Star Wars Roleplay: Chaos

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Dominion of Ventooine

Alright brothers and sisters lets get the ball on this one rolling. Ventooine is where our eyes are next. Near next to nothing on detailed info for the planet on wookieepedia, however we do know its main exports. I imagine sort of like a group of merchants who own the planet and run its trade resources.

Instead of going in attacking and creating and blaming rebels right from the get go. I purpose we do it more subtly. At the start if you want me, Paega, Sicarius, and Karolus could enter on a single ship, Karolus and Paega can pose as marchants as well from another planet interested in doing trade. I will pose as your pilot, and Sicarius can stick to the shadows for now.

As you guys have fun with the merchants (feel free to wine and dine them as you please. We can all take turns npcing them if you want so the story doesn't get stale waiting for one)
We will have objectives however. If we can take hold of their minds and resources we can put a strangle on the merchants as an option. communications towers will have to be knocked out to keep them from informing any friends. Our goal is either to get the Merchants to work with us....or replace them with leaders we prefer.

If anything could encite people in the minds to cause chaos and make the merchants think their's someone out there trying to take control.

Thoughts? Ideas? Let's get this started soon but lets make sure we are clear on what we are doing to.
 

Darth Sicarius

Guest
It should be noted that if we create a circle, we gain all the land that's in it. Mirial, Telos, Eol Sha, Sernpidal. If we get those we get Ruuria, Ventooine, Neelgaimon.

There is no limit to how many dominions we have open. I suggest we go for Mirial, Telos, Eol Sha, Sernpidal as soon as possible.
 

Darth Sicarius

Guest
We should begin in that order, it starts with Mirial at the bottom, then works up out of reach of the Mandos. Our only threat would be the Fel, and they're going to loose major.
 

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