warriors besieges the Temple of Jedi Coalition to isolate the Rimward Jedi Coalition from Susefvi.
Objective 1: Fires of Susfvi
With the aid of rogue elements, the Sith Fleet was able to use concealed Hyperspace beacons to rapidly descend upon the Susefvi anchorage. Even whilst the Admiralty attempted to organise their fleets, dropships descended upon the Capitol. Local PDF, Orion Operatives, and other forces now fight amongst the streets, establishing small but firm holdouts to slow the Sith Order’s advance, buying time for VIPs and Civilians to escape.
Meanwhile, the Arbiters of Chaos in league with the Sith Lord Shrike seize upon the opportunity to launch a campaign of terror in hopes of furthering the awakening of thirsty gods and unlocking lost knowledge.
Mission Objectives (RTL):
- Secure the spaceport and councillor chambers, and hold out for reinforcements.
- Escape the Sith forces and Arbiters of Chaos
- Capture the Council Chambers
- Eradicate any resistance
- Fan the flames of chaos
Objective 2: Speranza
The Speranza is the symbol of hope for the Rimward Navy, commanded by Admiral Quauhatli leads the SSD into battle against the Sith Order fleet intent on providing cover for escaping transports and buying time for the arrival of reinforcements from their Breshig allies.
Recommended: Fleeters, Fighter Pilots, Force Users, etc.
Mission Objectives (RTL):
- Buy time for civilians and VIPs to escape the planet, and prevent the Sith from establishing a blockade.
Mission Objectives (SO):
- Destroy / Capture the Speranza
- Search and Destroy transports attempting to flee.
Objective 3: Knight Light
With Veino and Grandmaster Tiland missing and many of the Jedi Masters indisposed elsewhere; the Dagobah Temple is the weakest it has ever been. Attempting to capitalize upon this opportunity, a strike team of Sith laid siege to the Temple, hoping to cut it off from assisting their Rimward allies and perhaps claim a few heads along the way.
Jedi Knight Pyeth Raffinki leads the defense, whilst senior members of the order retreat into the council chambers to perform a ritual that they hope will halt the Sith’s advance.
Mission Objectives (RTL):
- Defend the Jedi Temple, buying time for the ritual to be completed.
- Assist in the Ritual, the Order aims to create a Wall of Light shielding the Temple from any further Sith attacks.
- Survive!