Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech "Draugr" Personal Combat Armor

Status
Not open for further replies.

Progflaw99

Well-Known Member
OUT OF CHARACTER INFORMATION

[*]
Canon Link: N/A

[*]
Restricted Missions: N/A

[*]
Primary Source: N/A

PRODUCTION INFORMATION

  • Manufacturer: Zodan Osyk-Drul

  • Model: N/A

  • Affiliation: Zodan Osyk-Drul

  • Modularity: Limited, Jump Pack/External Attachments

  • Production: Unique

  • Material: Reinforced Duraplast Plating with Phrik fibreweave, Flex-Armour, Environmental/ Vacuum/ Compression - sealed Armourweave Bodyglove, Integrated Shock Padding, Mesh Underlay, Military-grade Electronics (Helmet and Body Armour.), EMI Reinforced Servos & Motors, Sonic Dissipator/Dampening Overlay, Advanced Bio-Restorative Underlay. Fuel Cell (Optional)
TECHNICAL SPECIFICATIONS

  • Classification: Multi-Purpose Combat Armor

  • Weight: ~22 kg

  • Resistances
- Blasters (And other plasma type weapons): High
- Kinetic: High
- Lightsabers: Very High
- EMP/Ion: Low

SPECIAL FEATURES
Strengths:

  • Shielding: Using two variations of personal shield, the suit provides excellent protection of the user. A scaled down and modified version of the Arkanian Energy Shield allows the user's cranium maximum protection. Removing the need for a cumbersome helmet that restricts motion or vision, the modified Arkanian Shield forms a shield layer micrometers from the user's skin, forming to each user's unique physiology and creating a sort of shroud to conceal the user's identity. Relocated to just behind the neck, the generator field protects the head from extreme temperatures and sonic weapons though if faced with kinetic weapons would provide limited protection. While the attack itself may be deflected, the force would easily cause the shield barrier to act as a container, the wearer's skull 'rattling' within the barrier. Needless to say, kinetic force to the head is advised against. Even though the field is condensed compared to the original model, kinetic force is not dissipated nearly as well as a conventional helmet would. The field itself can be modified at will to either project clearly, allowing the user's features to be seen or project a black shroud, almost as if the user were wearing a veil. In both configurations, the protection remains the same. Additional to the Arkanian Shield which protects the wearer's head, the armor is equipped with a Sith Energy Shield, a personal forearm shield which generates a full body barrier, providing some protection against energy based attacks as well as moderate protection against sonic weapons.

  • Lightsaber Resistance: The suit, while incredibly durable was designed not only with general combat in mind, but combat between peers - Lightsaber Combat. As such, the durable plates and construction allow Zodan an incredible amount of protection from the superheated plasma generated within the magnetic field of a lightsaber.

  • Combat HUD: Contained in the same module at the base of the user's neck as the Arkanian Shield, the Combat HUD projects data directly through the shield emitter, displaying crucial information as configured by the end user. As the module remains smaller than typical HUD systems, it is only capable of storing and projecting basic information such as known weaponry and basic tactical information such as ammunition count and telemetry data as well as critical systems data pertaining to the armor system.

  • Power Armor Liner: Equipped with a micro energy field projector and two thin layers of ceramic plates to aid in dispersion of physical and blast impacts, the power armor liner provides and underlayer of protection in addition to the armor itself. In addition, the liner provides increased protection against acid, fire, and intense heat and cold. The innermost layer is especially protective against acids and corrosives - for a time. Any more than several minutes of exposure is more than enough to eat though the liner alone.

  • Power Gloves: Not dissimilar to the crushgaunts wielded by the Mandalorians, these power gloves mirror the technology in the form of energized reactive fibers. The gloves grant the wearer increased strength as the fibers restrict and contract based on user input. In this manner, grip strength and power are increased.

  • Mobility: EMI hardened servos, motors, and electronic systems provide an increase in mobility and strength of the wearer. Despite the Electro-magnetic Interference Protected electrical systems they are by no means infallible and provide only the most basic protection to the hardware from electrical attacks such as an ion charge or weapon.

  • Biorestorative Underlay: An added modification included by Zodan in the construction of his armor, the Biorestorative Underlay was essential in providing rapid healing. As a practitioner of the Dark Side he remains unable to heal himself by manipulation of the Force - so he relies instead on technology. Designed to be a heavy armor, taking blows is expected. This addition was intended to reduce the overall impact of the damage expected to be endured by the wearer.
Weaknesses:

  • Heavy: The armor, unpowered, is extremely difficult to bear the weight of for any longer than a quarter of an hour, much less perform aerial manuevers - which are only marginally possible while the system remains powered. Even with the system powered, the armor is heavy - No Juyo or Vaapad while wearing this!

