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~Still Surfin
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Intent: To reduce the size, weight, and clip size of the StarWars: Battlefronts - Clone Pilot's - DN Bolt Caster.
Manufacturer: New Drever Corperation - Parmic Sector
Model: DN Bolt Caster - Small Type
Affiliation: Any
Modularity: Yes.
Production: Mass
Material: Composite Iron Frame, Thermal Resistant Barrel, & Synthetic Fiber Grip
Description: A plasma disruptor was a type of electrical weapon that utilized plasma gas to disrupt or overload the circuitry of a machine or droid.
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Classification: Plasma Disruptor Pistol
Size: Handheld
Status: Legal w/ Liscence
Length: ~ 0.6m (~ 2')
Weight: ~ 1.8kg (~ 4 lbs)
Ammunition Type: Gas Canister
Ammunition Capacity: 100
Effective Range: ~ 100 meters (~ 110 yards)
Chamber Charge Time: 1 second required to charge chamber per round
Fire Rate: Semi Automatic
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Notes: * Bolt discharges across contacted surface area over 2 seconds.
* Damaging to organic tissue.
* Chamber will not fire when submerged.
* Dissipates with zero damage upon contact with a lightsaber
* Not a quiet weapon
* Does not bounce, reflect, boomerang, or rebound between targets when charged

DN Bolt Caster S
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Intent: To reduce the size, weight, and clip size of the StarWars: Battlefronts - Clone Pilot's - DN Bolt Caster.
Manufacturer: New Drever Corperation - Parmic Sector
Model: DN Bolt Caster - Small Type
Affiliation: Any
Modularity: Yes.
Production: Mass
Material: Composite Iron Frame, Thermal Resistant Barrel, & Synthetic Fiber Grip
Description: A plasma disruptor was a type of electrical weapon that utilized plasma gas to disrupt or overload the circuitry of a machine or droid.
___
Classification: Plasma Disruptor Pistol
Size: Handheld
Status: Legal w/ Liscence
Length: ~ 0.6m (~ 2')
Weight: ~ 1.8kg (~ 4 lbs)
Ammunition Type: Gas Canister
Ammunition Capacity: 100
Effective Range: ~ 100 meters (~ 110 yards)
Chamber Charge Time: 1 second required to charge chamber per round
Fire Rate: Semi Automatic
___
Notes: * Bolt discharges across contacted surface area over 2 seconds.
* Damaging to organic tissue.
* Chamber will not fire when submerged.
* Dissipates with zero damage upon contact with a lightsaber
* Not a quiet weapon
* Does not bounce, reflect, boomerang, or rebound between targets when charged