S u p e r i o r
OUT OF CHARACTER INFORMATION
- Intent | To create Droz Munin's personal armor.
- Image Source | Source
- Canon Link | N/A
- Primary Source | Beskar'gam
PRODUCTION INFORMATION
- Manufacturer | [member="Droz Munin"]
- Affiliation | Clan Munin / [member="Droz Munin"]
- Model | N/A
- Modularity | Backpack Attachment
Production | Unique
- Material | Plastoid Laminate / Micronized Beskar-Ciridium / Reinforced Duraplast / Glistaweb-Armorweave / Solarium Glasteel Visor / Electronics / Thermal Gel / Nanotechnology
TECHNICAL SPECIFICATIONS
- Classification | Multipurpose
- Weight | Average
- Resistances |
- Kinetic | High
- Lightsabers | Extreme
- Sonic | Low
- Ion/EMP | Very High
- Elemental |
Electricity | Very Low
Heat | Low
Cold | Low
Acid | Average
SPECIAL FEATURES
- Helmet Systems
Advanced HUD Suite - 360 Vision - Atmosphere Scrubbers
- Reserve Oxygen [30 minutes]
- Broadband Antennae w/ Rangefinder
- Electrobinoculars
- Polarized Anti-Flash Visor
- IFF Transponder
- Internal Commlink
- Sonic Dampener
- Universal Jammer
- Vision Modes [Thermal/X-Ray/Lifeform Scanner]
- Combat Sensor
- Multi-Spectral Target Assessor
- Multi-Frequency Targeting and Acquisition System
[*]Armor Systems
- Thermal Gel
- Energy Sink
- Combat De-Ionizer
- Evasive-13 Individual Field Disruptor
- Internal Bacta Applicators
- Hermetically Sealed
- Jetpack
- Self Resealing Foam
- Temperature Regulator
- Digital Life Support System Readout
- Vacuum Sealed
- Utility Belt
- Blaster Holsters
[*]Right Vambrace
- Wrist Rocket
- Dart Launcher
- Electric Grappling Line
- Knuckle Plate Vibro Blade
- Dinu'ul
- Wrist Blaster
- Crushgaunt
[*]Left Vambrace
[*]Legs
- Knee Plate Mounted Dart Launchers
- Hidden Vibroknife Toe Boots
- Magno-Grip Soles
- Repulsor Boots
Strengths |
- [ Lightweight Beskar ] | Compared to traditional Beskar'gam, the one made by Droz utilizes micronized Beskar in its alloy, providing a resilient yet lightweight plating that still possesses all the qualities that make Beskar well known throughout the Galaxy and renowned for its exceedingly impressive defenses, particularly against blasters and lightsabers. This also allows for a much better range of motion without being hindered by the weight of the armor itself.
- [ Peak Performance ] | Designed to enhance and improve upon the fighter who wears it in addition to being a weapon itself. Built to take a beating as well as dish it out, the armor lends itself very well to the one who wears it by allowing for better range of movement and maneuverability. With its bacta applicators and nanodrones used to patch up any injuries that breach the suit and harm the user, the armor ensures that the wearer can get back on their feet as soon as possible with little down time. This can effectively result in healing whatever injury occurs to a specific part of the body twice before using up the bacta.
- [ Design Philosophy ] | Droz's Beskar'gam takes on the Shock Trooper design, having significantly less Beskar body plating compared to typical Mandalorian armors in favor of mobility and maneuverability. While it is designed to take hits effectively, a direct stab or strong enough slash will go right through areas not plated in armor.
- [ Elements ] | Though it is built with temperature regulators to keep the wearer comfortable in a multitude of environments, weapons utilizing them. Flamethrowers, cryo-weapons, and especially arc casters are extremely effective on it.
DESCRIPTION
Droz's Beskar'gam was made based off the Shocktrooper Design, with an emphasis on freedom of motion and allowing him to maneuver around the battlefield a lot more quickly. When it comes to combat, Droz prefers a hit hard and move fast approach which is what brought him to the designing of his Beskar'gam. The armor plates is made of a beskar ciridium alloy, utilizing micronized beskar to allow for a much lighter, but still strong enough to retain the qualities that makes Beskar a technological marvel in the realm of armor. A thin plastoid laminate is layered over the armor plating to protect it from any external environmental factors such as corrosion or oxidation.
The armor is designed to provide a host of different functions and features that enhance combat performance and activity on the battlefield. Sensors assist in acquiring/identifying targets, different vision modes allow for the wearer to hunt down prey in all manner of environments, and a number of life support systems assist in keeping the wearer active. Most notably is the use of bacta applicators on the insides of the suits and use of nanobots to surgically repair the wearer if their suit gets damaged. There are also a host of hidden offensive/defensive features incorporated into the suit, mainly in the vambraces. Droz does not require additional weapons in the event that they are knocked from his hands.