  • Power System Reliant: Reliant on the integrated power pack, this armor becomes little more than a near immobile husk if the power pack is damaged or removed. Likewise, should the pack become overtaxed the armor's systems will begin to fail. It could be the shields that go first, or even the servos and motors that provide increased mobility.

  • Ion Susceptible: Though protected by basic anti-electronic interference hardening, any sustained fire from ion weaponry or a close proximity EMP charge is more than enough to deplete the shield systems or damage the armor's electrical systems.

  • No Overload Protection: On the flipside, should the armor be subjected to sustained, extreme electrical current it is likely to overload the armor systems which will then require a complete system reboot. More akin to an exoskeleton with armor plates, this armor is still able to be moved but if the system is affected by continuing current or additional ion interference, a reboot may be entirely out of the question.

  • Bull in China Shop: Large and somewhat cumbersome by its design, delicacy was never part of the equation. While wearing this armor, the user is unable to fit through small openings or fit in most traditional cockpits unless specifically modified. A full suit of battle armor, it limits the grace with which one moves favoring strength and agility over finesse.

  • Splinter Cell NOPE-rative: For the reasons above, stealth is entirely out of the question for the wearer of this armor. The energy output, the scope of subsystems and add-ons, along with the size and function of the suit of armor preclude any hope of sneaking.

  • Just a Rat in a Cage: While the modified Arkanian Energy Shield does provide a measure of protection for the user's head, it isn't a full helmet and kinetic contact is advised against. The shield protects against sonic and energy attacks, however repeated kinetic strikes will overload the device - requiring an extended charge time or even rendering it unusable. The lower part of the mask still provides life support however in the vacuum of space, that won't do you much good if your head is exposed to the void.
DESCRIPTION
  • Zodan is a fighter by nature, a warrior by trade, a crusader by choice. Picking up the sword, the blaster, the saber, The Knight of Ren stands ready to carry out the Supreme Leader's justice by way of words or way of warfare. Capable of both, the latter is an added bonus to the man. This suit of armor was crafted by Zodan himself after examining historical records contained in the archives within the Bastion of Ren. Taking inspiration from technology as well as the well renowned armorsmiths of the Mandalorians, Zodan carefully crafted his armor, piecing together each piece and assembling it in the facilities at the Bastion - his home. The armor itself was designed entirely for combat, no alternative mission profile would suffer the heavy armor given its size and plethora of systems. Unmarred by combat, it presents not only a practical and dangerous possession to the Ren, but also an intimidating one as the mere design pays homage to the monsters that go bump in the night. Dark as the void, it is meant to instill fear and doubt into the minds of his enemies by his mere presence. Able to withstand blows and blasts, this armor will see him persevere as he strides across the battlefield, unaffected by the barrage of blaster bolts which sear across his chest, the horrified looks of those he continues to descend upon fueling his strength.

    Christened "Draugr" his suit of armor appears the visage of the dead reborn, escaping the shadow of death and rising to fight the enemy once again. Fear shall subjugate the masses and paralyze the foe - head shall be removed from shoulders at his coming.
 
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 
[member="Zodan Osyk-Drul"]

Hi there, sorry for the wait.

A few of your image sources are from imgur, please try to find the website you first found the image from and link that, so it credits the artist.

Zodan Osyk-Drul said:
EMP/Ion: Average
Zodan Osyk-Drul said:
Ion Susceptible: Though protected by basic anti-electronic interference hardening, any sustained fire from ion weaponry or a close proximity EMP charge is more than enough to deplete the shield systems or damage the armor's electrical systems.
Please bring the rating down to low to reflect this.

Zodan Osyk-Drul said:
Needless to say, kinetic force to the head is advised against.
Add this and any other vulnerable spots to the weaknesses.

Otherwise, this seems fine to me.
 

Progflaw99

Well-Known Member
Hi!

I know that you requested an edit to "Low" regarding EMP/Ion Rating - but here's why I think it would be average for a suit of heavy armor such as this. Even though the internal electronics are sensitive, the suit is protected by a shield while active, thus increasing the overall protective capacity of it from EMP/Ion attacks. I thought it pertinent to note that it wasn't an energy absorbing shield, so repeated ion blasts/ ion strikes would certainly drain the shields faster, but even with this weakness when considering the shield overall I think an average rating is more accurate.

As far as the vulnerable head - I have edited that in as a weakness.

Regarding the images and sourcing - I have sourced each image in the corresponding "Source" link. For example:

Img 1 | Img 1 Source
Img 2 | Img 2 Source

Under Img 1, I have linked either an imgur link or direct link to the image. Under Img 1 Source, I have linked the source that I located the image at. This continues format for each image included.

Thanks!

[member="Aria Vale"]
 
[member="Zodan Osyk-Drul"]

I spoke it over with a few other judges, and my judgement still stands: not only does the overall armor (i.e. not specifically the shield/internal systems) come closer to low, this would also balance the submission better.

The rest looks fine though, nice work.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom