Dark Jedi Pirate Queen
OUT OF CHARACTER INFORMATION
Intent:
- To create Qorzan’s Pirate Flagship and to use the ship for a heist thread between Qorzan and Avernus - as well as future secret Privateer Contracts on behalf of Avernus' corporation AvCorp Enterprises
Image Source:
Canon Link: Keldabe Class Battleship [x]
Permissions:
Avernus
AvCorp Enterprises Permission [HERE]
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: AvCorp Enterprises [x]
Affiliation:
- Qorzan Pirate Queen of Wild Space
- AvCorp Enterprises [x]
Model: Dread Pirate Flagship Wandering Maw
Production: Unique
Material:
- Reinforced Durasteel Hull and Armour Plating (Ablative)
- AB-163 "Svalinn" Class Starship Hull
- Reinforced Tunqstoid Armour Plating (Ablative)
- Alusteel Skeletal Frame
- Heavily Reinforced Duraplast Hull Liner with Anti-Ionic Mesh (Faraday Cage)
- Dallorian Alloy and Agrinium Panels (Where Appropriate)
- Turadium Blast Doors and Shields
TECHNICAL SPECIFICATIONS
Classification: BattlecruiserLength: 5,000 meters
Width: ???
Height: ???
Armament: High
[x1] Ramming Ship-Bayonet:
- Mounted to Prow of ship
- Embedded Armament:
- [x6] Heavy Ion Cannons [V-200 Model]:
- Three mounted on either side of the Bayonet towards the base
- Fire-Power can be augmented to greater magnitude due to energy linked Ion Defense Grid in Bayonet
- [x1] Ion Defense Grid:
- Mounted into the Internal Structure of the Bayonet
- Powers Ionic Pulses into Heavy Ion Cannons through tertiary Power Generators installed in the bow’s main section
- [x6] Heavy Ion Cannons [V-200 Model]:
[x15] Quad Mass-Driver Battery
- Mounted along spine of central superstructure
- Railgun-Variant, Hypervelocity Capable
- Four Turrets per Battery, Four Mass-Driver Cannons per Turret
- Fire-Linked and Mounted on Front-Facing Slope of Central Superstructure
[x26] Quad Heavy Turbolaser Cannon Batteries
- Thirteen on either Broadside Hull
- Four Turrets per Battery, Four Heavy Turbolaser Cannons per Turret
- Fire-Linked, Fast-Track Mounting with Barbette Shielding
- Mounted on Starboard and Port Hulls
[x60] Quadlaser Point-Defense-Cannon Turrets
- Thirty on either Broadside Hull
- Fire-linked, Fast-track Mountings with Barbette Shielding
[x50] Anti-Missile Octets
- Twenty-Five on either Broadside Hull
- Fire-linked, Fast-track Mountings with Barbette Shielding
[x45] Tri-Barrell Missile Launcher Tubes
- Missile Loadout:
[x60] Boarding Harpoons
- Twenty on Bow (Front Facing), Twenty Broadsides (Ten Either Side), Twenty Astern
- Mounted beside secured and reinforced port doors for boarding Pirate Marines to exit
[x2] Gravity Well Projectors [G7-x Gravjector Model]
- Mounted Aft of Stern
Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
5000m [Base: 5 | Very Low: 12 | Low: 20 | Average: 28 | High: 35 | Very High: 42 | Extreme: 50]
Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
Starfighters: x squadronsSupport Craft: x squadrons
Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.5] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
(Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
(Provide, in list format, a minimum of 1 weaknesses of this submission.
DESCRIPTION
The Dread Pirate Flagship Wandering Maw began its life as a Keldabe Class Battleship in service of the old Mandalorian Empire during its many wars against the Sith and itself. During one of its mission crossing the Hydian Way en route to Wayland the ship was ambushed by a group of Iridium Successor Pirates. These daring pirates were lead by a Feeorin Pirate Captain named Nymjak. With the Keldabe commandeered the ship's crew were either massacred or jettisoned from the ship in escape craft to drift in open space. Nymjak would take the Keldabe and named it Wayland's Bane. Nymjak and his crew would then use the ship in a series of raids across the Hydian Way and Daragon Trail Hyperlanes. They would disguise themeselves as Mandalorians, only to ambush Sith, Republic, and SJO ships. Their reign of terror would become such a threat that the Mandalorians and Sith Empire Navy would launch hunting missions to capture the ship and its crew.
Nearly captured several times, Nymjak fled the Outer Rim, following the Hydian Way then the Corellian Run to Wild Space where he would come into contact with the Pirate's Shadowport of The Starweird Queen. There he would commit his crew and his ship to the Pirate Crime Ring that ruled over the shadowport, the Hydra Pacthold. Over the years, Nymjak would add to the Keldabe. Stripping its facade and augmenting its internal super structure, subjecting it to customization, expansions and renovations. Until finally it was transformed into the dreaded ship - the Wandering Maw. It would engage in a series of raids and pillaging campaigns up through Hutt Space and the Outer Rim that it's name would become synonymous with terror to spacers. This terror would lead to much fame for Nymjak - who now was given the moniker surname "Dread", becoming Nymjak Dread. His rise would continue as later the Hydra Pacthold would crown him Pirate King of the Pacthold and Lord Protector of the Shadowport.
However, his reign would be ended years later when his own crew would assassinate him and steal the ship. The mutineers had decided to rid the Hydra Pacthold of their King and sell his ship to a Sith Lord named Avernus who had machinations for the ship. Paid handsomely, the mutineers were contracted to deliver the ship to the Sith's corporation's operations in the CIS. There the ship was remodelled once again and updated with better armament. But, vengeance would be wrought before it was delivered back to the mutineers for a privateering. The adopted daughter of the late Pirate King - Qorzan, would launch a surprise assault. She retook the ship, executed the mutineers, and ravaged the escort ships guiding the ship. Rather than become furious the Sith Lord Avernus found Qorzan's daring raid a fascinating display of her prowess. The two would secretly come to an accord. Avernus would lend the ship to Qorzan and not seek its return in exchange she become a secret privateer operative. Qorzan agreed and entered an agreement with the Sith Lord.
From here Qorzan would stamp her own improvements to the ship. She would add the Ship-Impaling-Bayonet to its prow. A devastating weapon that could cleave ship's wide open. Infused with a Ion Defense Grid and Heavy Ion Cannons, Qorzan would develop a horrific tactic to disable shields and impale ships open. She would have probe droids locate a ship in advance and the suddenly hyperpsace jump only a few kilometers from the target ship, delivering maximum surprise. Then move straight into ramming maneuver, before unelashing a salvo of Ion Defense Grid empowered Ion Battery fire blowing precise directed holes in the target ship's shielding. Then the bayonet would do the rest along with boarding harpoons. Qorzan's addition fully honored its named The Wandering Maw, as Qorzan's bayonet tactic quite literally devoured ships.
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