Darth Abyss
Eldritch
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OUT OF CHARACTER INFORMATION
- Intent: To give Abyss a magical alternative to smoke grenades
- Image Source: Dragon Pipe 2 by houseoflostplay
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: N/A
- Manufacturer: Darth Abyss
- Model: N/A
- Affiliation: Darth Abyss
- Modularity: No
- Production: Unique
- Material: Clay (Wartaki clay pipe), Blood, Korriban Incense
- Smoke Magic
- Self Burning
Smoke Magic: Multiple sith rune structures were carved into the pipe, created to form or manipulate the smoke created by burning Korriban Incense, a substance known for its arcane properties, in it. These spells are cast by fixed incantations which have to be spoken to direct the force. Only those who know the spells and what they mean are able to perform them, as the mind still has to guide the force even with the help of words and runes. Species with a natural resistance against mental attacks can be affected by the spells aimed at the mind, but to a far lighter degree than others. The spells which are able to be cast are: (OOC Note: These spells only work if a write agrees)
Cloak of Smoke:
Spell: "Difi is toka, Nu buti nenx vel us zo Dvasia" ("Shrouded in smoke, I am not more than a Ghost")
Effect: The smoke of the pipe gains thickness, to the point of becoming blinding. Once cast the smoke also grows in size, creating a smokescreen around the caster that can not be seen through with the naked eye.The smoke fades quickly, one minute at best. Should the spell be interrupted the smoke simply fades without effect.
Effect: The smoke of the pipe gains thickness, to the point of becoming blinding. Once cast the smoke also grows in size, creating a smokescreen around the caster that can not be seen through with the naked eye.The smoke fades quickly, one minute at best. Should the spell be interrupted the smoke simply fades without effect.
Spell: "Kvapas is. Kvapas del. Finsezi malsini noj tu'iea dvasi dziu salini." ("Breath in. Breath out. Stay calm while your mind fades away.")
Effect: The smoke loses its smell, as well as becoming less thick. Should the smoke be inhaled, the magic will start to affect the mind. Similar to a hallucinogenic drug the smoke alters and distorts the perception of reality, leading to confusion. The alteration is not of a horrifying, but instead of a confusing yet oddly relaxing nature, rather twisting things like depth perception, balance and colors. The effect fades after roughly one minutes. Should the spell be interrupted the smoke simply fades without effect.
Effect: The smoke loses its smell, as well as becoming less thick. Should the smoke be inhaled, the magic will start to affect the mind. Similar to a hallucinogenic drug the smoke alters and distorts the perception of reality, leading to confusion. The alteration is not of a horrifying, but instead of a confusing yet oddly relaxing nature, rather twisting things like depth perception, balance and colors. The effect fades after roughly one minutes. Should the spell be interrupted the smoke simply fades without effect.
Spell: "Kvapas is. Kvapas del. Lyteti vi naile vartoti j'us." ("Breath in. Breath out. Feel as fear consumes you.")
Effect: The smoke loses its smell and taste, but its thickness stays the same. Once inhaled it leads to a general feel of fear, paranoia and unease, yet without any hallucinogenic properties. The effect fades after around one minutes after being inhaled. Should the spell be interrupted the smoke simply fades without effect.
Effect: The smoke loses its smell and taste, but its thickness stays the same. Once inhaled it leads to a general feel of fear, paranoia and unease, yet without any hallucinogenic properties. The effect fades after around one minutes after being inhaled. Should the spell be interrupted the smoke simply fades without effect.
Spell: "Saud ir Kraujas, nuyak laikas mtoni kia sunya." ("Fire and Blood, my enemies burned to dust.")
Effect: Five seconds after the spell is cast, the smoke becomes fire. This can be used in two ways. Either to actually breath fire, or a trick weapon, burning a person from the inside after taking a drag from the pipe. If the caster interrupted, to slow when exhaling or does not manage to blow the smoke far enough there is a high risk of the spell backfiring.
Effect: Five seconds after the spell is cast, the smoke becomes fire. This can be used in two ways. Either to actually breath fire, or a trick weapon, burning a person from the inside after taking a drag from the pipe. If the caster interrupted, to slow when exhaling or does not manage to blow the smoke far enough there is a high risk of the spell backfiring.
Self Burning: The Pipe has another set of runes which creates magical fire inside once power is channeled into it. Through this the Incense does not actually has to be smoked for the pipe to be used, even if that is still possible.
Strengths:
- Smoke and Mirrors: The Pipe is a powerful tool for trickery and deception, as the various spells linked to it hold effects to mask or obscure the senses of an enemy.
- Slow Burn: To properly use the spells of the pipe, the Korriban Incense has to burn a little, so that enough smoke has gathered to be called upon. This takes up to around a minute.
- Force nullification: The Pipe does not work in a area where the force does not work. It can still be used for smoking.
The Pipe, formed with impressive craftsmanship, once belonged to an influential Wookie elder, yet it got lost ages ago. Legends told the stories of the dragon pipe that rested somewhere deep in the Shadowlands, rumored to be a artifact of great magical power.
That this rumor was untrue was quite disappointing to Abyss, once the pipe found its way into his possession, a feat accomplished through the underworld network of smugglers, merchants and looters controlled or at least overseen by the sith lord.
Yet instead of discarding the pipe as it would've been fitting for such a piece of random junk, Abyss rather decided to make the legends true. With sith runes, and blood the pipe was tainted by the dark side, and imbued with spells designed to aid the shadowy nature of the sith lord who owns it.