Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved NPC Dominion heavy weapons infantry

Status
Not open for further replies.
GIs_in_Konar_Province_-b.jpg


A mortar being reloaded

[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
  • [SIZE=9pt]Intent: [/SIZE][SIZE=9pt]To provide the Dominion with heavy weapons units[/SIZE]
  • [SIZE=9pt]Image Credit: [/SIZE]Soltam K6 mortar
  • [SIZE=9pt]Links: [/SIZE][SIZE=9pt]We Come For Booty (Dominion Dom of Chiloon Rift and Irn) - The Tenth Sector Army and, with it, Jessica Med-Beq and the Dominion high command, realized the need for standardized heavy weapons units[/SIZE]
[SIZE=9pt]GENERAL INFORMATION[/SIZE]

[SIZE=9pt]COMBAT INFORMATION[/SIZE]
  • [SIZE=9pt]Availability: Common[/SIZE]
  • Deployment: Mass
  • Strengths:
  • Heavy firepower: mortars pack a heavy punch
  • Ability to defend friendly troops against a variety of threats once set up
  • Weaknesses:
  • Deployment time: As seen in the Chiloon Rift campaign, heavy weapons require significant time for deployment, during which time they are vulnerable to a variety of enemy units such as line infantry, snipers, ground-attack aircraft
  • Limited ammunition: Especially apparent with missile troopers and mortar teams, they are vulnerable in prolonged engagements when their finite amount of heavy ammunition makes them vulnerable when exhausted
  • Limited tactical mobility: The sheer weight of the equipment can make movement of heavy weapons units much more difficult on the battlefield
  • Vulnerable on the move: while in movement, a heavy weapons unit is worth even less than a line infantry unit (e.g. stormtroopers)
Description: The Chiloon Rift campaign proved that not having the full range of infantry heavy weapons units on a battlefield can be a liability, so Jessica put it upon herself to reform the heavy weapons section of the Dominion Army. It was found that a combination that would be useful in many unit-level combat situations was one platoon of missile troopers, capable of taking on both anti-tank and anti-aircraft roles due to the multipurpose nature of the MiniMag PTL missile launchers, fielding thirty launchers with 6 support personnel responsible for the maintenance and the resupply of the ammunition on the field. Similarly the mortar platoon features six Jairdain mortars, each manned by five people, with six support personnel, capable of providing field artillery in devastating amounts at range. Finally, the machinegun platoon, comprising 15 heavy machineguns, each manned by two soldiers, and six support personnel accompanying it, for a total of 108 men across the company.
  • Of course, there are drawbacks to using heavy weapons: as seen in the Chiloon Rift campaign, heavy weapons require significant time for deployment, during which time they are vulnerable to a variety of enemy units such as line infantry, snipers, ground-attack aircraft. Also said heavy weapons carry limited ammunition: it becomes a liability that is especially apparent with missile troopers and mortar teams, they are vulnerable in prolonged engagements when their finite amount of heavy ammunition makes them vulnerable when exhausted. Finally it makes movement much more limited and not only because it is slower: while on the move it is vulnerable to a variety of other units. For these reasons, Dominion operational protocol requires that a heavy weapons company be escorted by at least one platoon of line infantry to address the vulnerabilities of the company while in movement.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom