Bombshell Genius
A Djinn cluster concussion missile on its cart
OUT OF CHARACTER INFORMATION
- Intent: To provide a new generation of fighter-mounted cluster concussion missiles
- Image Source: Wikipedia
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: Genie assault concussion missile, Asmeru MIRV missile
- Manufacturer: Slayn & Korpil
- Model: Djinn cluster concussion missile
- Affiliation: Open-Market
- Modularity: Yes; can also replace the warheads by a variety of charges
- Production: Mass-Produced
- Material: Explosives, standard electronic components, plasteel casing, standard rocket components
- Classification: Missile
- Size: Vehicle-mounted
- Length: 3.57m
- Diameter: 533mm
- Weight: 1 ton
- Ammunition Type: Missile
- Ammunition Capacity: 1 (launch platforms may carry more than one)
- Effective Range: 100 km (atmosphere) Standard turbolaser range (space)
- Rate of Fire: Single action
- Delayed homing
- Ion drive
- Can overwhelm enemy point-defense
- Filling can be modified prior to deployment
- Compatible with standard assault concussion missile launchers
- Very effective against massed targets since multiple submunitions can be fired at different targets
- The bus utility decreases significantly against targets faster than a fast corvette
- Against massed fast-moving targets, its effective range is highly dependent on its angle of attack: firing a Djinn in a stern chase or even for flanking will result in a much lower effective range than attacking targets head-on
- Can be fooled by sensor jammers
- Can only be fitted in bomb bays if used in fighters
- Delayed homing may easily be back-tracked
- Limited ammunition
In large-scale engagements, it was found that the low survivability of attack craft actually favored fielding smaller numbers of larger ordnance, so that they can achieve more effectiveness prior to being killed. Given the cluster munitions already used on other platforms, it was not much of a stretch for the Djinn to feature five concussion missiles as submunitions, using a Genie casing as a bus. Due to the large size of the warhead, the bus cannot reliably fight ships faster than an average corvette on its own; the submunitions are released when the bus is within one-third standard turbolaser range of the farthest target. Several different types of warheads can be fitted inside a Djinn's five warheads: fragmentation, penetrator, HE, to name the main ones. Also they can be fitted with stun gas or ionic charges if they are needed to disable masses of organic or electronic targets, respectively, rather than to destroy them. It also includes guidance systems, as well as an ion drive, but the guidance system is otherwise not much different from a typical guidance system found in a generic assault concussion missile.
As with several missiles in use today, the Djinn features delayed homing: the operator can have the missile launched as if unguided for a set amount of time (usually 3-5 seconds, programmed when the targeting solution is being established) and then have it turn on the infrared guidance system after that time has elapsed.
Important notes: the Djinn counts for four proton bombs inside a bomb bay