\\OOC BIG IMPORT(ant) NOTICE! Click the images at the top to switch between the planets! This dom utilizes TAB TECHNOLOGY for Maximum Fun!
-
"With each passing day, we seem to find more smiles on the faces of our people. Only a few years ago I could have never imagined this as a reality. Some might declare it a miracle, but I think that detracts from our hard work and effort. We've done this ourselves -- all of us. And I would say we've done a damn good job so far, wouldn't you?"
Eufornis Major was a mostly unimportant ecumenopolis right on the edge of the Core Worlds region of the galaxy. Often, it was even mistaken for the Outer Rim colony of Eufornis Minor; such was its obscurity. Despite its planet-wide city, it did not prosper as its cousins, such as Coruscant and Metellos, have, but with the greater galaxy's ignorance of its existence came peace. While most of the Core had been horribly ravaged and destroyed, Eufornis, tranquil and serene, danced around its parent sun without any threats to worry its graceful soul.
The Eufornians have enjoyed their stagnant peace for many decades, but now the galaxy comes knocking at their doorsteps. The Galactic Alliance steps into the picture, extending its economic and military support to the people of Eufornis in exchange for their membership in this federation of worlds. With little to lose and much to gain, Aria Annix, Eufornis' Monarch, has accepted the GA's offer and initiated the lengthy process of integration.
New opportunities present themselves for the people of Eufornis, and for the noble spirits of the Galactic Alliance. The city-world of Eufornis is vast, split into various districts, from residential, to industrial, and recreational, many things can happen in a city that spans a whole world.
Preparations for planet-wide festivities are underway on Eufornis. Monarch Annix has called for the day of Eufornis' integration into the Galactic Alliance's federation to be known a great holiday and plans to hold celebrations when the process has concluded.
Eufornis Objective 1: Funding Freedom's Future
To that end, while the celebrations proper are still many days out, she has organized a fundraiser for the planned day of celebration and extended invitations to all manner of dignitaries and political representatives of the Galactic Alliance, eagre to make her new friends' acquaintance.
The fundraiser is held in Annix' in the northernmost district of the ecumenopolis, one of wealth and nobility, affectionately named 'little Coruscant' by the locals, at the heart of which lies the grand sky palace. The Monarch has spared few expenses in her preparations, hoping to impress her guests with her peoples' culture and hospitality, with both local as well as Alliance delicacies, music, and art on display.
Senators and representatives of the Galactic Alliance alike, enjoy the evening celebrations of the fundraiser. Take a break from galactic politics while supporting good causes!
Eufornis Objective 2: Pyke Peril Problemsolving
Though Eufornis was spared the Sith's cruel tyranny, it is far from a perfect world. The long arm of the Pykes has settled its corrupting fingers on the system, bringing to it many black-market operations and illegal enterprises. Though crime is far from rampant, the spice market threatens to take control of the planet's underworld unless it is excised early. With the help of the Galactic Alliance, the power to stop the Pykes is finally in the hands of Eufornis' police.
The local police have tipped off the Alliance to a significant shipment of spice that's due to arrive before the planet's formal integration into the GA. They have identified a few major ring leaders among the spice runners on Eufornis, one of whom will be on scene at the South-Riadan Space Port when the shipment is due to arrive. Jom Hu, the Pyke's 'representative' on Eufornis will be overseeing the hand-over directly, he's a notorious spice trader and has been on the run from Alliance Marshals for quite a while now.
Take him in and confiscate any contraband found. The Pyke's reign of spice in the Core Worlds will come to an end, one step at a time.
Bring Your Own Objective
City planets are big and full of things to do. Whether you have a personal story or a sudden flash of brilliance, feel free to use Eufornis as an urban background to whatever story your heart desires! -
"Worse yet; what if there is no explanation?"
As more systems join the Alliance across the Farlax sector, J't'p'tan becomes a pivotal world in their expansion efforts beyond the Core. Strategists of the GADF agreed that the Alliance would have to investigate and secure J't'p'tan due to its proximity to important hyperlanes such as the Metellos Trade Route that would become vital as their expansion drove them beyond the Core Worlds.
An even more remote planet than Eufornis, J't'p'tan was once the refuge of two cultures that lived together in harmony. The H'kig, a splinter group of an obscure religious sect, and the Fallanassi, masters of Force apparitions, once occupied the world. However, official records haven't made mention of J't'p'tan since the collapse of the First Galactic Empire. The Galactic Alliance faces an expedition into space that has been uncharted for nearly a millennium to ensure the safety of its future operations.
The expedition was already complicated during the journey to the world itself. Pervasive ion storms forced the expeditionary fleet's progress to come to a crawl as they laboriously charted safe routes to the planet's surface. And when the Alliance finally made landfall, a blizzard reduced visibility to zero. Communications between the away team and their cruiser became difficult at best, but the hardy souls sent to J't'p'tan have braved harsher conditions.
The Horizon's scans revealed some clusters of irregular formations on J't'p'tan's surface. Three away teams have been dispatched to these locations, instructed to ascertain the status of what might be pirate hideouts, or perhaps simply a geological research paper in waiting.
J't'p'tan Objective 1: Team Aurek or Descartes' Descent into Doubt
Scans of the northern hemisphere revealed some form of stone formation too precisely structured to be a natural occurrence. The research team advises caution here, they predict the site to have once belonged to a sentient civilization, but the blizzard’s interference was too strong to determine the presence of life forms.
The first away team, Aurek, has been sent to this location. They find themselves on the night-half of the world. A few clicks out from their destination, the shuttles suffers a malfunction and is forced to make an emergency landing. When it’s inspected, the shuttle shows no outward signs of damage but continues to refuse to function properly. Curiously, it has set down at the edge of what appears to be a deserted temple city that was previously missed by the Horizon’s scans. What’s worse, the blizzard is intensifying and with it the harsh conditions that bear down on the away team. Something about the storm isn’t quite right, either. Things seem to appear and disappear when just out of sight, and the temperature is far below anything that would scientifically be possible in a climate this temperate.
Explore the these ruins and survive the deadly storm, will your survival gear keep you alive? Were those eyes you just saw in that doorway? Did that tree just whisper your doom?! What’s going on here?!?
J't'p'tan Objective 2: Team Besh or Blizzard Bounty Business
Unbeknownst to the Galactic Alliance, a mole has leaked information pertaining to this expedition to the galactic underworld, specifically, the Bounty Hunter's Guild.
They've been given an alternative route through the storms, one that avoids the main Alliance fleet and allows for a covert entry. The location of Team Besh’s basecamp has been relayed to the hunters, along with information about high priority bounties that are present. Under cover of the planetary blizzard, with communication spotty at best, this presents a most lucrative opportunity for the hunters of the guild.
Team Besh was sent to investigate a small anomaly in the southern hemisphere, conditions were too hostile to make the entire way via shuttle. They are forced to trek several clicks through a sparse forest with little to no visibility in the snowstorm to reach their destination. Blind and deaf, the team is at a disadvantage, thinking themselves alone on their mission. Ideal prey for a savvy hunter.
Bring Your Own Objective
J't'p'tan is an obscure system off the beaten path of the most commonly travelled hyperlanes. It was once the home of a religious cult and a Fallanassi enclave, feel free to explore any and all stories whether personal or grander in scope with a spooky magic blizzard or without one as your backdrop!
Last edited by a moderator: