Star Wars Roleplay: Chaos

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Approved NPC Dragon Knight - War Mount

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OUT OF CHARACTER INFORMATION

PHYSICAL INFORMATION
  • Age: 150 years, which is middle-aged for its species.
  • Force Sensitivity: Force User
  • Species: Draconis
  • Appearance: The appearance of this war mount varies depending on its elemental subtype. Pyroclasts may have obsidian scales veined with molten magma, volcanic rock-like horns, and a spiked club tail. Frostwings, on the other hand, could have glacial blue, iridescent scales, icicle-shaped horns, and a tail lined with ice spikes. Each subtype reflects its environment: Stormclaws are silver and blue, Galecrests have feathery, airy scales, and Tidescales shimmer with aquatic tones. Their size ranges between 15-20 meters at the shoulder, and their scales or hides provide natural defenses unique to their element.

GENERAL INFORMATION
  • Name: Dragon Knight War Mount
  • Loyalties: Loyal to the Tingel Arm Coalition, The Sun Star Order, and Centerra
  • Personality: Dragon Knights are highly intelligent, sentient beings with complex personalities. They communicate telepathically with their riders and other Draconis. They are wise and cautious, often assessing situations before engaging in combat. While they are fiercely loyal to their rider, their bond is one of mutual respect rather than ownership. Dragon Knights prefer cooperation and are known to offer counsel, strategy, and insights during missions. However, they can be prideful and are unlikely to submit to anyone they deem unworthy of their respect.

COMBAT INFORMATION
  • Combat Function:
    Dragon Knights excel in close-quarters combat, using their immense size and elemental abilities to overwhelm enemies. Depending on their elemental subtype, they can use fire, ice, lightning, or other environmental powers in battle. Their thick scales provide natural resistance to physical and energy-based attacks, though their large size makes them vulnerable to long-range weapons and heavy artillery.
  • Combat Capability:
    Each Dragon Knight is equipped with natural weapons such as razor-sharp claws and powerful elemental breath weapons. Depending on their subtype, they can release molten lava, icy blasts, or lightning strikes, and they have powerful tails that can be used to crush enemies or defend themselves.
  • Defenses:
  • Are equipped with wyrmknight battleshroud
    Dragon Knights have thick, resilient scales that provide high resistance to physical damage, blaster fire, and environmental hazards. Their elemental affinity grants them specific defenses, such as immunity to heat for Pyroclasts or cold resistance for Frostwings.
  • Force Abilities (Force User Units Only):
    Dragon Knights possess a wide range of Force abilities in addition to their elemental powers. These include:
    • Telekinesis: The ability to move, lift, and manipulate objects with the mind.
    • Force Push/Pull: Using the Force to push or pull objects or individuals.
    • Force Jump/Leap: Enhancing their physical ability to jump higher or leap farther.
    • Force Speed: Temporarily increasing movement speed.
    • Force Sense: Heightened awareness of surroundings, sensing life forms, emotions, or danger.
    • Force Reflexes: Enhancing reflexes and reaction time during combat.
    • Force Healing: Accelerating the body's natural healing process.
    • Force Empathy: Sensing and understanding the emotions of others.
    • Mind Trick: Influencing the thoughts and decisions of weaker-willed beings.
    • Force Stealth: Concealing their presence from others using the Force.
    • Force Barrier: Creating a protective shield or barrier to block attacks.
    • Psychometry: The ability to sense the history of objects through touch.
    • Alter Environment: Using the Force to manipulate elements like wind, water, or terrain.

MOUNT SPECIFICATIONS
  • Role: Skyborne Cavalry: The unit functions as an airborne shock force, flying into battle and dropping into strategic locations to disrupt enemy formations, similar to paratroopers but with a cavalry flair.
  • Size: Large
  • Weight: 12,000 kg
  • Mount Experience/Training: Elite
  • Maneuverability: High maneuverability despite their size, with the ability to perform complex aerial maneuvers such as dog-fighting rolls and sharp turns.
  • Speed:
    • Average Speed: 150-200 km/h (cruising speed while flying)
    • Top Speed: 250-300 km/h (in short bursts or during combat maneuvers)
  • Locomotion: Quadrupedal
  • Passenger Capacity: 1 primary rider and up to 3 additional passengers.
  • Cargo Capacity: 500 kg

Strengths:
  • Exceptional durability due to its tough obsidian scales.
  • Powerful molten breath weapon capable of incinerating enemies within short range.
  • Elemental Force manipulation allows for control over volcanic tremors and lava flow.
  • High maneuverability allows for dog-fighting style aerial rolls and sharp turns in combat.

Weaknesses:
  • Large size makes it a target for long-range weapons and difficult to maneuver in tight spaces.

HISTORICAL INFORMATION
Matthew, an ambassador from the wealthy world of Centerra and one of the financial backers of the Tingel Arm Coalition, sought to provide assistance to the Coalition while advancing the interests of his own world. In his discussions with Shuklaar Kyrdol, Matthew explored the craft and creation of battle armor for the Sunstar Order's war mounts, seeking innovative designs that would enhance both defense and mobility.

To test these prototypes, Matthew sent a group of highly trained knights to assist the Tingel Arm Coalition. This provided an opportunity for Matthew to observe how the armor functioned in real combat scenarios, while also offering aid to a foreign power that Centerra held a vested interest in. By aligning himself with the Coalition, Matthew solidified ties between his world and the Tingel Arm Coalition, reinforcing Centerra's influence and ensuring the development of top-tier war mounts for the Sunstar Order.
 
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